Et voici un
nouveau fix weidu pour BP, fait par Seanas: ( mise à jour du 21 septembre). A noter que le composant 2 du fix concerne uniquement BP-BGT.
COMPOSANTS:
componant 1
Component 1a:
TDD NPC Fix
This component corrects the dialogue references for Yeslick, Shar-teel and Kagain which otherwise prevented these three NPCs form being used in the Big Picture. It also includes the updated Shar-teel fix, which corrects her death variable and allows her quest to be completed. This component also patches the Docks area script AR0300.bcs without which the Jaheira romance will stall and includes a version of Lyros.cre (which will fix Xzar for BP-BGT and BP-BGT-NEJ installs). This component also includes the Robillard fix, which corrects a script reference that caused Robillard's dialogues to get stuck in a loop after the first assassination attempt on him.
Component 1b:
Charlotte Tweak
This component removes the combat routines from Charlotte's character scripts. Installing this component, Charlotte will obey instructions she is given, whether issued by the player or by an assigned character script. Without it, she will both charge into every combat, even if without weapons, and will turn hostile if she or her familiar takes damage (from an area effect spell, for example).
Component 1c:
Riatavin Fix and TOB Pocketplane Fix
The Riatavin fix, created by Horred the Plague, corrects a crash to desktop which can occur during the Orgroth's Tower quest when the party returns to Riatavin. It might be necessary to do a
CLUAConsole:SetGlobal("riatriat","GLOBAL",1)
in order to spawn the encounter successfully if the CTD has already occurred in-game or if you are using a saved game from after you first enter Riatavin. The TOB pocketplane fix, provided by Revan, fixes a noted bug in the TOB portion of BP which caused a crash to desktop during the second pocketplane challenge.
Component 1d:
Sarevok TOB interjections Fix
This component fixes a bug in BP that stopped Sarevok from having any interjections, which prevented him from attaining redemption and changing alignment.
Component 1e:
Demon Telekinesis Fix
This fix corrects an occasional bug which caused the invisible creature which actually executes the Demon 'telekinesis' power to be visible for the duration of the spell.
Component 1f:
Kiser Jhaeri Fix
This component corrects a bug which causes a fatal crash when attempting to enter AR5014 during the Kiser Jhaeri quest in TOB.
Component 1g:
Banelich Nerf
This component alters the way Baneliches can be killed in the dungeon under the graveyard. It still requires that the party has a phylactery in their possession for the Banelich to be destroyed, but it now checks each party member, rather than simply the last enemy (party member *or* allied summons) seen by the Banelich.
Component 1h.
Edwin amulet & Nalia's ring getting stuck in inventory
This component fixes the bug where these items get stuck in the party's inventory when Nalia or Edwin leave.
Component 2: BP-BGT Fixes
This component fixes a large number of current problems in a BP-BGT (or BGT, or BP-BGT-NEJ) game. This component will only install if BGT is installed. Included in this fix are:
Cespenar Dialog and Item bug fix - Cespy now upgrades items correctly.
Imoen soundset fix - makes Imoen use the correct soundset throughout the game.
Hershal Fix - corrects a typo which caused infinite Hershal spawns.
Edwin Fix - corrects a bug with Edwin's dialog in BGII, which also interferred with the Mae'var quest.
Highhedge fix- corrects a bug which caused a crash to desktop when entering the Highhedge area.
Dialog glitches where the NPCs want to leave the party if forcetalked.
Fixed the @#%@%@^!!! crash bug in the Werewolf Island catacombs. *crosses fingers*
Component 3: NEJ Fixes
Component 3a:
Hrothgar Fix
This component patches Hrothgar's script to prevent him turning hostile if accidentally attacked. He will still turn if deliberately attacked or if you attempt to lay waste to Easthaven, but will no longer turn hostile if - for example - a party member confused by a Shadow or a Wandering Horror in the Vale of Shadows attacks Hrothgar.
Component 3b:
Damien Fix
Well, the fix done in the G1 patch seems to have not survived it's reincarnation in Horred's BP v3.13 Patch. Refixed his buggered displayed dialog.
Component 4:
Nerfs
Component 4a:
Revised Hlid's Nerfs
This component is a revised version of Hlidskialf's BP Nerfs. It pulls some of the teeth from the Shadows, Spirit Trolls, Wandering Horrors and Mists that can make some BP battles so 'interesting'. The Spirit Troll fix is unchanged from Hlid's fix: it removes the tedious attribute draining and slowing features of their attacks; the level-draining power is unchanged. The Shadow and Mist scripts are rather different from Hlid's versions: rather than simply removing the annoying combat features (improved invisibility + protection from magic weapons + spell protection cast as buffs, for example, or the liberal use of Mislead), I have either reduced the frequency with which these script blocks occur or changed the specific spells to less powerful versions.
This version of the BP Nerfs also removes the non-resistable, long-lasting, item-dropping 6th level 'mist_horror' spell of Wandering Horrors with the resistable, shorter and non-item-dropping 2nd level 'horror'spell. The Vale of Shadows is still not a walk in the park, but at least *some* of the party might make it out alive without having to rely on Ctrl-r and Ctrl-y.
Component 4b:
Rolf Sureblade Fix
SPOIL SPOIL SPOIL....
This component nerfs the power of Rolf Sureblade's sword, so that it only instantly kills creatures or party members of 15th level or less. It also makes sure that he is actually wielding the weapon, as a bug in BP means that he is not always wielding this weapon. On the other hand, the weapon will remain undroppable after installing this patch, as Horred intended.
Si vous avez déjà installé les fix un à un, pas besoin évidemment de les installer, complétez seulement avec ceux qui vous manquent.
Big Picture Mods and Fixes
Le lien se trouve au milieu de la page.
La page est d'ailleurs très intéressante concernant Big picture: downloads, read me..., vous pouvez télécharger notamment l'excellent read me : Yazzuie's Manual BP Installation Guide ainsi que des scripts pour BP.
Autre lien pour ce patch ( 21 septembre 2004):
Patch pour BP
Edit1: ( 28 septembre )
Big Picture_s_and_h_Patch v2 beta fixes
Seanas vient de rajouter plusieurs fix en vue d'un patch ( version 2) : cliquer sur le premier lien du post et LIRE comme vous savez si bien le faire les recommandations
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Kachiko leaving Fix
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Banelich Nerf, mark II
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Simyaz Fix
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Shade Lord Fix (for BP-NEJ only)
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Air Pocket Fix
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Purskal re-spawning Fix
Edit2: ( 29 septembre )
Purskal Level Block
More purskal fixing that i don't want to do: this fix introduces a level check on the PC when they enter the Five Flagons Inn. If the PC is not of sufficient level, the paranoid salesman won't show up, and so you won't be able to get there. Personally i think this fix is superfluous, but if its use is welcomed, it'll get included in the v2.
Lasaonar Duel Fix
This fix should correct a bug which prevented the player from completing the duel in the Tavern in Ust Natha. As with most of these fixes, to install unzip into yr override directory and go back to a save before you entered AR2202.
Ascension compatibility fix
This fix corrects a mis-set variable in the Throne of Bhaal (as in the location for the final showdown with Melissan) which prevents Redemption installing. There might be other issues which prevent Redemption installing as well - there definitely are with a BP-BGT or BP-BGT-NEJ install; if so, let me know and i'll find a way around them.
Spellhold and Soubar Item Theft Warnings:
Ok, this patch makes the previous betas looked polished, but anyway... It's an alteration to the two area scripts in which you lose yr items in BP. item loss is a fraught subject, because inevitably you don't get back everything that was taken. So, this patch is an attempt to give an in-game warning of impending item loss. It does so by the fairly clumsy method of displaying a string (ie, text) above the head of the PC which should hopefully warn a player who wasn't aware of what was about to happen of the impending item loss, and a suggestion to stash stuff beforehand.
The string is currently hard-coded into the area script, which means it will only display in English (translatability will be provided with the proper release); being hard-coded it may also have other issues, such as clashing with existing strrefs - i don't really know (but this would be bad, if it happened...).
Of course, anyone with DLTCEP or NI could decompile these scripts, translate the string references and recompile them, which would work fine, but hey; first things first: let's make sure they work, hey
Le lien est toujours le meme....
( attention bien lire les conseils donnés

....)
Edit3: ( 5 octobre)
Asgareth Fix in Watcher's Keep