C'est vrai que ce mod (?) peut sembler obscur à première vue.
La première fois que je m'y suis plongé par obligation pour introduire mes nouvelles bébêtes, ça n'a pas été de la tarte.
Il mériterait certainement une petite page d'explications. Quand j'en aurai le temps (et le courage...), je m'y mettrai...
D'ici là, voici quelques infos complémentaires.
Oui, il existe un pack d'animation de base !
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IA Content 001: Base content
Il contient les animations de BG1 et d'IWD dont les slots étaient présents dans le moteur de BG2 mais sans les fichiers bam dont les Basilisk, Taslois, ainsi que les animations de personnages de BG1.
Par ailleurs, voici les autres packs optionnels et leur contenu :
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IA Content 002: IWDII and unused BGII animations
► Afficher le texte
- all IWD II animations that are neither in BGII or IWD : Dark Tree, Drider♀/♂, Half-dragon black/red, Isair, Madae, Malarite, Shenrical, Werebadger, Wererat, Yuan Ti Halfbreed, Abishai White, Arctic Boar, Bugbear, Bugbear Captain, Chimera, Elemental Water Small, Feyr lesser/greater, Fomorian Giant, IWD II goblins, Worgrider, Worgrider Captain, Hook Horror, Kegs, Lemure, Neo-Orog Shaman, Undead Orcs, Worg.
- BGII Death Tyrant
- BGII Alternate Ellesime
- BGII Alternate Fire Giant
- BGII Lagoon Creature
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IA Content: BG2 Restores
► Afficher le texte
This is the content module for BG2 restored slots. It is only necessary for a megamod install which has overwritten these slots, which are:
- MGO3 GOBLINELITE_AXE
- MGO4 GOBLINELITE_BOW
- MLER LICH_BLACK
- MLIC LICH_IWD
- MMY2 MYCONID2
- MNO1 OROG1
- MNO2 OROG2
- MOR3 ORC_MELEE3
- MSPL SPIDER_WOMAN
- MTAN MARILITH
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IA Content: Fiends and Genies
► Afficher le texte
This Infinity Animations module includes BG2 animations recoloured to accomodate existing creatures who do not have unique animations. The slots are:
- NABASSU
- DEMON_BLUE
- MARILITH_DARK
- MAUREZHI
- MYRLOCHAR
- DAO
- DAO_LEGS
- EFREETI
- EFREETI_LEGS
- JANNI
- JANNI_LEGS
- MARID
- MARID_LEGS
- YOCHLOL
- GHOUL_QUEEN
- ANNIS
- NIGHT_HAG
- GREEN_HAG
- SEA_HAG
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IA Content: IWD Belhifet and Marilith
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IA Content: IWD Svirfneblin
► Afficher le texte
This contains the IWD/IWD2 animations for svirfneblin (deep gnomes). By default, they are pale (flesh-coloured) whereas in canon references, they should be darker (stone-coloured). The original game had variants with and without pickaxes (they do not display separate weapon animations). Since these slots are unpaletted, there are alternates as follows (the last two being custom variants of the IWD pale animations):
- SVIRFNEBLIN_PALE_AXE
- SVIRFNEBLIN_PALE_NOAXE
- SVIRFNEBLIN_DARK_AXE
- SVIRFNEBLIN_DARK_NOAXE
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IA Content: Miscellaneous NWN Animations I
► Afficher le texte
- Displacer Beast
- Succubus (w/ object animations)
- Bombardier Beetle
- Female Fire and Frost Giants
- Bovine Axe Thing (don't ask)
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IA Content: Moinesse's Avatar Edits
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- Female Elf Mage (2 armour levels)
- Female Human Druid (1 armour level)
- Female Human Fighter (1 armour level)
- Female Human Mage (1 armour level)
- Female Human Thief (2 armour levels)
- Male Human Barbarian (1 armour level)
- Male Human Ninja (1 armour level)
- Male Vampire (1 armour level)
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IA Content: PST Abishai
► Afficher le texte
Red Abishai, Blue Abishai, Green Abishai, Black Abishai (based on PS:T animations)
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IA Content: PST Paletted Animations
► Afficher le texte
- Aasimar Female, PST
- Baurier Male, PST
- Curst Townie Female, PST
- Curst Townie Male, PST
- Dustman Female, PST
- Dustman Male, PST
- Ghoul Female, PST
- Ghoul Male, PST
- Githzerai, PST
- Godsman, PST
- Large Thug, PST
- Lower Class Townie, Female, PST
- Lower Class Townie, Male, PST
- Merchant, PST
- Midwife, PST
- Prostitute, PST
- Skeleton, Priest, PST
- Skeleton, Worker, PST
- Thokola, PST
- Thug, PST
- Tiefling Female, PST
- Tiefling Male, PST
- Townie Wizard, PST
- Upper Class Townie, Female, PST
- Upper Class Townie, Male, PST
- Zombie, Female, PST
- Zombie, Male, PST
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IA Content: Remaining IWD Animations
► Afficher le texte
- Remaining IWD animations not in the other archives (Elemental Earth/Water/Fire, Sahuagin small/large, Animated Plate 1/2/3, Arundel, Barbarian Shaman 1/2/3, Barbarian Warrior 1/2/3, Barbarian Icasaracht, Belhifet Priest, Creeping Doom, Drowned Dead, Fire Giant IWD, Iron Golem IWD, Remorhaz, Seer, Tundra Yeti, Umber Hulk Vodyanoi, Verbeeg, Barrow Wight)
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IA Content: Shadows, Harpy and Frost Giant
► Afficher le texte
- Alternate ("murky") Shadows, Harpy and Frost Giant from IWD.
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IA Content: White Wyvern & Dragon, Lady of Pain
► Afficher le texte
- IWD White Dragon
- IWD White Wyvern, large
- Lady of Pain
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IA Content: WoRm's NWN ports & Alternate Modron
► Afficher le texte
- Alternate Modron
- WoRm's NWN ports (Amel, Vedred, Bebilith, Basilisk, Hamatula, Osyluth, Pit Fiend, Scarecrow)
Et je passe volontairement 3 packs qui ne servent que pour des mods particuliers.
Quant à leur utilisation, je recopie ici la partie de la doc concernant les différents composants, mais c'est promis je rédigerai bientôt un mode d'emploi plus consistant, à la manière de ceux d'Haplo.
Code : Tout sélectionner
[B]Components[/B]
The installer includes the following components. The number of each is the component DESIGNATED number which gives it a fixed install position, lets other components detect it and allows automated installers like the BiG World Setup specify component choices.
All subcomponents require the main component (they need to since it's the one that installs new content). All components are otherwise optional. Also note that no component affects joinable NPCs, something best left to individual modder discretion. (Hence, if something says it affects all female tieflings, it doesn't include Amber and Fade in that.)
[B][color="#00FFFF"]0. Infinity Animations[/color][/B]
[I]Requires ToB v26498[/I]
[LIST]
[*] Checks mod files and .exe validity
[*] Backs up and patches the .exe
[*] Replaces _LOW creature animations
[*] Updates .ids files
[*] Restores any necessary mod-overwritten animations
[*] Copies new animations (any extracted to /content folder)
[*] Fixes any affected creatures
[/LIST]
[B][color="#00FFFF"]25. Humanoid Animation Fixes[/color][/B]
[LIST]
[*] Male human fighters get the fighter instead of cleric animation
[*] Male elf fighters get the fighter instead of cleric animation
[*] Male halfling fighters get the fighter instead of cleric animation
[*] Female human fighters get the fighter instead of cleric animation
[*] Male human mages get the mage instead of cleric animation
[*] Male elf mages get the mage instead of cleric animation
[*] Male human thieves get the thief instead of fighter animation
[*] Female human thieves get the thief instead of fighter animation
[*] Male human monks get the monk instead of cleric animation
[*] Male human pirates get the pirate animation
[*] Male human sailors get the sailor animation
[*] Amnish guards get the Amnish guard animation
[*] Male human Shadow Thieves get the Shadow Thief animation
[/LIST]
[B][color="#00FFFF"]50. Distinctive Genies[/color][/B]
[I]Requires IA_Fiends_Genies.rar[/I]
[LIST]
[*] Uses djinn, efreet, dao, jann and marid animations where sensible
[/LIST]
[B][color="#00FFFF"]100. Distinctive Fiends[/color][/B]
[I]Requires IA_Fiends_Genies.rar, IA_IWD.rar and IA_PST_Abishai.rar
Requires IA_NWN_01_Modron.rar only if certain mods are installed[/I]
[LIST]
[*] Nabassus get a green-grey tanar'ri animation
[*] Chromatic Demon gets a somewhat more colourful base animation
[*] Bebiliths (Longer Road and Drizzt Saga only) get the NWN animation
[*] Some mariliths get a darker animation
[*] Night hags get the PS:T night hag animation
[*] Bone fiends get the NWN osyluth animation
[*] Gelugons (only if added by a mod) get an ice salamander animation
[*] Yochlols (except those in drow form) get a dark otyugh-based animation
[*] White, green and red abishai get the relevant IWD or PS:T animations
[*] Manes get the IWD drowned dead animation
[*] Erinyes get a black-winged elf avatar
[*] Succubi get the NWN succubus animation
[*] Maurezhi get a dark ghoulish animation
[*] Glabrezu get the proper glabrezu animation
[/LIST]
[B][color="#00FFFF"]Pit Fiends
150.[/B] All get the NWN animation
[B]175.[/B] Some get the NWN animation[/color]
[I]Requires IA_NWN_01_Modron.rar[/I]
[LIST]
[*] Choice of subcomponent (or none); "some" = roughly half, randomly selected
[/LIST]
[B][color="#00FFFF"]Cambion/Isair Animation
210.[/B] All cambions
[B]230.[/B] Some cambions[/color]
[I]Requires IA_BGII_IWDII.rar[/I]
[LIST]
[*] Same logic as Pit Fiend component
[/LIST]
[B][color="#00FFFF"]Alu-Fiend/Madae Animation
260.[/B] All alu-fiends
[B]280.[/B] Some alu-fiends[/color]
[I]Requires IA_BGII_IWDII.rar[/I]
[LIST]
[*] Same logic as Pit Fiend component
[/LIST]
[B][color="#00FFFF"]400. Distinctive Undead[/color][/B]
[I]Requires IA_Base_Anims.rar, IA_IWD.rar and Shadows_harpy_frostgiant.zip[/I]
[LIST]
[*] Banshees get the wailing virgin animation
[*] Floating skulls get the demilich animation
[*] Greater ghasts get the IWD ghast animation
[*] Generic ghosts get the IWD ghost animation
[*] Greater ghouls get the IWD ghoul animation
[*] Some ghouls get the PS:T ghoul queen animation
[*] Greater liches get the IWD lich animation
[*] Apparitions get the mist creature animation
[*] Revenants get the revenant animation
[*] Shadow Beasts get the shadow animation
[*] Wraiths get the IWD large shadow animation
[*] Spectres get the IWD large shadow alternate
[*] Shadows get the IWD small shadow animation
[*] Some shadows get the IWD small shadow alternate
[*] Greater skeletons get the skeleton0 animation
[*] Moon horrors get the skeletonb animation
[*] Wights get the IWD grey wight animation
[*] Green zombies get the IWD green wight animation
[*] Zombie lords get the IWD yellow wight animation
[*] Undead knights and similar get the IWD barrow wight animation
[*] Greater zombies get the IWD yellow zombie animation
[*] Lacedons and sea zombies get the IWD blue zombie animation
[/LIST]
[B][color="#00FFFF"]Skeleton Warriors
410.[/B] Barrow Wight animation
[B]415.[/B] Skeleton animation
[B]420.[/B] SkeletonA animation[/color]
[I]Requires IA_IWD.rar[/I]
[LIST]
[*] Assigns the chosen animation to all skeleton warriors
[/LIST]
[B][color="#00FFFF"]Seer Animation
450.[/B] Some beggars and slaves
[B]455.[/B] Some beggars
[B]460.[/B] Some slaves[/color]
[I]Requires IA_IWD.rar[/I]
[LIST]
[*] Same logic as Pit Fiend component
[/LIST]
[B][color="#00FFFF"]Svirneblin Animations
480.[/B] Animations only
[B]490.[/B] Animations and sounds[/color]
[I]Requires IA_IWD_Svirfneblin.rar[/I]
--> Skipped if Aurora's Shoes installed (does the same thing)
[LIST]
[*] Uses all svirfneblin variants for Underdark deep gnomes
[/LIST]
[B][color="#00FFFF"]500. More Base Animations[/color][/B]
[I]Requires IA_Base_Anims.rar[/I]
[LIST]
[*] Histachii get the IWD histachii animation
[*] Lizardman warriors get the brown lizardman animation
[*] Lizardman shamans get the green lizardman animation
[*] Lizardman chiefs get the lizard king animation
[*] Variant trolls (normal, blue, ice, snow, small) where relevant
[*] Greater umber hulks get the IWD umber hulk animation
[/LIST]
[B][color="#00FFFF"]550. More Icewind Dale Animations[/color][/B]
[I]Requires IA_IWD.rar[/I]
[LIST]
[*] Animated Plates get animated plate animations
[*] Archdruids get the IWD Arundel animation
[*] Variant barbarians (brown, red, tan and shamans)
[*] Greater elementals make use of variant BG2/IWD animations
[*] Some fire giants get the IWD fire giant animation
[*] Iron golems get the IWD iron golem animation
[*] Adamantite golems get the BG2 iron golem animation
[*] Sahuagin priestesses get the IWD sahuagin animation
[*] Sahuagin royal guards get the BG2 large sahuagin animation
[*] Sahuagin chiefs get the IWD large sahuagin animation
[/LIST]
[B][color="#00FFFF"]600. More Icewind Dale II Animations[/color][/B]
[I]Requires IA_BGII_IWDII.rar[/I]
[LIST]
[*] Greater fire giants and firbolgs get the fire giant variant
[*] Variant goblins (worgriders, leaders, browns, greens, elites)
[*] Hook horrors get the hook horror animation
[*] Shadow druids get the Malarite animation
[*] Ellesime clones get the white-haired Ellesime animation
[*] Poison mists get the lagoon creature animation
[*] Death tyrants get the death tyrant animation
[*] Wererat gets the wererat animation
[*] Worgs get the IWD2 worg animation
[/LIST]
[B][color="#00FFFF"]650. More Neverwinter Nights Animations[/color][/B]
[I]Requires IA_NWN_01_Modron.rar[/I]
[LIST]
[*] Scythe-wielders (in NTotSC) get the NWN Amel animation
[*] Bombardier beetle (in Big Picture) gets the NWN animation
[*] Greater basilisks get the NWN basilisk animation
[*] Modrons get the modron animation
[*] Displacer beasts (in AjocMod) get the NWN-CCP animation
[*] Some fire giants get the NWN female fire giant animation
[*] Some frost giants get the NWN female frost giant animation
[/LIST]
[B][color="#00FFFF"]More Planescape: Torment Animations
710.[/B] 25% of relevant non-joinables
[B]720.[/B] 50% of relevant non-joinables
[B]730.[/B] 75% of relevant non-joinables
[B]740.[/B] Most relevant non-joinables[/color]
[I]Requires IA_PST_Paletted.rar[/I]
[LIST]
[*] Female human thieves get the female Curst townie animation
[*] Male human thieves get the male Curst townie animation
[*] Female monks get the female Dustman animation
[*] Male monks and Dustmen get the male Dustman animation
[*] Some ghouls get the female ghoul animation
[*] Some ghouls get the male ghoul animation
[*] Male human smiths get the Godsman animation
[*] Axe- and hammer-wielding bandits and mercenaries get the large thug animation
[*] Sword- and dagger-wielding bandits and mercenaries get the small thug animation
[*] Female human peasants get the female lower-class townie animation
[*] Male human peasants get the male lower-class townie animation
[*] Male human merchants get the merchant animation
[*] Female human merchants get the midwife animation
[*] Harlots get the harlot animation
[*] Skeleton mage gets the skeleton priest animation
[*] Skeletons get the skeleton worker animation
[*] Female tieflings get the female tiefling animation
[*] Male tieflings get the male tiefling animation
[*] Male human mages get the townie wizard animation
[*] Female human nobles get the female upper-class townie animation
[*] Male human nobles get the male upper-class townie animation
[*] Some zombies get the female zombie animation
[*] Some zombies get the male zombie animation
[/LIST]
[B][color="#00FFFF"]Moinesse's Avatars for IA
7000.[/B] 25% of relevant non-joinables
[B]7010.[/B] 50% of relevant non-joinables
[B]7020.[/B] 75% of relevant non-joinables
[B]7030.[/B] Most relevant non-joinables[/color]
[I]Requires Moinesse_edits_IAised.rar[/I]
[LIST]
[*] Male human barbarians get the male barbarian animation
[*] Female human druids get the female druid animation
[*] Female human fighters get the female human fighter animation
[*] Female elf mages get the female elf mage animation
[*] Female human mages get the female human mage animation
[*] Female human thieves get the female human thief animation (unless they've already received the female Curst townie animation)
[*] Male human ninjas and assassins get the male human ninja animation
[*] Male vampires get the Moinesse vampire animation
[/LIST]
[B][color="#00FFFF"]BG1 Character Animations for NPCs
8000.[/B] 25% of relevant creatures
[B]8010.[/B] 50% of relevant creatures
[B]8020.[/B] 75% of relevant creatures
[B]8030.[/B] Most relevant creatures[/color]
[I]Requires IA_Base_Anims.rar[/I]
[LIST]
[*] Uses the original Baldur's Gate character animations as specified
[*] The last option is "most" instead of "all" because certain creatures are excluded
[*] These include creatures with scimitars, katanas or anything other than a shield in the offhand slot (or related proficiencies) since BG1 did not have these animations
[/LIST]
Use with caution in the case of joinable NPCs: it will avoid any characters with the two weapon proficiency or a second weapon equipped, but do not try to dual wield
[B][color="#00FFFF"]9000. Fix Area Creature References[/color][/B]
[I]Installed by default[/I]
[LIST]
[*] Corrects changed creature animations in area files for easier reference
[/LIST]
[B][color="#00FFFF"]BG1 Character Animations for PCs
9500.[/B] Prompt for each exported PC
[B]9510.[/B] Prompt for problematic PCs
[B]9520.[/B] Patch all PCs without prompting[/color]
[I]Requires IA_Base_Anims.rar[/I]
[LIST]
[*] Uses the original Baldur's Gate character animations as specified
[*] The second option patches all PCs but prompts for those with scimitars, katanas or anything other than a shield in the offhand slot
[*] Scimitars and katanas should work, but will appear as longswords on character avatars
[*] Use with caution: do not try to dual wield or the game will likely crash
[/LIST]
[B][color="#00FFFF"]BG1 Character Animations for Saved Games
9600.[/B] Prompt for each character
[B]9610.[/B] Prompt for problematic characters
[B]9620.[/B] Patch all characters without prompting[/color]
[I]Requires IA_Base_Anims.rar[/I]
[LIST]
[*] Same notes as above
[*] You get to choose whether to patch each game (and character within it, if you've selected one of the prompting options)
[*] Back up your saved games before uninstalling this component, as it will restore the versions present at the time of the installation
[/LIST]
[B][color="#00FFFF"]Saved Game Animation Fixer
9900.[/B] Correct only LOW animations
[B]9910.[/B] Correct all animations IA has changed[/color]
[LIST]
[*] The first option prevents games from crashing due to moved LOW animations
[*] The second option does the above and also patches any changed animations into your saved games
[*] You get to choose whether to patch each game
[*] If you've started a new game after installing this mod, then this component is not necessary (unless you're starting in the BG2 portion of BGT)
[*] Back up your saved games before uninstalling this component, as it will restore the versions present at the time of the installation
[/LIST]
Par ailleurs, l'animation du géant du froid ne fait pas planter le jeu, simplement elle ne fonctionne pas comme elle le devrait. C'est sans doute la raison pour laquelle personne ne s'en était aperçu...
Quant aux screenshots, promis-juré, la prochaine fois que je teste une carte de mon mod sur I.A., je rajouterai des exemples de créatures modifiées par I.A et ferai deux captures : une sur une version vanilla et une autre sur I.A. pour que tu visualises les différences !