Code : Tout sélectionner
IF
Clicked([ANYONE])
!Range(LastTrigger,10)
THEN
RESPONSE #100
DisplayStringHead(LastTrigger,@2999105) // ~Vous êtes trop loin pour pouvoir inspecter cette roue.~
END
IF
Clicked([ANYONE])
Global("GWRoue","GW0001",0)
THEN
RESPONSE #100
SetGlobal("GWRoue","GW0001",1)
DisplayStringHead(Myself,@2001033) // ~Vous avez rarement vu de roue aussi imposante.~
END
IF
Clicked([ANYONE])
Global("GWRoue","GW0001",1)
THEN
RESPONSE #100
SetGlobal("GWRoue","GW0001",2)
DisplayStringHead(Myself,@2001034) // ~Vous pourriez découvrir à quoi sert cette roue en la tournant.~
END
IF
Clicked([ANYONE])
Global("GWRoue","GW0001",2)
THEN
RESPONSE #100
SetGlobal("GWRoue","GW0001",3)
DisplayStringHead(Myself,@2001035) // ~Vous parvenez péniblement à tourner la roue de quelques centimètres, mais elle se bloque.~
END
IF
Clicked([ANYONE])
Global("GWRoue","GW0001",3)
THEN
RESPONSE #100
SetGlobal("GWRoue","GW0001",4)
DisplayStringHead(Myself,@2001036) // ~Cette roue est très lourde. Vous n'avez pas la force nécessaire pour la faire tourner.~
END
IF
Clicked([ANYONE])
Global("GWRoue","GW0001",4)
NumInPartyAlive(1)
Range(Player1,10)
THEN
RESPONSE #100
SetGlobal("GWRoue","GW0001",5)
DisplayStringHead(Myself,@2001037) // ~En unissant vos forces, vous commencez à faire tourner la roue.~
END
IF
Clicked([ANYONE])
Global("GWRoue","GW0001",4)
NumInPartyAlive(2)
Range(Player1,10)
OR(5)
Range(Player2,10)
Range(Player3,10)
Range(Player4,10)
Range(Player5,10)
Range(Player6,10)
THEN
RESPONSE #100
SetGlobal("GWRoue","GW0001",5)
DisplayStringHead(Myself,@2001037) // ~En unissant vos forces, vous commencez à faire tourner la roue.~
END
IF
Clicked([ANYONE])
Global("GWRoue","GW0001",4)
NumInPartyAlive(3)
Range(Player1,10)
Range(Player2,10)
Range(Player3,10)
THEN
RESPONSE #100
SetGlobal("GWRoue","GW0001",5)
DisplayStringHead(Myself,@2001037)
END
IF
Clicked([ANYONE])
Global("GWRoue","GW0001",4)
NumInPartyAlive(4)
Range(Player1,10)
Range(Player2,10)
Range(Player3,10)
Range(Player4,10)
THEN
RESPONSE #100
SetGlobal("GWRoue","GW0001",5)
DisplayStringHead(Myself,@2001037)
END
IF
Clicked([ANYONE])
Global("GWRoue","GW0001",4)
NumInPartyAlive(5)
Range(Player1,10)
Range(Player2,10)
Range(Player3,10)
Range(Player4,10)
Range(Player5,10)
THEN
RESPONSE #100
SetGlobal("GWRoue","GW0001",5)
DisplayStringHead(Myself,@2001037)
END
IF
Clicked([ANYONE])
Global("GWRoue","GW0001",4)
NumInPartyAlive(6)
Range(Player1,10)
Range(Player2,10)
Range(Player3,10)
Range(Player4,10)
Range(Player5,10)
Range(Player6,10)
THEN
RESPONSE #100
SetGlobal("GWRoue","GW0001",5)
DisplayStringHead(Myself,@2001037)
END
IF
Clicked([ANYONE])
Global("GWRoue","GW0001",4)
THEN
RESPONSE #100
DisplayStringHead(Myself,@2001036)
END
IF
Clicked([ANYONE])
Global("GWRoue","GW0001",5)
THEN
RESPONSE #100
SetInterrupt(FALSE)
StartCutSceneMode()
CutSceneId(Myself)
DisplayStringHead(Myself,@2001038) // ~La roue est difficile à tourner, mais vous y parvenez tout de même. Vous entendez le craquement du monte-charge qui descend.~
StaticSequence("Roue",0)
Wait(2)
CreateCreature("GWSpy01",[660.2445],0)
CreateCreature("GWSpy02",[905.2360],0)
CreateCreature("GWSpy03",[900.2740],0)
MoveViewPoint([880.2360],VERY_FAST)
Wait(3)
CreateVisualEffect("GWASC1DE",[728.2128])
SmallWait(2)
AmbientActivate("ElevateurH",FALSE)
Wait(6)
SmallWait(7)
AmbientActivate("ElevateurB",TRUE)
StaticSequence("Roue",3)
SmallWait(10)
ActionOverride("GWSpy01",DestroySelf())
ActionOverride("GWSpy02",DestroySelf())
ActionOverride("GWSpy03",DestroySelf())
EndCutSceneMode()
SetGlobal("GWRoue","GW0001",6)
TriggerActivation("Elevator",TRUE)
SetInterrupt(TRUE)
END
...