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SHS: Ruad Item Upgrade updated to v29 with EE compatibility

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Freddy_Gwendo
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SHS: Ruad Item Upgrade updated to v29 with EE compatibility

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Message par Freddy_Gwendo »

Spellhold Studios

The Ruad Ro'fhessa Item Upgrade mod (from Moonfroot) has been updated and is now available with macOS and Linux support.

This mod adds Ruad, a new smith in Waukeen's Promenade, who improves items as well as forges some quite new ones.

Version 29.0.0 includes v28 (by deratiseur), is BG2, ToB, BGT, BG2:EE and EET compatible, comes with 1PP and ToBEx compatibility, and many items fixes.

Note: This mod was first released at Clan DLAN and has been officially mirrored at Spellhold Studios Clan DLAN mirror by Immortality.

Read the Readme | Visit the Mod Forum | SHS Download Center | SHS official GitHub alternate download center

Change log:
  • Added ruad.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed Setup-Ruad.tp2 -> ruad.tp2 to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Fixed a typo in `HANDLE_CHARSETS` function (replaced infer_charset with infer_charsets).
  • Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games (replaced old `ACTION_IF NOT FILE_EXISTS "Data/25Dialog.bif"` process).
  • Added components `DESIGNATED` numbers and "ruad_soa" and "ruad_tob" `LABELS`.
  • Added "always.tpa" library.
  • Externalized tp2 code into "ruad_soa.tpa" and "ruad_tob.tpa" libraries for more comfortable readability and maintenance.
  • Added native EET, 1PP and ToBEx compatibility.
  • Commented code as much as possible.
  • Fixed too many items to be describes here (read this for details).
  • Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder.
  • Inventory item icons: fixed wrong transparency index (pure green [0.255.0] replaces old turquoise - a pretty annoying BAMWorkshop leftover.
  • Dialog and script files: added Chapters compatibility with EET (variables %bg2_chapter_n% are evaluated to set continuity chapter numbers).
  • ruad.d: removed DestroyAllEquipment() action whenever possible.
  • Included BWP Fixpack Luca Piol's typo fix for ruad.d: replaced wrong misc6s item (Chunk of Illithium Alloy) with misc6w (Wooden Stake) to create Wooden Stake (u#blun03.itm).
  • Provided a Ruad portrait for EE game.
  • Second component (#10): removed `AT_INTERACTIVE_EXIT` command and added a require main component process, otherwise mod will crash the game if first component is not installed.
  • Added foreign languages WeiDU prompts whenever possible.
  • Updated .tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
  • Renamed "titles" and "setup" .tra files to more accurate "setup" and "items" .tra files.
  • Updated items.tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games. And fixed restriction flags whenever relevant.
  • Updated and renamed readme file to "ruad-readme-english.txt", then moved it into new "readme" folder.
  • Renamed "american" language folder to "english".
  • Removed unused files.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.

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