Pour Faith and power, il n'y a pas de raison particulière pour une incompatibilité avec Morpheus kitpack
Je ne sais pas trop, les kits compatibles avec Divine Remix ou Faith and Power doivent avoir été pensés dans l'optique des sphères.
Par exemple voici le druide de base :
Forest Druid (Revised Base Class)
DRUID: Most druids reside in the regions where soil is nutritious, plant life is abundant and animals thrive. These regions are in many ways the epitome of harmonious ecosystems, and druids often charge themselves with nurturing and defending them. Tall forests are a paradise in many ways: they provide shade from the sun, food and homes for animals and people, and wood for tools. Forests are incessantly under threat of being torn down and subjugated by careless humans and demihumans. Forest druids therefore often live with a constant low-grade paranoia, which informs the stereotype of druids being hostile to civilization.
Advantages:
At 1st level, may summon a Spirit Bear. The HD of the spirit animal increases to match the druid's level at 3rd, 5th, 7th and 10th level.
At 3rd level, may shapeshift into the form of a wolf or a ferret at will.
At 5th level, may shapeshift into the form of a black bear.
At 7th level, may shapeshift into the form of a python or a mountain lion.
At 9th level, may shapeshift into a larger dire wolf instead of a wolf.
At 9th level, the druid become immune to poison.
At 11th level, may shapeshift into a larger grizzly bear instead of a black bear.
At 13th level, may shapeshift into a large wyvern.
At 15th level, gains 10% resistance to damage from cold, fire, electricity, and acid. These resistances increase by another 10% at levels 18 and 21.
WOLF: in wolf form the druid can detect hidden enemies. He can attack 1.5 times per round for 2d4 piercing damage. Successful attacks have a chance to grapple the target, briefly Slowing them; they must make a saving throw to avoid this.
FERRET: in ferret form the druid is hidden from view for up to two rounds. <PRO_HESHE> can use this to escape enemies or move undetected, and can attack once per round for 1d2 piercing damage.
BLACK BEAR: in black bear form, the druid has 19 strength. <PRO_HESHE> can attack twice per round with claws that cause 2d6 slashing damage.
PYTHON: in snake form, the druid can attack with a bite that causes 1d3 damage and poisons the target with similar effects to the Assassin's "Poison Weapon" ability. Additionally, the druid can attempt to constrict around an opponent, briefly paralyzing them if they fail a saving throw.
MOUNTAIN LION: in mountain lion form, the druid can attack twice per round for 2d4 slashing damage. Successful attacks can knock the target to the ground if they fail a saving throw.
DIRE WOLF: in dire wolf form the druid has 19 STR. He can attack 1.5 times per round for 2d6 piercing damage. Successful attacks have a chance to grapple the target, briefly Slowing them; they must make a saving throw to avoid this.
GRIZZLY BEAR: in grizzly bear form, the druid has 20 strength. <PRO_HESHE> can attack twice per round with claws that cause 2d6 slashing damage and, if the target fails a saving throw, and additional 2d4 crushing damage.
WYVERN: in wyvern form the druid can fly over ground-based obstacles like Entangle and Web spells. <PRO_HISHER> powerful claws can rake victims for 2d6 damage and <PRO_HISHER> attacks can poison the target with similar effects to the Assassin's "Poison Weapon" ability. Additionally, the druid can create a powerful gust of wind that acts like a smaller version of a dragon's "Wing Buffet" ability.
Restrictions:
Alignment: Must have a neutral (ethical or moral) component of their alignment
Notes:
Sphere Access (original sphere system): Major: Exploration, Vigor, Animal, Plant, Earth, Water, Air, Light Minor: Life, Knowledge, Thought, Affliction, Fire, Shadow, Astral
Sphere Access (2e sphere system): Major: Minor: CONTINUE
Equipment Use: Armor: Leather, Studded Leather Weapons(max ranks): Club(1), Staff(1), Dagger(1), Spear(1), Dart(1), Sling(1), Short Bow(1), Long Bow(1)
Casting Default: CONTINUE
Comme tu peux le constater (juste au dessus) il y a des sphères d'une part.
D'autre part si on prend le stormlord de Morpheus je ne suis vraiment pas certain qu'il ait été pensé pour suivre le schéma des sphères ou de la révision des transformations et possibilités d'équipement.
Je ne vais pas prendre de risques pour les kits qui touchent à la magie divine.
C'est p-e moi qui me trompe cependant.