Je me demande si c'est en rapport avec un de mes mods, mais comment savoir lequel. Peut être les tables 3e editiions de the_Bigg qui sont buggés ?
mon ordre d'installation n'est pas optimale je pense, je test et j'ajoute des mods parfois au fur et à mesure de ma game
► Afficher le texte
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.7.16.6
~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #1 #0 // Installer simultanement toutes les options de jeu cachees: 2.5
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
~ASCENSION/ASCENSION.TP2~ #2 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #10 // Balthazar can be redeemed: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #20 // Improved Sarevok-Player Interactions: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #40 // Restored Bhaalspawn Powers: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #50 // Improved Slayer Transformation: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #1000 // Tougher Abazigal: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #1100 // Tougher Balthazar: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #1200 // Tougher Demogorgon: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #1300 // Tougher Gromnir: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #1400 // Tougher Illasera: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #1500 // Tougher Yaga-Shura: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #2000 // Full-body portrait for Bodhi: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #2400 // Slightly improved cutscenes, by DavidW: 2.0.13
~BUTCHERY/BUTCHERY.TP2~ #1 #10 // Revisions par DrAzTiK du combat contre Tazok et DigDag (install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #20 // Reequilibrage de certaines creatures generiques (install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #30 // Reequilibrage de Tazok et de DigDag(install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #40 // Rencontre avec Groumf et Bourrinos devant le donjon de Firkraag(install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #50 // Rencontre avec Groumf et Bourrinos a Brynnlaw(install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #60 // Rencontre avec Groumf et Bourrinos dans les tr fonds Obscurs(install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #71 // Realocation du groupe de Samia dans le donjon se firkraag (BETA, NOT FINISHED)(install before or after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #72 // Musiques de combats(install before or after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #78 // DrAzTIK creatures (install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #70 // Combat de Sarevok necrophage revisit (install before SCS): v4 beta
~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v17
~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #2 // Pack de Dialogues du Pocket Plane Group pour BG2 : ToB: v17
~CORRECTEDSPELLDESCRIPTIONS/CORRECTEDSPELLDESCRIPTIONS.TP2~ #0 #0 // Corrected spell descriptions: 0.4
~SETUP-D0QUESTPACK.TP2~ #3 #4 // Ameliorations diverses -> Avec des rencontres aleatoires supplementaires: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #5 // Contenu additionnel concernant les Voleurs de l'Ombre: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #6 // Intrigue alternative Menestrels/Xzar: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #7 // Extension de la rencontre avec Reynald: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #8 // Intrigue dans la Couronne de Cuivre: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #9 // Quete de la potion de Rahul Kanakia: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #10 // Epreuves des enfers revisees: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #11 // Amelioration de l'Oasis II -> AO2 Renforcement des dialogues et des combats: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #13 // Sauvetage de Sanik a Brynnlaw: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #14 // Chapardage chez le comptable: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #15 // Nouveau destin pour les glands des Dryades: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #16 // La tragedie de Besamen: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #17 // Implication des esclavagistes plus poussee: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #18 // Renvoi des Chevaliers Solamniques chez eux: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #19 // Nazariel la liche: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #20 // Negociation des recompenses: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #21 // Voler l'infernal: v3.5
~EMAD/SETUP-EMAD.TP2~ #3 #0 // Une aventure classée Z - Une non-entrée pour l'IM4: v11
~EMAD/SETUP-EMAD.TP2~ #3 #1 // La promesse d'un troll: v11
~EMAD/SETUP-EMAD.TP2~ #3 #2 // Le meilleur ami de l'enfant de Bhaal: v11
~EMAD/SETUP-EMAD.TP2~ #3 #3 // Sous son charme: v11
~EMAD/SETUP-EMAD.TP2~ #3 #5 // Pot-pourri de personnages: v11
~IEPBANTERS/IEPBANTERS.TP2~ #3 #0 // Interaction entre les PNJs plus developpee dans SoA: v5.7
~IEPBANTERS/IEPBANTERS.TP2~ #3 #1 // Interaction Minsc/Aerie plus developpee dans ToB: v5.7
~IEPBANTERS/IEPBANTERS.TP2~ #3 #2 // Dialogue "retrospectif" pour Imoen dans ToB: v5.7
~IEPBANTERS/IEPBANTERS.TP2~ #3 #3 // Dialogue au reveil pour la romance d'Anomen (de David Gaider avec des ajouts de Kulyok): v5.7
~IEPBANTERS/IEPBANTERS.TP2~ #3 #4 // Revision des conflits entre PNJs: v5.7
~IEPBANTERS/IEPBANTERS.TP2~ #3 #5 // Restitution de commentaires Aerie/Jaheira/Anomen dans l'Ombreterre: v5.7
~ISNF/ISNF.TP2~ #2 #0 // Couleurs de l'Infini : I Shall Never Forget (Je N'Oublierai Jamais): 5.7
~NPC_STRONGHOLDS/SETUP-NPC_STRONGHOLDS.TP2~ #0 #0 // NPC Strongholds: v8
~OOZE/OOZE.TP2~ #4 #0 // Le Salon des vases : une nouvelle zone sous les égouts d'Athkatla: 2.3
~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #4 #0 // ?????? -> : ???
~WHITEQUEEN/WHITEQUEEN.TP2~ #4 #0 // Couleurs de l'Infini - La Reine Blanche -> Oui, mais sans corriger les sauvegardes de jeu existantes: 6.6
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised V1.3.201)
~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #140 // Revised Races: Beta 21
~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: 7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4218 // Remove unrealistically convenient ammunition from the game -> Remove all ammo from random containers: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v33.4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1050 // Transformation progressive des objets des Elfes Noirs en poussiere: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1070 // Amelioration du dialogue d'ejection pour les PNJs multijoueurs: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1210 // Utiliser les vitesses de deplacement de BG1 (BETA): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1330 // Les PNJ ne peuvent pas franchir les portes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2192 // Limiter la capacite des vendeurs a identifier les objets -> Methode hybride: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2320 // Suppression de la limite du nombre de pieges (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2330 // Suppression du delai pour les pieges magiques (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2339 // Suppression de la limite de convocation pour les creatures normales: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau d'Arnise: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3080 // Augmenter la taille de la pile de munitions -> Empilement illimite des munitions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3090 // Augmenter la limite d'empilement des gemmes et des bijoux -> Empilement illimite des gemmes et des bijoux: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3100 // Augmenter la limite d'empilement des potions -> Empilement illimite des potions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3110 // Augmenter la limite d'empilement des parchemins -> Empilement illimite des parchemins: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3123 // Les PNJs du groupe ne se battent pas: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3141 // Cinematiques et reves des chapitres 1 et 2 acceleres -> Version moins stupide: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3160 // Conserver le butin de Drizzt et desactiver Malchor Harpell: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3191 // Desactiver les interruptions du repos non-hostiles: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3277 // Armes de jet recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3280 // Accorder a chaque classe/kit quatre emplacements d'arme: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3300 // Focus camera en cas de mort: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3310 // Demarrer les nouvelles parties avec l'IA de groupe desactivee: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3330 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3340 // Increase party movement speed outside combat -> By 50 percent: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4010 // Convocation par l'Esprit du Destin amelioree: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4140 // Ne pas attribuer automatiquement un script IA avance au groupe: v9
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques et desincarnes d'etre affectes par les attaques illithids devorant le cerveau: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #211 // Rendre Protection contre la mort efficace contre les coups vorpals: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #261 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Recompenses en XP abaissees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Script simple pour clerc/paladin: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #324 // Utiliser l'animation de Porte Dimensionnelle issue d'Icewind Dale -> Vitesse des animations rapide, delais plus courts entre le debut d'une animation et l'apparition/la disparition de creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de cr atures distincts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.53
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7500 // Gain stats as you level up -> 5 points for a full BGT game; nobody can advance over their racial maximum.: TB#Tweaks, V 2.61
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #0 // ?????? -> : ???
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1 // ?????? -> : ???
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2 // ?????? -> : ???
~TRAP_OVERHAUL/TRAP_OVERHAUL.TP2~ #0 #5 // Trap Overhaul -> Fast Trap Detection: 0.01
~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v3.0
~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #1 #1 // Modifier les NPJ des Editions Ameliorees -> Desactiver tous les PNJ: v4.1
~BUTCHERY/BUTCHERY.TP2~ #1 #79 // boucherie Irenicus (install AFTER SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #81 // Boucherie dans la for t de tethyr(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #82 // Boucherie dans la sphere plan taire(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #83 // Boucherie dans Spellhold(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #84 // Boucherie dans dans le chateau de Nalia(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #85 // Boucherie dans les collines de lancevent(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #86 // Boucherie dans les collines d'Umar(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #87 // Boucherie dans trademeet(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #88 // Boucherie dans Sulanessallar(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #91 // Boucherie dans le bosquet des druides (install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #92 // Boucherie dans l'antre de l'oeil aveugle(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #93 // Boucherie dans l'antre de Bodhi, before underdark(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #94 // Boucherie dans l'antre de Bodhi, after underdark(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #95 // Boucherie dans la ville sahuagin (install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #96 // 2 Boucheries araign es (Pai Na entrance and leading to Temple of the Forgotten God Amaunator )(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #97 // Boucherie de squelettes (catacombes, umar temple entrance, spellhold)(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #98 // Davantage d'ennemis (install after SCS, Hard component): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #99 // Cosmetic component (install before or after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #90 // Boucherie de Yaga Shura am lior (BETA,NOT FINISHED, install after SCS): v4 beta
~XPMOD/SETUP-XPMOD.TP2~ #2 #1 // Reduction de l xp des creatures -> Reduire a 50%: 7
~XPMOD/SETUP-XPMOD.TP2~ #2 #14 // Pas d XP pour la memorisation des parchemins: 7
~ATP/ATP.TP2~ #1 #100 // ATP: Script ameliore de combat: 3.0
~ATP/ATP.TP2~ #1 #300 // ATP: Personnaliser les pouvoirs de Bhaal: 3.0
~ATP/ATP.TP2~ #1 #430 // ATP: Dialogue d'Irenicus accelere a l'Arbre de Vie: 3.0
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #0 // Esquiver le Donjon d'Irenicus: 3.1
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #101 // Gerer les PNJs court-circuites -> Uniquement les PNJs originaux: 3.1
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3030 // Protagonist can die: 1.7
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2060 // lefreut's 1.3-ish Dialog Box: 3.6
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5020 // lefreut's Box 5 (Dialog Box) Override: 3.6
~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #0 // Comment le repos est-il simule ? -> En appuyant sur la touche D
~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #4 // Choisissez la puissance du repos -> tous les sorts rendus + 3D8 pvs rendus + dissipation 100%
~ASSASSINATIONS/ASSASSINATIONS.TP2~ #6 #0 // Mod Assassinations pour Baldur's Gate II: v19
~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #4 #0 // Les terres d'Athkatlan : Le Bloc du Pont: 1.8
~DERATS_OGRE/SETUP-DERATS_OGRE.TP2~ #0 #0 // L'ogre et le gnome, une histoire de bleu: Version 4
~INNERSHADE/SETUP-INNERSHADE.TP2~ #1 #0 // Couleurs de l'Infini : Innershade -> Oui, mais sans corriger les sauvegardes de jeu existantes: 11.1
~TOTDG/TOTDG.TP2~ #2 #0 // Couleurs de l'Infini : Contes des Jardins Profonds -> Oui, mais sans corriger les sauvegardes de jeu existantes: 12.9
~VALEN/SETUP-VALEN.TP2~ #1 #0 // Valen
~VALEN/SETUP-VALEN.TP2~ #1 #10 // Give More Creatures Protection From Level Drain & Undead
~VALEN/SETUP-VALEN.TP2~ #1 #11 // Add reaction to non evil priest (mandatory on original Weimer's Valen mod)
~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #3 #3 // Mule de bat (bgee) -> Fontes sans fond
~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #20 // Restored Rhynn Lanthorn lens quest -> Expanded Version (adds four new locations where lenses can be found): v beta 1
~THOGHMA/SETUP-THOGHMA.TP2~ #0 #0 // Quete au service d'Oghma: v1.7
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #2 #0 // Alternatives: v15
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1010 // Debug Ring: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1030 // Droppable NPC Items: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1052 // Ranged Curing -> 20 Feet/Medium: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1060 // Disable Protection Against +x Weapon Enchantment Levels: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2002 // Non-Upgradeable Carsomyr for IR -> 20% Magic Resistance: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2010 // Quick Slot Ras: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2080 // Quick Slot Ring of Djinni Summoning: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3000 // Alternative Lore Progression: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3030 // Alternative Wisdom Bonus Spells: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3040 // Alternative Constitution Bonuses: Version 1.2.3
~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #6 // Progression des sorts propre aux bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #10 // Revisions des roublards -> Garder les potions par defaut et empecher leurs effets de se cumuler.: v4.92
~RR/SETUP-RR.TP2~ #1 #11 // Rencontre avec les Elus de Cyric: v4.92
~RR/SETUP-RR.TP2~ #1 #12 // Amelioration des Voleurs de l'Ombre: v4.92
~RR/SETUP-RR.TP2~ #1 #999 // Icones du style de BG2 pour le contenu de RR: v4.92
~EETACT2/SETUP-EETACT2.TP2~ #3 #0 // Core Component: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #3 #450 // Trolls Rationalises: v0.73 alpha 2016022103
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #11 // House Tweaks: Warrior HLAs: 2.5
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE): 2.5
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #17 // House Tweaks: Useful Plot Items: 2.5
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #19 // House Tweaks: Restore Reputation Increase Sound Effect for BG2: 2.5
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #24 // House Tweaks: Change Anomen's Soundset in SoA after his Trial (BG2:EE): 2.5
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #25 // House Tweaks: Experience Books: 2.5
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.3.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.3.3
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #150 // Temple cures work better: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #210 // Vorpal weapons don't chunk: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #240 // Undead Hunters are better at Turn Undead: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #260 // Green Slime poison can be cured: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #520 // Warrior and rogue HLAs can't be removed by spell-breakers: 3.1
~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2020 // No Item Deprecation: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2190 // Modal Buff AI Script: 1.7
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #36 // Level Drain Effects -> Add a Saving Throw Against Level Drain: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #55 // Cure Spells Bypass Spell Deflection: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2116 // Allow Targets of Sleep to Wake on Hit: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2352 // Increase Range of Icelance: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2514 // Give Lower Resistance an Area of Effect: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 2.8.5
~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.30
~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.30
~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.30
~TNT/TNT.TP2~ #0 #9 // Trap intuition: pause game -> all traps: v8.30
~TNT/TNT.TP2~ #0 #11 // Trap intuition: center screen -> on the character: v8.30
~TNT/TNT.TP2~ #0 #13 // Trap intuition: play "trap found" sound: v8.30
~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.30
~TNT/TNT.TP2~ #0 #24 // Hassle-free ammo: v8.30
~TNT/TNT.TP2~ #0 #46 // True True Sight: v8.30
~TNT/TNT.TP2~ #0 #47 // Sensible Otiluke's Resilient Sphere: v8.30
~TNT/TNT.TP2~ #0 #48 // Greater Command AoE: v8.30
~TNT/TNT.TP2~ #0 #49 // Working Non-Detection: v8.30
~TNT/TNT.TP2~ #0 #52 // Uncheese Mislead: v8.30
~TNT/TNT.TP2~ #0 #53 // Sensible Blade spins: v8.30
~TNT/TNT.TP2~ #0 #55 // Non-hostile Grease: v8.30
~TNT/TNT.TP2~ #0 #56 // Stores always buy goods at the same (low) price | POWER USER component, consult readme: v8.30
~TNT/TNT.TP2~ #0 #57 // Close shop steal exploit -> Can't steal from fences: v8.30
~TNT/TNT.TP2~ #0 #63 // Fair fights | POWER USER component, consult readme -> Also remove undroppable items granting unfair advantages from all enemies: v8.30
~TNT/TNT.TP2~ #0 #65 // Can't steal Carsomyr: v8.30
~TNT/TNT.TP2~ #0 #69 // Improved strongholds: v8.30
~TNT/TNT.TP2~ #0 #81 // Starting bags -> GSPA + holding - all bottomless!: v8.30
~METWEAKS/METWEAKS.TP2~ #1 #510 // Augmenter la vitesse a laquelle les guerriers obtiennent des points de competence. -> Les guerriers obtiennent 1 point par niveau ; les rodeurs et les paladins obtiennent 1 point tous les 2 niveaux.
~METWEAKS/METWEAKS.TP2~ #1 #600 // Permettre aux chamans de se deplacer pendant leur danse.
~METWEAKS/METWEAKS.TP2~ #1 #900 // Permettre aux Rodeurs et aux Paladins de lancer des sorts a leur plein niveau de lanceur de sorts.
~METWEAKS/METWEAKS.TP2~ #1 #1400 // Ameliorer la capacite de Charmer un animal du Rodeur.
~METWEAKS/METWEAKS.TP2~ #1 #1500 // Transformez la capacite de Detection du mal du paladin en une capacite passive qui peut etre activee ou desactivee.
~METWEAKS/METWEAKS.TP2~ #1 #1600 // Augmenter la resistance a la magie du Tueur de magiciens.
~METWEAKS/METWEAKS.TP2~ #1 #1800 // Le multiplicateur d’attaque sournoise des Assassins s'ameliore plus rapidement.
~METWEAKS/METWEAKS.TP2~ #1 #2000 // Permettre aux parchemins maudits d'etre utilises sur les ennemis.
~METWEAKS/METWEAKS.TP2~ #1 #3800 // Modifier l'attaque sournoise et l'attaque handicapante. -> Supprimez le delai avant qu'une creature puisse etre de nouveau attaquee sournoisement.
~MIH_TWEAKS/SETUP-MIH_TWEAKS.TP2~ #1 #3 // Protection contre le mal bloque la Domination.: v2
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #12 // Bardic Wonders: Inspirations
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #14 // Bardic Wonders: Bard Song Mechanics Tweak
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #16 // Bardic Wonders: Bard Song Overhead Visual Effect
~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000 // suy's party AI script: 0.1.1
~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000010 // Facestab: Backstab from any angle: 0.1.1
~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000020 // Rogue's Luck: Improve attacks after stealth/invisibility: 0.1.1
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #200 // Epic Trap Setting
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #4000 // 3rd edition style Strength: TB#Tweaks, V 2.61
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #4500 // 3rd edition style Dexterity: TB#Tweaks, V 2.61
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #5000 // 3rd edition style Constitution: TB#Tweaks, V 2.61
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #6000 // 3rd edition style Wisdom: TB#Tweaks, V 2.61
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #6500 // 3rd edition style Charisma: TB#Tweaks, V 2.61
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #120 // Make conjured wielded magical weapons add 1 extra APR (Flame Blade, Phantom Blade...): 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1531 // Make all divination spells and a few spells ignore magic resistance, where it makes sense: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1532 // Make unenchanted bracers, belts and boots grant +1 HP, so they're not just garbage used only for RP purposes: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1537 // Make Poison-curing spells an instant cast so attempting to cure poison is less likely to be interrupted: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #140 // Standardize Finger of Death magical damage on a successful save: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #160 // Make Black Blade of Disaster unsuitable for backstabs: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #161 // Make Phantom Blade scale in duration up to level 20, instead of to level 18: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #170 // Make Wail of the Banshee inflict some magical damage and deafness on a successful save: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #180 // Make Meteor Swarm more likely to do more damage, and bypass magic resistance like Fire Storm: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #210 // Make Horror an Enchantment spell: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #220 // Make Ice Storm do more damage, including piercing damage: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #380 // Make Contagion cause 4 points of Strength and Dexterity damage: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #390 // Make Death Fog inflict 1d8+8 acid damage per round instead of flat 8 damage: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #400 // Make Energy Drain drain 6 levels instead of 2: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #405 // Make Maze bypass Magic Resistance, like Imprisonment, and make Minotaurs immune to it: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #407 // Make base Imp Familiars have 12/24 HP like the other familiars: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #410 // Make Horrid Wilting actually be more effective against plants and Water Elementals and increase minimum damage: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #430 // Make Grease bypass Magic Resistance, as it is as conjured substance, and apply a Fire Resistance debuff to affected characters, and reduce movement speed regardless, as per the description: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #440 // Make Comet bypass magic resistance and apply a mix of cold, fire and crushing damage: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #441 // Make Tenser's Transformation grant a THAC0 of 0 at max level: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #442 // Make Tenser's Transformation gain extra APR like a Fighter at the appropriate levels: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #443 // Make Symbol of Death work with Save bonus if above the 60 HP threshold: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #444 // Make Flesh to Stone use Petrification saves: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #446 // Make Fireball, Sunfire, and Delayed Blast Fireball slightly scale more up to level 20: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #100 // Make Glyph of Warding do damage on a failed save and extend damage up to level 20, instead of just to 18: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #101 // Make Flame Blade do 4 more points of Fire Damage to undead and act as a +2 weapon against them: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #102 // Make BG's version of Flame Blade scale duration-wise like in IWDEE: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #110 // Make Bless last longer: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #130 // Standardize Hold Person saving throw penalties: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #190 // Make Holy Power grant a THAC0 of 0 at max level: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #230 // Make Cloak of Fear work as a temporary aura of fear, like in IWDEE: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #240 // Make Goodberries generate six berries, each healing 2d4 instead of 1 point of damage, and granting very slow regeneration for 8 hours: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #250 // Make Earthquake party friendly: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #350 // Make Earthquake not shake the screen: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #260 // Make Negative Plane Protection's duration increase somewhat as you level up: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #270 // Make Entangle's saving throws improve slightly at higher levels so it remains relevant for druids: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #280 // Make Poison (cleric spell) do half damage on a failed save (without poisoning them): 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #290 // Make Holy Power grant extra APR like a Fighter at the appropriate levels: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #330 // Make Cleric's level 7 version of confusion act like Chaos (-4 saving throw penalty): 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #460 // Make Mass Cure faster to cast to improve it as a combat spell and heal a bit more: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #461 // Make Bolt of Glory slightly better: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #462 // Make Magical Stone bypass Magic Resistance and deal both magic and missile damage: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #463 // Make Dolorous Decay more powerful: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #464 // Make Wondrous Recall also recall wizard spells, and a higher number of them: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #465 // Make Nature's Beauty blocked by True Sight: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #466 // Make Shield of Archons absorb more spell levels (equivalent to cleric level): 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #467 // Make Sunray be able to kill undead regadless of their magic resistance and magic damage resistance: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #468 // Rebalance Call Lightning's damage and scaling: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2140 // Make Exploding Trap do slightly more damage: 15d6 as opposed to 10d6: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2150 // Make selected kit HLAS unable to be breached: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2170 // Make the THAC0 progression of Thieves better and more streamlined, so they improve up to 6, like clerics: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2180 // Make the THAC0 progression of Bards better and more streamlined, so they improve up to 6, like clerics: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2190 // Make Poison Weapon improve couple of times more every 4 levels (level 17, and 21): 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3010 // Make inappropriately aligned creatures in BG2 more correct: 1.3.6
~HAMMERS/SETUP-HAMMERS.TP2~ #2 #0 // Marteaux de jet: v6.1.2
~HAMMERS/SETUP-HAMMERS.TP2~ #2 #25 // Marteau de jet standard: v6.1.2
~HAMMERS/SETUP-HAMMERS.TP2~ #2 #35 // Armes de jet +1: v6.1.2
~HAMMERS/SETUP-HAMMERS.TP2~ #2 #50 // Objets magiques supplementaires: v6.1.2
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #143 // Allow Fighter Multiclasses to Achieve Higher than Specialized (2 pips) in Weapons Proficiencies -> Allow Fighter Multiclasses to Achieve Grand Master (5 pips) in Weapon Proficiencies: v2.4
~AURORA/SETUP-AURORA.TP2~ #1 #410 // Tresors aleatoires realistes -> Seules les creatures intelligentes ont des parchemins aleatoires: v5.2.2
~AURORA/SETUP-AURORA.TP2~ #1 #500 // Version papier des Horreurs casquees et de Bataille: v5.2.2
~AURORA/SETUP-AURORA.TP2~ #1 #520 // Commandos Kobolds Realistes: v5.2.2
~AURORA/SETUP-AURORA.TP2~ #1 #9000 // Correction des references de zone pour les creatures: v5.2.2
~TIPUN_GUI/TIPUN_GUI.TP2~ #1 #10 // Tipun's User Interface (main component): v2.1.2
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.7.16.6
~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.7.16.6
~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #1 #0 // Installer simultanement toutes les options de jeu cachees: 2.5
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
~ASCENSION/ASCENSION.TP2~ #2 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #10 // Balthazar can be redeemed: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #20 // Improved Sarevok-Player Interactions: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #40 // Restored Bhaalspawn Powers: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #50 // Improved Slayer Transformation: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #1000 // Tougher Abazigal: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #1100 // Tougher Balthazar: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #1200 // Tougher Demogorgon: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #1300 // Tougher Gromnir: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #1400 // Tougher Illasera: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #1500 // Tougher Yaga-Shura: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #2000 // Full-body portrait for Bodhi: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.13
~ASCENSION/ASCENSION.TP2~ #2 #2400 // Slightly improved cutscenes, by DavidW: 2.0.13
~BUTCHERY/BUTCHERY.TP2~ #1 #10 // Revisions par DrAzTiK du combat contre Tazok et DigDag (install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #20 // Reequilibrage de certaines creatures generiques (install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #30 // Reequilibrage de Tazok et de DigDag(install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #40 // Rencontre avec Groumf et Bourrinos devant le donjon de Firkraag(install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #50 // Rencontre avec Groumf et Bourrinos a Brynnlaw(install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #60 // Rencontre avec Groumf et Bourrinos dans les tr fonds Obscurs(install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #71 // Realocation du groupe de Samia dans le donjon se firkraag (BETA, NOT FINISHED)(install before or after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #72 // Musiques de combats(install before or after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #78 // DrAzTIK creatures (install before SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #70 // Combat de Sarevok necrophage revisit (install before SCS): v4 beta
~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v17
~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #2 // Pack de Dialogues du Pocket Plane Group pour BG2 : ToB: v17
~CORRECTEDSPELLDESCRIPTIONS/CORRECTEDSPELLDESCRIPTIONS.TP2~ #0 #0 // Corrected spell descriptions: 0.4
~SETUP-D0QUESTPACK.TP2~ #3 #4 // Ameliorations diverses -> Avec des rencontres aleatoires supplementaires: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #5 // Contenu additionnel concernant les Voleurs de l'Ombre: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #6 // Intrigue alternative Menestrels/Xzar: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #7 // Extension de la rencontre avec Reynald: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #8 // Intrigue dans la Couronne de Cuivre: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #9 // Quete de la potion de Rahul Kanakia: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #10 // Epreuves des enfers revisees: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #11 // Amelioration de l'Oasis II -> AO2 Renforcement des dialogues et des combats: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #13 // Sauvetage de Sanik a Brynnlaw: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #14 // Chapardage chez le comptable: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #15 // Nouveau destin pour les glands des Dryades: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #16 // La tragedie de Besamen: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #17 // Implication des esclavagistes plus poussee: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #18 // Renvoi des Chevaliers Solamniques chez eux: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #19 // Nazariel la liche: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #20 // Negociation des recompenses: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #21 // Voler l'infernal: v3.5
~EMAD/SETUP-EMAD.TP2~ #3 #0 // Une aventure classée Z - Une non-entrée pour l'IM4: v11
~EMAD/SETUP-EMAD.TP2~ #3 #1 // La promesse d'un troll: v11
~EMAD/SETUP-EMAD.TP2~ #3 #2 // Le meilleur ami de l'enfant de Bhaal: v11
~EMAD/SETUP-EMAD.TP2~ #3 #3 // Sous son charme: v11
~EMAD/SETUP-EMAD.TP2~ #3 #5 // Pot-pourri de personnages: v11
~IEPBANTERS/IEPBANTERS.TP2~ #3 #0 // Interaction entre les PNJs plus developpee dans SoA: v5.7
~IEPBANTERS/IEPBANTERS.TP2~ #3 #1 // Interaction Minsc/Aerie plus developpee dans ToB: v5.7
~IEPBANTERS/IEPBANTERS.TP2~ #3 #2 // Dialogue "retrospectif" pour Imoen dans ToB: v5.7
~IEPBANTERS/IEPBANTERS.TP2~ #3 #3 // Dialogue au reveil pour la romance d'Anomen (de David Gaider avec des ajouts de Kulyok): v5.7
~IEPBANTERS/IEPBANTERS.TP2~ #3 #4 // Revision des conflits entre PNJs: v5.7
~IEPBANTERS/IEPBANTERS.TP2~ #3 #5 // Restitution de commentaires Aerie/Jaheira/Anomen dans l'Ombreterre: v5.7
~ISNF/ISNF.TP2~ #2 #0 // Couleurs de l'Infini : I Shall Never Forget (Je N'Oublierai Jamais): 5.7
~NPC_STRONGHOLDS/SETUP-NPC_STRONGHOLDS.TP2~ #0 #0 // NPC Strongholds: v8
~OOZE/OOZE.TP2~ #4 #0 // Le Salon des vases : une nouvelle zone sous les égouts d'Athkatla: 2.3
~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #4 #0 // ?????? -> : ???
~WHITEQUEEN/WHITEQUEEN.TP2~ #4 #0 // Couleurs de l'Infini - La Reine Blanche -> Oui, mais sans corriger les sauvegardes de jeu existantes: 6.6
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised V1.3.201)
~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised V1.3.201)
~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #140 // Revised Races: Beta 21
~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: 7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4218 // Remove unrealistically convenient ammunition from the game -> Remove all ammo from random containers: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v33.4
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v33.4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1050 // Transformation progressive des objets des Elfes Noirs en poussiere: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1070 // Amelioration du dialogue d'ejection pour les PNJs multijoueurs: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1210 // Utiliser les vitesses de deplacement de BG1 (BETA): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1330 // Les PNJ ne peuvent pas franchir les portes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2192 // Limiter la capacite des vendeurs a identifier les objets -> Methode hybride: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2320 // Suppression de la limite du nombre de pieges (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2330 // Suppression du delai pour les pieges magiques (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2339 // Suppression de la limite de convocation pour les creatures normales: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau d'Arnise: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3080 // Augmenter la taille de la pile de munitions -> Empilement illimite des munitions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3090 // Augmenter la limite d'empilement des gemmes et des bijoux -> Empilement illimite des gemmes et des bijoux: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3100 // Augmenter la limite d'empilement des potions -> Empilement illimite des potions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3110 // Augmenter la limite d'empilement des parchemins -> Empilement illimite des parchemins: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3123 // Les PNJs du groupe ne se battent pas: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3141 // Cinematiques et reves des chapitres 1 et 2 acceleres -> Version moins stupide: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3160 // Conserver le butin de Drizzt et desactiver Malchor Harpell: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3191 // Desactiver les interruptions du repos non-hostiles: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3277 // Armes de jet recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3280 // Accorder a chaque classe/kit quatre emplacements d'arme: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3300 // Focus camera en cas de mort: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3310 // Demarrer les nouvelles parties avec l'IA de groupe desactivee: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3330 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3340 // Increase party movement speed outside combat -> By 50 percent: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4010 // Convocation par l'Esprit du Destin amelioree: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4140 // Ne pas attribuer automatiquement un script IA avance au groupe: v9
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques et desincarnes d'etre affectes par les attaques illithids devorant le cerveau: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #211 // Rendre Protection contre la mort efficace contre les coups vorpals: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #261 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Recompenses en XP abaissees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Script simple pour clerc/paladin: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #324 // Utiliser l'animation de Porte Dimensionnelle issue d'Icewind Dale -> Vitesse des animations rapide, delais plus courts entre le debut d'une animation et l'apparition/la disparition de creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de cr atures distincts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.53
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7500 // Gain stats as you level up -> 5 points for a full BGT game; nobody can advance over their racial maximum.: TB#Tweaks, V 2.61
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #0 // ?????? -> : ???
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1 // ?????? -> : ???
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2 // ?????? -> : ???
~TRAP_OVERHAUL/TRAP_OVERHAUL.TP2~ #0 #5 // Trap Overhaul -> Fast Trap Detection: 0.01
~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v3.0
~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #1 #1 // Modifier les NPJ des Editions Ameliorees -> Desactiver tous les PNJ: v4.1
~BUTCHERY/BUTCHERY.TP2~ #1 #79 // boucherie Irenicus (install AFTER SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #81 // Boucherie dans la for t de tethyr(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #82 // Boucherie dans la sphere plan taire(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #83 // Boucherie dans Spellhold(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #84 // Boucherie dans dans le chateau de Nalia(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #85 // Boucherie dans les collines de lancevent(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #86 // Boucherie dans les collines d'Umar(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #87 // Boucherie dans trademeet(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #88 // Boucherie dans Sulanessallar(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #91 // Boucherie dans le bosquet des druides (install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #92 // Boucherie dans l'antre de l'oeil aveugle(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #93 // Boucherie dans l'antre de Bodhi, before underdark(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #94 // Boucherie dans l'antre de Bodhi, after underdark(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #95 // Boucherie dans la ville sahuagin (install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #96 // 2 Boucheries araign es (Pai Na entrance and leading to Temple of the Forgotten God Amaunator )(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #97 // Boucherie de squelettes (catacombes, umar temple entrance, spellhold)(install after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #98 // Davantage d'ennemis (install after SCS, Hard component): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #99 // Cosmetic component (install before or after SCS): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #90 // Boucherie de Yaga Shura am lior (BETA,NOT FINISHED, install after SCS): v4 beta
~XPMOD/SETUP-XPMOD.TP2~ #2 #1 // Reduction de l xp des creatures -> Reduire a 50%: 7
~XPMOD/SETUP-XPMOD.TP2~ #2 #14 // Pas d XP pour la memorisation des parchemins: 7
~ATP/ATP.TP2~ #1 #100 // ATP: Script ameliore de combat: 3.0
~ATP/ATP.TP2~ #1 #300 // ATP: Personnaliser les pouvoirs de Bhaal: 3.0
~ATP/ATP.TP2~ #1 #430 // ATP: Dialogue d'Irenicus accelere a l'Arbre de Vie: 3.0
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #0 // Esquiver le Donjon d'Irenicus: 3.1
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #101 // Gerer les PNJs court-circuites -> Uniquement les PNJs originaux: 3.1
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3030 // Protagonist can die: 1.7
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2060 // lefreut's 1.3-ish Dialog Box: 3.6
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5020 // lefreut's Box 5 (Dialog Box) Override: 3.6
~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #0 // Comment le repos est-il simule ? -> En appuyant sur la touche D
~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #4 // Choisissez la puissance du repos -> tous les sorts rendus + 3D8 pvs rendus + dissipation 100%
~ASSASSINATIONS/ASSASSINATIONS.TP2~ #6 #0 // Mod Assassinations pour Baldur's Gate II: v19
~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #4 #0 // Les terres d'Athkatlan : Le Bloc du Pont: 1.8
~DERATS_OGRE/SETUP-DERATS_OGRE.TP2~ #0 #0 // L'ogre et le gnome, une histoire de bleu: Version 4
~INNERSHADE/SETUP-INNERSHADE.TP2~ #1 #0 // Couleurs de l'Infini : Innershade -> Oui, mais sans corriger les sauvegardes de jeu existantes: 11.1
~TOTDG/TOTDG.TP2~ #2 #0 // Couleurs de l'Infini : Contes des Jardins Profonds -> Oui, mais sans corriger les sauvegardes de jeu existantes: 12.9
~VALEN/SETUP-VALEN.TP2~ #1 #0 // Valen
~VALEN/SETUP-VALEN.TP2~ #1 #10 // Give More Creatures Protection From Level Drain & Undead
~VALEN/SETUP-VALEN.TP2~ #1 #11 // Add reaction to non evil priest (mandatory on original Weimer's Valen mod)
~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #3 #3 // Mule de bat (bgee) -> Fontes sans fond
~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #20 // Restored Rhynn Lanthorn lens quest -> Expanded Version (adds four new locations where lenses can be found): v beta 1
~THOGHMA/SETUP-THOGHMA.TP2~ #0 #0 // Quete au service d'Oghma: v1.7
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #2 #0 // Alternatives: v15
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1010 // Debug Ring: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1030 // Droppable NPC Items: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1052 // Ranged Curing -> 20 Feet/Medium: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1060 // Disable Protection Against +x Weapon Enchantment Levels: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2002 // Non-Upgradeable Carsomyr for IR -> 20% Magic Resistance: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2010 // Quick Slot Ras: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2080 // Quick Slot Ring of Djinni Summoning: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3000 // Alternative Lore Progression: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3030 // Alternative Wisdom Bonus Spells: Version 1.2.3
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3040 // Alternative Constitution Bonuses: Version 1.2.3
~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #6 // Progression des sorts propre aux bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #10 // Revisions des roublards -> Garder les potions par defaut et empecher leurs effets de se cumuler.: v4.92
~RR/SETUP-RR.TP2~ #1 #11 // Rencontre avec les Elus de Cyric: v4.92
~RR/SETUP-RR.TP2~ #1 #12 // Amelioration des Voleurs de l'Ombre: v4.92
~RR/SETUP-RR.TP2~ #1 #999 // Icones du style de BG2 pour le contenu de RR: v4.92
~EETACT2/SETUP-EETACT2.TP2~ #3 #0 // Core Component: v0.73 alpha 2016022103
~EETACT2/SETUP-EETACT2.TP2~ #3 #450 // Trolls Rationalises: v0.73 alpha 2016022103
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #11 // House Tweaks: Warrior HLAs: 2.5
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE): 2.5
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #17 // House Tweaks: Useful Plot Items: 2.5
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #19 // House Tweaks: Restore Reputation Increase Sound Effect for BG2: 2.5
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #24 // House Tweaks: Change Anomen's Soundset in SoA after his Trial (BG2:EE): 2.5
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #25 // House Tweaks: Experience Books: 2.5
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.3.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.3.3
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #150 // Temple cures work better: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #210 // Vorpal weapons don't chunk: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #240 // Undead Hunters are better at Turn Undead: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #260 // Green Slime poison can be cured: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #520 // Warrior and rogue HLAs can't be removed by spell-breakers: 3.1
~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2020 // No Item Deprecation: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2190 // Modal Buff AI Script: 1.7
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #36 // Level Drain Effects -> Add a Saving Throw Against Level Drain: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #55 // Cure Spells Bypass Spell Deflection: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2116 // Allow Targets of Sleep to Wake on Hit: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2352 // Increase Range of Icelance: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2514 // Give Lower Resistance an Area of Effect: 2.8.5
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 2.8.5
~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.30
~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.30
~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.30
~TNT/TNT.TP2~ #0 #9 // Trap intuition: pause game -> all traps: v8.30
~TNT/TNT.TP2~ #0 #11 // Trap intuition: center screen -> on the character: v8.30
~TNT/TNT.TP2~ #0 #13 // Trap intuition: play "trap found" sound: v8.30
~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.30
~TNT/TNT.TP2~ #0 #24 // Hassle-free ammo: v8.30
~TNT/TNT.TP2~ #0 #46 // True True Sight: v8.30
~TNT/TNT.TP2~ #0 #47 // Sensible Otiluke's Resilient Sphere: v8.30
~TNT/TNT.TP2~ #0 #48 // Greater Command AoE: v8.30
~TNT/TNT.TP2~ #0 #49 // Working Non-Detection: v8.30
~TNT/TNT.TP2~ #0 #52 // Uncheese Mislead: v8.30
~TNT/TNT.TP2~ #0 #53 // Sensible Blade spins: v8.30
~TNT/TNT.TP2~ #0 #55 // Non-hostile Grease: v8.30
~TNT/TNT.TP2~ #0 #56 // Stores always buy goods at the same (low) price | POWER USER component, consult readme: v8.30
~TNT/TNT.TP2~ #0 #57 // Close shop steal exploit -> Can't steal from fences: v8.30
~TNT/TNT.TP2~ #0 #63 // Fair fights | POWER USER component, consult readme -> Also remove undroppable items granting unfair advantages from all enemies: v8.30
~TNT/TNT.TP2~ #0 #65 // Can't steal Carsomyr: v8.30
~TNT/TNT.TP2~ #0 #69 // Improved strongholds: v8.30
~TNT/TNT.TP2~ #0 #81 // Starting bags -> GSPA + holding - all bottomless!: v8.30
~METWEAKS/METWEAKS.TP2~ #1 #510 // Augmenter la vitesse a laquelle les guerriers obtiennent des points de competence. -> Les guerriers obtiennent 1 point par niveau ; les rodeurs et les paladins obtiennent 1 point tous les 2 niveaux.
~METWEAKS/METWEAKS.TP2~ #1 #600 // Permettre aux chamans de se deplacer pendant leur danse.
~METWEAKS/METWEAKS.TP2~ #1 #900 // Permettre aux Rodeurs et aux Paladins de lancer des sorts a leur plein niveau de lanceur de sorts.
~METWEAKS/METWEAKS.TP2~ #1 #1400 // Ameliorer la capacite de Charmer un animal du Rodeur.
~METWEAKS/METWEAKS.TP2~ #1 #1500 // Transformez la capacite de Detection du mal du paladin en une capacite passive qui peut etre activee ou desactivee.
~METWEAKS/METWEAKS.TP2~ #1 #1600 // Augmenter la resistance a la magie du Tueur de magiciens.
~METWEAKS/METWEAKS.TP2~ #1 #1800 // Le multiplicateur d’attaque sournoise des Assassins s'ameliore plus rapidement.
~METWEAKS/METWEAKS.TP2~ #1 #2000 // Permettre aux parchemins maudits d'etre utilises sur les ennemis.
~METWEAKS/METWEAKS.TP2~ #1 #3800 // Modifier l'attaque sournoise et l'attaque handicapante. -> Supprimez le delai avant qu'une creature puisse etre de nouveau attaquee sournoisement.
~MIH_TWEAKS/SETUP-MIH_TWEAKS.TP2~ #1 #3 // Protection contre le mal bloque la Domination.: v2
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #12 // Bardic Wonders: Inspirations
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #14 // Bardic Wonders: Bard Song Mechanics Tweak
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #16 // Bardic Wonders: Bard Song Overhead Visual Effect
~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000 // suy's party AI script: 0.1.1
~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000010 // Facestab: Backstab from any angle: 0.1.1
~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000020 // Rogue's Luck: Improve attacks after stealth/invisibility: 0.1.1
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #200 // Epic Trap Setting
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #4000 // 3rd edition style Strength: TB#Tweaks, V 2.61
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #4500 // 3rd edition style Dexterity: TB#Tweaks, V 2.61
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #5000 // 3rd edition style Constitution: TB#Tweaks, V 2.61
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #6000 // 3rd edition style Wisdom: TB#Tweaks, V 2.61
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #6500 // 3rd edition style Charisma: TB#Tweaks, V 2.61
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #120 // Make conjured wielded magical weapons add 1 extra APR (Flame Blade, Phantom Blade...): 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1531 // Make all divination spells and a few spells ignore magic resistance, where it makes sense: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1532 // Make unenchanted bracers, belts and boots grant +1 HP, so they're not just garbage used only for RP purposes: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1537 // Make Poison-curing spells an instant cast so attempting to cure poison is less likely to be interrupted: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #140 // Standardize Finger of Death magical damage on a successful save: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #160 // Make Black Blade of Disaster unsuitable for backstabs: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #161 // Make Phantom Blade scale in duration up to level 20, instead of to level 18: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #170 // Make Wail of the Banshee inflict some magical damage and deafness on a successful save: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #180 // Make Meteor Swarm more likely to do more damage, and bypass magic resistance like Fire Storm: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #210 // Make Horror an Enchantment spell: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #220 // Make Ice Storm do more damage, including piercing damage: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #380 // Make Contagion cause 4 points of Strength and Dexterity damage: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #390 // Make Death Fog inflict 1d8+8 acid damage per round instead of flat 8 damage: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #400 // Make Energy Drain drain 6 levels instead of 2: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #405 // Make Maze bypass Magic Resistance, like Imprisonment, and make Minotaurs immune to it: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #407 // Make base Imp Familiars have 12/24 HP like the other familiars: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #410 // Make Horrid Wilting actually be more effective against plants and Water Elementals and increase minimum damage: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #430 // Make Grease bypass Magic Resistance, as it is as conjured substance, and apply a Fire Resistance debuff to affected characters, and reduce movement speed regardless, as per the description: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #440 // Make Comet bypass magic resistance and apply a mix of cold, fire and crushing damage: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #441 // Make Tenser's Transformation grant a THAC0 of 0 at max level: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #442 // Make Tenser's Transformation gain extra APR like a Fighter at the appropriate levels: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #443 // Make Symbol of Death work with Save bonus if above the 60 HP threshold: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #444 // Make Flesh to Stone use Petrification saves: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #446 // Make Fireball, Sunfire, and Delayed Blast Fireball slightly scale more up to level 20: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #100 // Make Glyph of Warding do damage on a failed save and extend damage up to level 20, instead of just to 18: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #101 // Make Flame Blade do 4 more points of Fire Damage to undead and act as a +2 weapon against them: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #102 // Make BG's version of Flame Blade scale duration-wise like in IWDEE: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #110 // Make Bless last longer: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #130 // Standardize Hold Person saving throw penalties: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #190 // Make Holy Power grant a THAC0 of 0 at max level: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #230 // Make Cloak of Fear work as a temporary aura of fear, like in IWDEE: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #240 // Make Goodberries generate six berries, each healing 2d4 instead of 1 point of damage, and granting very slow regeneration for 8 hours: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #250 // Make Earthquake party friendly: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #350 // Make Earthquake not shake the screen: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #260 // Make Negative Plane Protection's duration increase somewhat as you level up: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #270 // Make Entangle's saving throws improve slightly at higher levels so it remains relevant for druids: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #280 // Make Poison (cleric spell) do half damage on a failed save (without poisoning them): 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #290 // Make Holy Power grant extra APR like a Fighter at the appropriate levels: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #330 // Make Cleric's level 7 version of confusion act like Chaos (-4 saving throw penalty): 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #460 // Make Mass Cure faster to cast to improve it as a combat spell and heal a bit more: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #461 // Make Bolt of Glory slightly better: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #462 // Make Magical Stone bypass Magic Resistance and deal both magic and missile damage: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #463 // Make Dolorous Decay more powerful: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #464 // Make Wondrous Recall also recall wizard spells, and a higher number of them: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #465 // Make Nature's Beauty blocked by True Sight: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #466 // Make Shield of Archons absorb more spell levels (equivalent to cleric level): 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #467 // Make Sunray be able to kill undead regadless of their magic resistance and magic damage resistance: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #468 // Rebalance Call Lightning's damage and scaling: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2140 // Make Exploding Trap do slightly more damage: 15d6 as opposed to 10d6: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2150 // Make selected kit HLAS unable to be breached: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2170 // Make the THAC0 progression of Thieves better and more streamlined, so they improve up to 6, like clerics: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2180 // Make the THAC0 progression of Bards better and more streamlined, so they improve up to 6, like clerics: 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2190 // Make Poison Weapon improve couple of times more every 4 levels (level 17, and 21): 1.3.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3010 // Make inappropriately aligned creatures in BG2 more correct: 1.3.6
~HAMMERS/SETUP-HAMMERS.TP2~ #2 #0 // Marteaux de jet: v6.1.2
~HAMMERS/SETUP-HAMMERS.TP2~ #2 #25 // Marteau de jet standard: v6.1.2
~HAMMERS/SETUP-HAMMERS.TP2~ #2 #35 // Armes de jet +1: v6.1.2
~HAMMERS/SETUP-HAMMERS.TP2~ #2 #50 // Objets magiques supplementaires: v6.1.2
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #143 // Allow Fighter Multiclasses to Achieve Higher than Specialized (2 pips) in Weapons Proficiencies -> Allow Fighter Multiclasses to Achieve Grand Master (5 pips) in Weapon Proficiencies: v2.4
~AURORA/SETUP-AURORA.TP2~ #1 #410 // Tresors aleatoires realistes -> Seules les creatures intelligentes ont des parchemins aleatoires: v5.2.2
~AURORA/SETUP-AURORA.TP2~ #1 #500 // Version papier des Horreurs casquees et de Bataille: v5.2.2
~AURORA/SETUP-AURORA.TP2~ #1 #520 // Commandos Kobolds Realistes: v5.2.2
~AURORA/SETUP-AURORA.TP2~ #1 #9000 // Correction des references de zone pour les creatures: v5.2.2
~TIPUN_GUI/TIPUN_GUI.TP2~ #1 #10 // Tipun's User Interface (main component): v2.1.2