[BWP] Mods manquant à l'installation
Posté : mar. 04 févr. 2014, 18:44
par Aka
Bonjour,
J'ai tenté une installation automatique via Big World Install. J'ai bien suivi la procédure indiqué ici
Cependant, j'ai eu l'erreur concernant le mod correctfrbg2 qui me disait qu'il était absent. J'ai installé ce mods manuellement puis modifier le setup en le renommant correctfr.
Ensuite j'ai installé la version tactique puis j'ai eu ce message à la fin disant qu'il n'a pas plus installer tout les mods :
Si quelqu'un a la solution, je le remercie d'avance.
Mon Big World Install version 14.02 :
Mon weidu.log :
Note : Pour cette installation j'ai mis comme langue le français uniquement. J'avais tenté avant une installation avec l'anglais comme 2ème langue et il me semble que j'avais plus de mods installés, cependant j'avais les sorts en anglais...
J'ai tenté une installation automatique via Big World Install. J'ai bien suivi la procédure indiqué ici
Cependant, j'ai eu l'erreur concernant le mod correctfrbg2 qui me disait qu'il était absent. J'ai installé ce mods manuellement puis modifier le setup en le renommant correctfr.
Ensuite j'ai installé la version tactique puis j'ai eu ce message à la fin disant qu'il n'a pas plus installer tout les mods :
Le fichier joint big-world-install.jpg n’est plus disponible.
J'ai essayé sans installer correctfr et cela n'a rien changé.Si quelqu'un a la solution, je le remercie d'avance.
Mon Big World Install version 14.02 :
► Afficher le texte
:: If you want to edit this file for personal usage only jump to EDITING:: Wenn Ihr diese Datei nur für den persönlichen Gebrauch bearbeiten möchtet, springt zu EDITING
:: Change %INST% to %INSTQ% in the relevant mod in order to choose the components individually during installation.
:: To uninstall a single component or specific components for testing purposes:
:: setup-##.exe --language 0 --force-uninstall-list #
:: replace ## with the modname and # with the component number(s) and 0 if necessary with the actual language number.
:: To uninstall a complete mod for testing purposes:
:: setup-##.exe --language 0 --uninstall
:: Caution: Only if you know exactly what you are doing! You could ruin your whole installation!
:: Within a codeblock there may only be used "rem" instead of colons "::"
:: findstr and logical operations:
:: A AND B: findstr /I /M "A" txt>nul && findstr /I /M "B" txt>nul
:: A OR B: findstr /I /M "A B" txt>nul
:: (A AND B) OR C: findstr /I /M "A C" txt>nul && findstr /I /M "B C" txt>nul
:: (A OR B) AND C: findstr /I /M "A B" txt>nul && findstr /I /M "C" txt>nul
@echo off
SET IF=IF EXIST
SET IFN=IF NOT EXIST
SET S=.exe Setup-
SET L=.exe --language
SET SK= --skip-at-view --force-install-list
SET .=echo.
SET MOD=.exe echo
SET OV=.\override\
SET MAC=%IFN% BGConfig.exe
SET NMAC=%IF% BGConfig.exe
SET GOG=%IF% goggame.dll
SET NGOG=%IFN% goggame.dll
SET BWFP=BiG World Fixpack
SET BWIP=BiG World Installpack
SET BWSP=BiG World Smoothpack
SET BWTP=BiG World Textpack
SET BWBP=BiG World Trimpack
SET C="%BWIP%"\cut -c5-
SET M="%BWIP%\mtee.exe" /+ "BiG World Debug.txt"
SET OV=.\override\
SET E="BiG World Explanation.txt"
SET IFE=%IF% BWP_English
SET IFF=%IF% BWP_French
SET IFG=%IF% BWP_German
SET IFH=%IF% BWP_Spanish
SET IFI=%IF% BWP_Italian
SET IFP=%IF% BWP_Polish
SET IFR=%IF% BWP_Russian
SET IFL=%IF% BWP_Language
SET IFNE=%IFN% BWP_English
SET IFNF=%IFN% BWP_French
SET IFNG=%IFN% BWP_German
SET IFNH=%IFN% BWP_Spanish
SET IFNR=%IFN% BWP_Russian
SET IFSD=%IF% BWP_Standard
SET IFT=%IF% BWP_Tactic
SET IFX=%IF% BWP_Expert
SET IFND=%IFN% BWP_Standard
SET IFNT=%IFN% BWP_Tactic
SET IFNX=%IFN% BWP_Expert
SET IFS=%IF% Setup-
SET IFNS=%IFN% Setup-
SET IF2=%IF% BWP_BG2only
SET IFN2=%IFN% BWP_BG2only
SET AD=%IF% BWP_Adult
SET AO=BWP_AOE_Kits
SET DU=%IF% BWP_Deselect_Unsuitable
SET DF=%IF% BWP_Deselect_Fun
SET NDU=%IFN% BWP_Deselect_Unsuitable
SET NDF=%IFN% BWP_Deselect_Fun
SET IFSI=%IFSD% %IF%
SET IFSN=%IFSD% %IFN%
SET IFSS=%IFSD% %IFS%
SET IFTS=%IFT% %IFS%
SET IFXS=%IFX% %IFS%
SET IFNXS=%IFNX% %IFS%
SET IFNMS=%IFN% BWP_More %IFS%
SET IFNTS=%IFNT% %IFS%
SET IFIF=.exe %IFS%
SET IFNIF=.exe %IFNS%
SET IFES=%IFE% %IFS%
SET IFENS=%IFE% %IFNS%
SET IFFS=%IFF% %IFS%
SET IFFNS=%IFF% %IFNS%
SET IFGS=%IFG% %IFS%
SET IFGNS=%IFG% %IFNS%
SET IFHS=%IFH% %IFS%
SET IFHNS=%IFH% %IFNS%
SET IFRS=%IFR% %IFS%
SET IFSNS=%IFSD% %IFNS%
SET IFTNS=%IFT% %IFNS%
SET IFXNS=%IFX% %IFNS%
SET TXT=type "%CD%\%BWIP%\temp\strings.txt"
SET TXT1=type "%CD%\%BWIP%\temp\general.txt"
SET TXTE=type "%BWIP%\English\"
SET TXTG=type "%BWIP%\German\"
SET TXTH=type "%BWIP%\Spanish\"
SET TXTR=type "%BWIP%\Russian\"
SET INST="%BWIP%\Install.bat"
SET INSTQ="%BWIP%\Install_q.bat"
%IF% BWP_InstQ (
SET INSTI="%BWIP%\Install_q.bat"
) else (
SET INSTI="%BWIP%\Install.bat"
)
SET NQ=%IFN% BWP_InstQ
SET TEM=.\%BWFP%\_temp\override
:: Every choice-key may be used only one single time.
:: These keys are already used:
:: (A)sian
:: (B)GT (at game selection)
:: (C)ontinue (at check)
:: (D)eselect
:: (E)nglish
:: (F)rench
:: (G)erman
:: (H)ispanic
:: (J)a (at Textharmonisation)
:: s(K)ip (at Widescreen)
:: (L)anguage (non-English Installation only)
:: (M)ore
:: (N)o (at Textharmonisation)
:: BG2 (O)nly (at game selection
:: (P)olish
:: (R)ecommended
:: (S)tandard
:: (T)actic
:: U Animal Companions agree
:: V Animal Companions rename
:: (W)idescreen
:: e(X)pert
:: (Y)es (at TOBCHECK)
:: don't (Z)oom it (at Widescreen)
:: Q - may not be used, because it will close the window immediately
Call ".\%BWIP%\config.bat"
:: EDITING
%.%
%.%
%.%1. CORRECTIONS AND IMPROVEMENTS | %M%
%.%
%.%
%IFG% Call %INST% TP "0"
%IFF% Call %INST% correcfr "0"
%IFH% Call %INST% Traduccion_Mejorada "0"
Call %INSTI% TobEx "100 101 102 105 107 108 109 111 112 113 114 115 116 117 118 120 121 122 123 124"
%IFNS%spell_rev.exe Call %INST% TobEx "103"
%IFX% Call %INSTI% Ascension "0 1 2 3 4 5"
%IFX% Call %INST% TheUndying "1 2"
%IFX% Call %INST% Oversight "0"
Call %INST% bg2fixpack "0"
%IFE% Call %INSTI% bg2fixpack "1000"
Call %INSTI% bg2fixpack "3 100 101 102 103 104 106 107 108 109 110 111 112 113 114 115 116"
%IFSD% Call %INSTI% BDToBv168 "0 2 3 5 7"
%IFSD% Call %INST% iiKeyNames "2001"
%IFN% .\1pp\core\1ppv4_pro Call %INSTI% 1pp "0 2 7 8 9"
Call %INSTI% 1pp "101"
%IFN% setup-item_rev.exe Call %INSTI% 1pp "200" 1
%IF% setup-item_rev.exe Call %INSTI% 1pp "200" 2
%.%
%.%
%.%2. NEJ | %M%
%.%
%.%
:: %IFXS%NeJ2%IFNIF%NeJ2v691%IFNIF%NeJ2v68.exe Call %INST% NeJ2Biffer "0"
:: now we need the files unbiffed in the override
%IFX% %IFNS%NeJ2v691%IFNIF%NeJ2v68.exe (
Call %INSTI% NeJ2 "0 7 8 9 10"
%IFN% BWP_CNoNEJImoen %IF2% Call %INST% NeJ2 "1"
)
findstr /I /M "NEJ2.TP2~.*#.*#7./" WeiDU.log>nul
if %errorlevel%==0 (
%IFN% BWP_CNoNEJImoen %IFN2% %IFSNS%NeJ2v691%IFNIF%NeJ2v68.exe Call %INST% BGTNeJ "0"
%IFNS%NeJ2v691%IFNIF%NeJ2v68.exe Call %INST% NeJ2v602 "0"
%IFN% BWP_CKeepYosh %IFS%TS-BP%IFNIF%NeJ2v691.exe Call %INST% NeJ2v602 "2"
%IFNS%NeJ2v691%IFNIF%NeJ2v68.exe copy /Y ".\%BWFP%\_override\NEJ2\*.*" ".\override" | %M%
%IFS%randomiser%IFNIF%NeJ2v691.exe copy /Y ".\NeJ2\NEJ-BIFF\override\obsdem01.cre" ".\override" | %M%
)
%.%
%.%
%.%3. BIG BG2 MODS PRE BGT | %M%
%.%
%.%
%IFSD% Call %INST% SOS "0"
%IFSD% Call %INST% CtB "0"
findstr /I /M "CTB.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% CtB-Chores "0"
Call %INST% CtB_FF "0"
Call %INST% CtBcutImp "0"
)
%IFN% BWP_CKeepYosh %IFSNS%NeJ2v691%IFNIF%NeJ2v68%IFNIF%TS.exe Call %INST% TS-BP "0"
findstr /I /M "CTB.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% TethyrForestPatch "0"
) else (
%IFS%TethyrForestPatch.exe %TXT% | findstr @365 | %C% >> %E%
)
%IFSN% BWP_COctDrizzt Call %INST% RoT "0 1"
findstr /I /M "SOS.TP2~.*#.*#0./ CtB.TP2~.*#.*#0./" WeiDU.log>nul && findstr /I /M "RoT.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
copy /Y ".\RoTerror\anim\Yeti\*.bam" ".\override" | %M%
)
%.%
%IF2% GOTO :SKIPBG1
%.%
%.%4. BGT | %M%
%.%
%.%
%.%
%.%
%.%
%.%
:: path for BG1
%NMAC% %IFS%BGT.exe %TXT% | findstr @089 | %C%
:: %MAC% %IFS%BGT.exe %TXT% | findstr @389 | %C%
%.%
%.%
%.%
%.%
%.%
Call %INST% BGT "0" "TYPE BWP_BGT_input.txt"
Call %INST% BGTMusic "2"
%IFN2% Call %INST% bggraphics "0" "TYPE bggraphics_input.txt"
%IFNS%JA#BGT_AdvPack.exe Call %INST% JondalarFix "0"
%IFG% Call %INST% TP "1"
%IFG% Call %INST% BGT-NPCSound "0" 2>NUL
:: Don't worry about the "error: unrecognized file signature, must be..." messages
Call %INST% TxtMusic "0"
:SKIPBG1
%.%
%.%
%.%5. BIG BG2 MODS PAST BGT | %M%
%.%
%.%
%IFN% BWP_CSharTeel %IFN% BWP_CEllesime Call %INST% TDD "0 1"
findstr /I /M "NEJ2.TP2~.*#.*#7./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSNS%NeJ2v691%IFNIF%NeJ2v68.exe (
Call %INST% BGTNeJ2 "0"
%IFN% BWP_CSharTeel %IFN% BWP_CBG1NPCSoA Call %INST% BGTNeJ2 "3"
) else (
%IFN% BWP_CNoNEJImoen Call %INST% BGTNeJ "0"
)
Call %INSTI% BGTNeJ "2 4 5 6 7"
)
%IF% ".\%BWFP%\_temp\tisunpack.exe" copy ".\%BWFP%\_temp\tisunpack.exe" "*.*" | %M%
%IFNS%NeJ2v691.exe %IFX% (
Call %INSTI% NeJ2v68 "0 3 5 7 8 10"
%IFN% BWP_CNoNEJImoen Call %INST% NeJ2v68 "1"
%IFN% BWP_CSharTeel %IFN% BWP_CBG1NPCSoA Call %INST% NeJ2v68 "6"
)
%IFX% (
Call %INSTI% NeJ2v691 "0 3 5 7 8 9 10 12"
%IFN% BWP_CNoNEJImoen Call %INST% NeJ2v691 "1"
%IFN% BWP_CSharTeel %IFN% BWP_CBG1NPCSoA Call %INST% NeJ2v691 "6"
)
findstr /I /M "NEJ2V691.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% NeJ2v694 "0"
)
:: for all versions of NEJ
%IF% .\NEJ2 copy /Y ".\%BWFP%\_override\NEJ2\*.*" ".\override" | %M%
%IFN% BWP_CKeepYosh (
%IFNS%TS-BP.exe Call %INST% TS "0 3"
%IFNS%NeJ2v691%IFNIF%NeJ2v68%IFNIF%NEJ2%IFNS%TS-BP.exe Call %INST% TS "1 2"
)
%IFS%TS.exe copy ".\%BWFP%\_override\GUI_original_fonts\*.*" ".\override" | %M%
%IF2% GOTO :SKIPBG2
%.%
%.%
%.%6. BIG BG1 MODS | %M%
%.%
%.%
%IFT% Call %INST% DarkHorizons "0"
%IFSD% Call %INSTI% DSotSC "5 100 200 400 410 420 430 440 450 460 470 480"
%IFSD% Call %INST% NTotSC "0"
findstr /I /M "NTOTSC.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% NTotSCv171 "0"
)
%IFSD% Call %INST% BoneHillv275 "0"
%IFS%drizztsaga.exe copy /Y ".\%BWFP%\_override\worldmap\*.*" ".\override" | %M%
%IFSD% Call %INST% drizztsaga "0 1"
%.%
%.%
%.%7. BG1 QUEST MODS | %M%
%.%
%.%
%IFT% (
Call %INST% Vault "0"
%IF% setup-item_rev.exe CALL %INST% vault "1"
)
Call %INST% bgqe "0"
Call %INST% TGC1E "0"
Call %INST% SirinesCall "0"
%IFS%SOA.exe copy /Y ".\%BWFP%\_override\worldmap\*.*" ".\override" | %M%
Call %INST% SOA "0"
Call %INST% AC_QUEST "0"
%IFSD% Call %INST% NMT "0"
%.%
%.%
%.%8. BG1 STORES AND ITEMS | %M%
%.%
%.%
%IFSD% Call %INST% BW_Herbs "0"
%IFSD% Call %INST% thalan "0"
%IFSD% Call %INSTI% LostItems "0 1 2"
%IFSD% Call %INST% BGeeAR "0"
%IFSD% Call %INST% BGeeW "0"
%.%
%.%
%.%9. BG1 NPC MODS | %M%
%.%
%.%
Call %INSTI% bg1npc "0 1 2 3 4 5 6 7 8"
Call %INSTI% bg1npc "9" 1
Call %INSTI% bg1npc "10" 1
%AD% Call %INSTI% bg1npc "11" 1
Call %INSTI% bg1npc "12" 1
%AD% Call %INSTI% bg1npc "13" 1
Call %INSTI% bg1npc "14" 1
Call %INSTI% bg1npc "15 17 25 27 30 200"
findstr /I /M "BG1NPC.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% BG1NPCMusic "0"
)
%IFSD% Call %INST% IndiNPC "0"
%IFSD% Call %INST% Mur'Neth "0"
%IFSD% Call %INST% MulgoreXaviaNPC "0"
Call %INST% XanBG1Friend "0"
Call %INST% coranbgfriend "0"
Call %INST% AjantisBG1 "0"
Call %INST% ACBre "0" "TYPE ACBre_input.txt"
%IFGS%FinchNPCv3.exe del ".\finch\audio\IMOEN28.WAV" | %M%
Call %INST% FinchNPCv3 "0"
Call %INST% gavin "0 1" 1
%AD% Call %INST% gavin "2"
Call %INST% gavin "4 10"
%IFSD% Call %INSTI% Huple_NPC "0 1"
Call %INST% ChaosKnight "0"
findstr /I /M "ChaosKnight.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% Askaria "0"
) else (
%IFS%Askaria.exe %TXT% | findstr @352 | %C% >> %E%
)
Call %INST% valerie "0"
Call %INSTI% isra "0 1 2"
Call %INST% White "0"
%IFSN% BWP_CGarricktales Call %INST% garrick_flirt "0" 1
%IFSN% BWP_CGarrickflirt Call %INST% garrick-tt "0" 1
%.%
%.%
%.%10. BG1 RULES AND TWEAKS | %M%
%.%
%.%
Call %INSTI% bg1ub "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24"
:: components 3, 4, 5, 6, 7 will be skipped, if BG1 NPC Project is installed
:: component 13 will be skipped, if NTotSC is installed
findstr /I /M "BG1NPC.TP2~.*#.*#30./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%bg1ub.exe %TXT% | findstr @302 | %C% >> %E%
) else (
Call %INSTI% bg1ub "27"
)
%IFSD% Call %INSTI% BGSpawn "0 1 3" 3
%IFT% Call %INSTI% BGSpawn "2"
Call %INSTI% ktweaks "1 2 3 301"
:: Ktweaks component #3 needs to be installed if component #2 is installed
%IFN% BWP_C1PP Call %INST% item_rev "0 1"
%IFSD% Call %INSTI% BDToBv168 "6"
Call %INSTI% kittomes "0 4 5"
:SKIPBG2
%.%
%.%
%.%11. BG2 QUEST MODS | %M%
%.%
%.%
Call %INSTI% ToA "1 10 20 30 40 50"
Call %INST% GBThfKp "0"
findstr /I /M "TDD.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSD% Call %INST% AjocMod "0"
) else (
%IFS%AjocMod.exe %TXT% | findstr @303 | %C% >> %E%
)
%IFSD% Call %INST% TTSQ "0"
%IFSD% Call %INSTI% emad "0 1 2 3 4 5"
%IFSD% Call %INSTI% PlanarSphereMod "0 1 2 3"
%AD% %NDF% Call %INSTI% tb#quest "0"
%AD% %NDF% %IFT% Call %INSTI% tb#quest "1"
%IFS%refinements.exe Call %INSTI% tb#quest "2"
%IFSD% Call %INSTI% tb#quest "3"
%IFSD% Call %INST% BWQuest "0"
Call %INST% c#sb_silber "0"
%IFSD% Call %INSTI% spgaunt "0 1 3"
Call %INST% TOD "0"
%IFT% Call %INST% TOD "1 2"
Call %INST% DC "0"
Call %INST% Assassinations "0"
Call %INST% BackBrynnlaw "0"
Call %INST% Sellswords "0"
%IFSD% Call %INST% 1Sylm "0"
Call %INST% sovereign "0 1"
Call %INST% TotDG "0 1 2"
Call %INSTI% Innershade "0 2 6"
Call %INSTI% WhiteQueen "0" 2
Call %INST% RUKRAKIA "0"
Call %INST% ISNF "0"
%IFSD% Call %INSTI% ts25mini "0 1 2 3 4 5"
%IFX% Call %INST% Devin "0"
%IFSD% Call %INST% Eilistraee "0 2"
%IFSD% Call %INSTI% dq "0 1 2"
%.%
%.%
%.%12. BG2 Tactical Encounters | %M%
%.%
%.%
%IFT% Call %INST% AzenMOD "0 1 2"
%IFT% Call %INST% com_encounters "0 1 2"
%IFT% Call %INSTI% DSoA "1"
findstr /I /M "BDTOBV168.TP2~.*#.*#5./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%DSoA.exe %TXT% | findstr @304 | %C% >> %E%
) else (
%IFT% Call %INSTI% DSoA "2"
)
%IFTNS%BP.exe Call %INSTI% DSoA "3 5 7"
%IFT% Call %INSTI% DSoA "4 6 8"
%IFT% Call %INST% DofD "0"
%IFT% Call %INSTI% impasylum "0 1 2 3"
%IFT% Call %INST% Firkraag "0"
%IFT% Call %INST% imnesvale "1"
%IFT% %NDU% Call %INST% DNT "0"
%IFT% Call %INST% Arena "0"
%IFT% %NDU% Call %INST% UoT "0"
%.%
%.%
%.%13. BG2 STORES AND ITEMS | %M%
%.%
%.%
%IFSD% Call %INST% AM "0"
%IFSD% Call %INST% BagBonus "0"
%IFSD% Call %INST% RGenie "0"
%IFSD% Call %INST% BoM "0"
%IFSD% Call %INST% BG2SoA "1"
%NDU% %IFX% Call %INST% Exnem "0 1 2"
%IFSD% Call %INSTI% FR_ROV "0 1"
%IFSD% Call %INST% HeartWood "0"
%IFSD% Call %INST% BW_Herbs_BG2 "0"
findstr /I /M "ITEM_REV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%ValHorn.exe %TXT% | findstr @305 | %C% >> %E%
) else (
%IFSD% Call %INST% ValHorn "0"
)
%IFSD% Call %INST% KWolf "0"
%IFSD% Call %INST% MunchMod "0"
%IFSD% Call %INSTI% RItemPack "0 1 2 3 4 5 6 7 8"
%IFSD% Call %INST% Rolles "0"
%IFSNS%Item_Pack.exe Call %INST% Rolles "1"
%IFSD% Call %INST% rttitempack "0"
%IFSD% Call %INST% Ruad "0 1"
%IFSD% Call %INST% Tzshop01 "0"
%IFSD% Call %INST% AbyStore "0"
%IFSD% Call %INST% Underrep "0"
%IFSD% Call %INSTI% ItemUpgrade "10 11"
%IFX% Call %INSTI% spitems "2 3"
Call %INST% cliffkey "1"
Call %INST% BloodMort "0"
Call %INSTI% Ebg2 "0 1 2 4 5 6 7 18"
findstr /I /M "TDD.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%Ebg2.exe %TXT% | findstr @306 | %C% >> %E%
) else (
%IFSD% Call %INSTI% Ebg2 "8 9 10 11 12 13 14 15 16 17"
)
%IFSD% Call %INST% foodmod "0"
%IFSD% Call %INST% rupert "0"
%IFSD% Call %INST% VolcanicArmoury "0"
%IFSD% Call %INST% RotBArmorSet "0"
%IFSD% %IFNT% Call %INST% StuffofTheMagi "0" "TYPE StuffofTheMagi_input_S.txt"
%IFT% Call %INST% StuffofTheMagi "0" "TYPE StuffofTheMagi_input_T.txt"
%IFSNS%ashesofembers%IFNIF%Kitanya%IFNIF%RPG-KP.exe Call %INSTI% KonTwk "0"
%IFSNS%aTweaks.exe Call %INSTI% KonTwk "9"
%IFSD% Call %INSTI% KonTwk "11 13 14 15"
%IFSD% Call %INST% bolsa "0"
%IFSD% Call %INST% Charli "0"
%IFSD% Call %INST% DARRON "0"
%IFSD% Call %INST% nanstein "0"
%IFSD% Call %INST% Mhoram "0"
%IFSD% Call %INST% Vendedor_DLAN "0 1"
%IFSD% Call %INST% Recarga "0"
%IFSD% Call %INST% Alchemy "0"
%IFSD% Call %INST% SPSTUFF "4"
%IFSD% Call %INST% MERSKSTORE "0"
%IFSD% Call %INST% MYSTIGAN "0"
%IFSD% Call %INST% LavaIt "0"
%IFSD% Call %INST% OLDMODSPACK "0"
%IFSD% Call %INST% RFWIP "0"
Call %INST% HOUYI "0"
Call %INST% YLITEMS "0"
%IFSD% Call %INST% DragonSummon "0" 1
%IFT% Call %INST% dsr "0"
:: The following 7 items can be added to a character only by CLUA-Console or with Unique Containers!
%IFSD% Call %INST% BBBKBG "0"
%IFSD% Call %INST% BBPBAG "0"
%IFSD% Call %INST% BBQUIV "0"
%IFSD% Call %INST% BBQUIVB "0"
%IFSD% Call %INST% BBQUIVC "0"
%IFSD% Call %INST% BBSCCS "0"
%IFSD% Call %INST% BBSCARDR "0"
%IFSD% Call %INST% musica "0"
%IFSD% Call %INST% swordap "0"
%IFSD% Call %INST% portablehole "0"
%IFSD% Call %INST% renal "0"
%IFSD% Call %INST% trovador "0"
%IFSD% Call %INST% Haendlermod "0"
%IFSD% Call %INSTI% iwditempack "0 1 2 3 4 5 6 7 8 9 10 11"
findstr /I /M "IWDITEMPACK.TP2~.*#.*#./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% iwditemfix "0"
)
%NDU% Call %INST% sigil-bd-mod "0"
%NDU% Call %INST% d2item "0"
%.%
%.%
%.%14. BG2 NPC MODS | %M%
%.%
%.%
Call %INST% Amber "0"
%IFSD% Call %INST% Severian "0"
%IFSD% Call %INSTI% BTL "0 1 2 3"
%IFN% BWP_CBG1NPCSoA (
%IFN% BWP_Adult Call %INSTI% ajantisbg2 "0" "TYPE ajantisbg2_input.txt"
%AD% Call %INSTI% ajantisbg2 "0" "TYPE ajantisbg2_adult_input.txt"
)
%IFSD% Call %INST% Tashia "0 2"
%IFN% BWP_CTDDEllesime %IFN% BWP_CKhalid %IFN% BWP_CBG1NPCSoA Call %INSTI% Kivan "0 2 6 7"
%IFSD% Call %INST% Fade "0"
Call %INST% Kido "0 1"
Call %INST% Ariena "0 1"
%IFSD% Call %INST% Kindrek "0"
%IFSN% BWP_CKhalid (
Call %INST% kitanya "0"
%IFNS%wsr.exe Call %INST% kitanya "1"
)
%IFSD% Call %INST% Star "0"
%IFSD% Call %INST% Valen "0"
%AD% Call %INST% tsukibg2 "0 1"
%IFN% BWP_CKhalid %IFN% BWP_CBG1NPCSoA Call %INSTI% Xan "0 3 5"
findstr /I /M "XAN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFND% Call %INST% XanBG2Voice "0"
)
%IFSD% Call %INST% Yasraena "0"
%IFSN% BWP_CBG1NPCSoA Call %INST% alora "0"
Call %INST% AurenAseph "0"
%IFSD% Call %INST% Thael "0"
%IFSD% Call %INSTI% Hanna "0 1 3 4 5 6"
%IFSD% Call %INST% KIM "0 1"
%IFSD% Call %INST% Lester "0"
%IFN% BWP_CBG1NPCSoA Call %INST% Tiax "0"
Call %INST% sarahtob "0"
%IFSD% Call %INSTI% Hubelpot "0 1"
Call %INST% Angelo "0"
%IFSD% Call %INSTI% VampireTales "0"
%IFT% Call %INSTI% VampireTales "1 2"
%IFSD% Call %INSTI% VampireTales "3"
%IFSD% Call %INST% Nikita "0"
%IFSD% Call %INST% touched "0 1"
%IFSN% BWP_CTDDEllesime %IFSD% Call %INST% ninde "0"
%IFSD% Call %INSTI% xulaye "0 1 2"
Call %INST% haldamir "0"
%IFSD% Call %INST% AVIM "0"
%IFSN% BWP_CTDDEllesime %IFSD% Call %INST% Saerileth "0"
%IFSN% BWP_CBG1NPCSoA Call %INST% Skie "0"
%IFSN% %AO% Call %INST% worgas "0"
findstr /I /M "NEJ2.TP2~.*#.*#7./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%worgas.exe %TXT% | findstr @307 | %C% >> %E%
) else (
%IFSN% %AO% Call %INST% worgas "1"
)
%IFSN% %AO% %IFN% BWP_CRoTDrizzt %IFN% BWP_COctDrizzt Call %INST% worgas "2"
%IFSD% Call %INST% TyrisFlare "0"
%IFSD% Call %INST% Varshoon "0 1"
Call %INSTI% gavin_bg2 "0" 1
Call %INSTI% gavin_bg2 "1 2"
findstr /I /M "GAVIN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% gavin_kickout_hotfix "0"
)
findstr /I /M "GAVIN.TP2~.*#.*#0./" WeiDU.log>nul && findstr /I /M "GAVIN_BG2.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% gavin_bg2_bgt "0"
)
%IFSD% Call %INST% darian "0 4"
%IFSD% Call %INST% Aeon "0"
findstr /I /M "XAN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSD% Call %INST% Aeon "1"
)
%IFSD% Call %INST% Aeon "2"
%IFSD% Call %INST% Yvette "0" "TYPE Yvette_input.txt"
%IFSD% Call %INST% Yvette "1"
Call %INST% adrian "0"
Call %INST% arath "0"
Call %INST% dace "0"
Call %INST% Gahesh "0"
Call %INST% Lena "1"
Call %INST% isra_bg2 "0"
%.%
%.%
%.%15. BG2 ONE-DAY NPCS | %M%
%.%
%.%
%IFSD% Call %INST% alassa "0"
%IFSD% Call %INST% allison "0"
%IFSD% Call %INST% anishai "0"
%IFSD% Call %INST% BonsBrucev2 "0"
%IFSD% Call %INST% cassius "0"
%IFSD% Call %INST% Ghareth "0"
%IFSD% Call %INST% HessaNPC "0"
%IFSD% Call %INST% JCBruce "0"
%IFSNS%WikaedeR.exe Call %INST% Wikaede "0"
%IFSD% Call %INST% WikaedeR "0"
%IFSD% Call %INST% WillyB "0"
%IFSD% Call %INST% FoxMonster "0"
%IFSD% Call %INST% Vildra "0"
%IFSD% Call %INST% Jandor "0"
%IFSN% BWP_CBG1NPCSoA %IFSD% Call %INST% Eldoth "0"
%IFSD% Call %INST% Roar "0"
%IFSD% Call %INST% Teddy "0"
:: Call %INST% abSolestia "0"
%.%
%.%
%.%16. BG2 NPC-RELATED MODS | %M%
%.%
%.%
%NDF% Call %INST% Cws "0"
%NDF% Call %INST% JZ "0"
%IFN% BWP_CDArnise %IFX% Call %INST% LuvNalia "0"
%IFN% BWP_CLuvNalia Call %INST% deArnise "0"
%IFSD% Call %INST% Chloe "0"
Call %INSTI% BanterPack "0 2 3"
findstr /I /M "BG1NPC.TP2~.*#.*#25./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BanterPack.exe %TXT% | findstr @308 | %C% >> %E%
) else (
Call %INST% BanterPack "1"
)
%IFN% BWP_CKhalid Call %INSTI% iepbanters "0 1 2 3 4 5"
Call %INST% viconia "0"
Call %INST% mazzy "0"
%IFN% BWP_CKeepYosh Call %INST% yoshimo "0"
%IFSN% BWP_CYoshFriend Call %INST% #yoshi "0"
%IFSN% BWP_CKeepYosh Call %INSTI% YoshimoRomance "0 1 4"
%IFSD% Call %INSTI% EdwinRomance "0 2 3"
%IFSD% Call %INST% Tsujatha "0"
%IFN% BWP_CKhalid %IFN% BWP_CImoenFriend %IFN% BWP_CImoenNEJ Call %INST% Imoen "0"
%IFSD% Call %INST% alcool "0"
%IFSD% Call %INST% JanQuest "0"
Call %INST% Korgan "0"
%IFN% BWP_CImoenRom Call %INST% imoenfriendship "0"
%IFSN% BWP_CKhalid %IFN% BWP_CCoranBG2 %IFN% BWP_CBG1NPCSoA Call %INST% Coran "0 1"
%IFSN% BWP_CNoKkalid (
Call %INSTI% Khalid "0" "TYPE Khalid_input.txt"
Call %INSTI% Khalid "1 5"
)
findstr /I /M "ROT.TP2~.*#.*#0./" WeiDU.log>nul && findstr /I /M "DRIZZTSAGA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
findstr /I /M "bg1npc.TP2~.*#.*#12./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%THEONEDRIZZT.exe %TXT% | findstr @382 | %C% >> %E%
) else (
Call %INST% THEONEDRIZZT "0"
)
)
%IFSD% Call %INST% LaValygar "0"
%IFSN% BWP_CBG1NPCSoA Call %INST% yeslicknpc "0"
Call %INST% sarevokfriendship "0"
Call %INST% Branwen "0"
%.%
%.%
%.%17. MORE BG2 NPC MODS | %M%
%.%
%.%
%IFX% Call %INST% cliffhistory "0"
Call %INST% Chiara "0"
%IFSN% BWP_CRoTDrizzt Call %INST% DKDrizzt "0"
%IFX% Call %INST% Elvan-all "0 1"
%IFSD% Call %INST% Goo "0"
%IFSD% Call %INST% Horace "0 1"
%IFSD% Call %INST% Kari "0"
%IFSD% Call %INST% Malthis "0"
%IFSN% BWP_CTDDSharTeel %IFN% BWP_CBG1NPCSoA Call %INST% sharteel "0 1"
%IFSD% Call %INST% SBS "0 1"
%IFSD% Call %INST% Vanim "0"
%IFSD% Call %INST% BIDDE "0"
%IFX% Call %INST% Azure "0 1"
%IFSD% Call %INST% frennedan "0"
%IFSN% BWP_CBranwen %IFN% BWP_CBG1NPCSoA Call %INST% POB "0"
%IFSNS%NeJ2v691%IFNIF%NeJ2v68.exe %IFN% BWP_CPerils %IFN% BWP_CBG1NPCSoA Call %INST% BranwenNPC "0"
%IFSD% Call %INST% MawgulNPC "0"
%IFSD% Call %INST% Uldar "0"
%IFSD% %IFN2% Call %INST% rose "0"
%IFSD% Call %INST% Larsha "0"
%IFSD% Call %INST% Raziel "0"
%IFSN% BWP_CBG1NPCSoA Call %INST% Quayle "0"
%IFSD% Call %INST% gloran "0"
%IFSD% Call %INST% Auden "0"
:: much too much errors
:: %IFSD% Call %INST% stivan "0"
findstr /I /M "NeJ2v68.TP2~.*#.*#6./ NeJ2v691.TP2~.*#.*#6./ BGTNEJ2.TP2~.*#.*#3./ SHARTEEL.TP2~.*#.*#0./ YESLICKNPC.TP2~.*#.*#0./ POB.TP2~.*#.*#0./ BRANWENNPC.TP2~.*#.*#0./ SKIE.TP2~.*#.*#0./ ELDOTH.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @372 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "0"
)
findstr /I /M "CORAN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @374 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "10"
)
findstr /I /M "ALORA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @375 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "20"
)
findstr /I /M "ajantisbg2.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @376 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "30"
)
findstr /I /M "TDD.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @377 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "40 70"
)
%IFSD% Call %INSTI% BG1NPCSoA "50"
findstr /I /M "KIVAN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @378 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "60"
)
findstr /I /M "XAN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @379 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "80"
)
findstr /I /M "QUAYLE.TP2~.*#.*#0./ TIAX.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @380 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "90"
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "100"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#4./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "110"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#9./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "120"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "130"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#70./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "140"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#20./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "150"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#30./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "160"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#60./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "170"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#80./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "180"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "190"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#50./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "200"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
%IFSD% Call %INSTI% BG1NPCSoA "229"
findstr /I /M "BG1NPCSOA.TP2~.*#.*#0./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#10./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#20./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#30./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#40./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#60./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#70./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#80./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#90./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "230"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @309 | %C% >> %E%
)
Call %INST% Coondred "0"
%.%
%.%
%.%18. MINI-MODS | %M%
%.%
%.%
%NDF% Call %INST% aip "0"
%IFSD% Call %INST% SDMODS "0"
%IFSD% Call %INST% TurnipGolem "0"
%NDF% Call %INST% MDX "0"
%NDF% Call %INST% hf_HHG "0"
%IFSD% Call %INST% QualloFix "0"
%IFX% Call %INST% cal "0"
%IFX% Call %INST% Questor "0"
%IFSD% Call %INST% SNAKES "0"
%IFSD% Call %INST% Contest "0"
%IFSD% Call %INST% BWL_Contest "0"
%IFSD% Call %INST% ThOghma "0"
%IFSD% Call %INSTI% ShardsOfIce "0 1 2"
%NDF% Call %INST% SkooterTheNPC "0"
Call %INST% lucy "0"
%IFSD% Call %INST% Cerberus "0"
Call %INST% slandor "0"
%IFSD% Call %INST% Zalnoya "0 1"
%NDF% Call %INST% Swylif "0"
%IFSD% Call %INST% sagaman "0"
Call %INST% Almaquest2 "0"
%.%
%.%
%.%19. BG2 RULES AND TWEAKS | %M%
%.%
%.%
%IFSD% Call %INST% npc_tweak "0 1 2"
findstr /I /M "TS-BP.TP2~.*#.*#0./ TS.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS.exe %TXT% | findstr @311 | %C% >> %E%
) else (
Call %INST% UB "1"
)
%IFT% Call %INSTI% UB "3"
Call %INSTI% UB "0 2 4 5 6 7 8 9 10 11 12 15 16 17 18 19 21 25"
findstr /I /M "ITEM_REV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS.exe %TXT% | findstr @312 | %C% >> %E%
) else (
Call %INSTI% UB "20"
)
%IFNS%BP%IFNIF%turnabout%IFNIF%#yoshi.exe Call %INSTI% UB "24"
Call %INSTI% arestorationp "0 1 2 3 4 5 6 7"
%IFSD% Call %INST% ghost "0"
%IFX% Call %INST% FamiliarPack "0"
%IFX% Call %INSTI% Vic "0 1 2 3 4 5 6 7 9"
Call %INST% fadingpromises "0"
Call %INSTI% spell_rev "0 10 20 30 40 50"
%IFX% Call %INST% fairydragon "0"
%IFX% Call %INST% semi_multi_clerics "0"
%IFSD% Call %INSTI% SpellPackB6 "1116 1119 1113 1105 1131 1106 1109 1110 1151 1217 1223 1203 1206 1242 1243 1246 1250 1211 1213 1302 1328 1336 1313 1309 1310 1347 1348 1350 1351 1353 1354 1361 1419 1422 1427 1431 1405 1449 1453 1458 1459 1518 1503 1517 1506 1535 1539 1540 1541 1515 1544 1603 1621 1628 1637 1614 1645 1720 1705 1740 1743 1716 1728 2102 2103 2104 2117 2105 2107 2119 2116 2125 2217 2203 2204 2238 2224 2240 2207 2211 2253 2213 2219 2215 2331 2304 2303 2317 2305 2307 2308 2314 2315 2401 2402 2412 2404 2405 2450 2413 2459 2425 2501 2508 2502 2503 2506 2511 2514 2505 2549 2615 2614 2605 2616 2619 2607 2648 2731 2713 2736 2721 2716 2743 2714 2812 2821 2827 2810 2814 2915 2911 2912 2909 2913"
%IFXNS%IMPROVEDSUMMONS.exe Call %INSTI% Spell50 "0 1 2"
%IFSD% Call %INSTI% WildMage "0 3 4"
%IFSD% call %INST% Teleport "0 1"
%IFSD% %IFN2% Call %INST% DrizztIsNotStupid "0"
%IFSD% Call %INST% TheUndying "0"
%IFSD% Call %INST% Neh'taniel "0"
%IFSD% Call %INST% nogameover "100"
%IFSD% Call %INST% DungeonBeGone "0"
%IFNS%stratagems%IFNIF%BG1NPC.exe Call %INST% parting "0 2"
Call %INST% pcvamp "0"
%IFSD% Call %INST% Haiass "0 10"
%IFSD% Call %INST% Drows "0"
:: %IFX% Call %INST% Mortis_V23 "0"
:: not together with Worgas or Raziel (and maybe some other mods) because it causes the game to crash.
%.%
%.%
%.%20. ASCENSION-RELATED MODS | %M%
%.%
%.%
Call %INST% res_fixer "0"
findstr /I /M "THEUNDYING.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BP.exe copy /Y ".\%BWFP%\_TheUndying_for_BP\*.*" ".\BP\SNIP" | %M%
)
%IF% ".\override\.itm" del ".\override\.itm"
Call %INSTI% BP "0 10 35 50 60 75"
::BP Encounter Components
%IFT% Call %INSTI% BP "1020 1080 1100 1110 1120 1130 1140 1170 1175 1190 1200 1210 1250 1275 1300 1315 1330 1350 1375 1400 1425 1450 1525 1570 1600 1625 1650 1675 1700 1800"
%IFN% BWP_SCS_AI %IFT% Call %INST% BP "1225 1750"
findstr /I /M "ASCENSION.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BP.exe %TXT% | findstr @381 | %C% >> %E%
) else (
%IFSD% Call %INSTI% BP "2000"
%IFND% Call %INSTI% BP "2100 2200 2300 2400 2500 2600"
)
%IFSD% Call %INSTI% d0questpack "0 1 11"
%IFTNS%RevisedBattles.exe Call %INSTI% Tactics "0"
%IFT% Call %INSTI% Tactics "1 3 8 9 13 14 31 32 33 37"
findstr /I /M "BP.TP2~.*#.*#150./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
%IFT% Call %INSTI% Tactics "6 7 12 24 28 29 36"
)
findstr /I /M "BP.TP2~.*#.*#1175./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
%IFT% Call %INSTI% Tactics "11"
)
findstr /I /M "BP.TP2~.*#.*#1120./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
%IFT% Call %INSTI% Tactics "15"
)
findstr /I /M "BP.TP2~.*#.*#1400./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
%IFT% Call %INSTI% Tactics "17 18"
)
findstr /I /M "BP.TP2~.*#.*#600./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
%IFT% Call %INSTI% Tactics "20"
)
%IFN% BWP_BP_AI %IFT% Call %INSTI% Tactics "2 4 5 10 16 21 22 23 25 34 35"
%IFTNS%d0questpack.exe Call %INSTI% Tactics "30"
Call %INST% Turnabout "0 1"
%IFSD% Call %INST% LongerRoad "0 2"
%.% Don't worry about the Warning: "coefficients were truncated. Max. truncated value" | %M%
Call %INST% wheels "0"
%IFSD% Call %INST% Celestials "0"
%IFSD% Call %INSTI% Grimuars "0 1"
%IFTNS%RevisedBattles.exe Call %INSTI% Grimuars "2"
%IFT% Call %INSTI% Grimuars "3 4"
Call %INST% homewardbound "0 2"
%IFX% Call %INSTI% tobr "0 1 2 3 4 5 6 7 8 9 10 11 12 13"
%.%
%.%
%.%21. KELSEY/SOLAUFEIN RELATED NPC MODS | %M%
%.%
%.%
Call %INST% Solaufein "0"
findstr /I /M "SOLAUFEIN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSD% Call %INST% rpgsolaflirtpack "0"
) else (
%IFS%rpgsolaflirtpack.exe %TXT% | findstr @313 | %C% >> %E%
)
%IFSD% Call %INST% Sheena "0"
Call %INST% Kelsey "0"
findstr /I /M "SOLAUFEIN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% Kelsey "1"
) else (
%IFS%Kelsey.exe %TXT% | findstr @369 | %C% >> %E%
)
findstr /I /M "ASCENSION.TP2~.*#.*#0./ BP.TP2~.*#.*#2000./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% Kelsey "4"
) else (
%IFS%Kelsey.exe %TXT% | findstr @370 | %C% >> %E%
)
findstr /I /M "Kelsey.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
call %INST% GRoA "0"
) else (
%IFS%GRoA.exe %TXT% | findstr @314 | %C% >> %E%
)
%IFSN% BWP_CKeepYosh Call %INST% Keto "0 1"
Call %INST% Nathaniel "0 1 4 5"
%IFSD% Call %INST% LuxleySoA "0 1 2"
%AD% %IFSD% Call %INSTI% Kiara-Zaiya "0 1 2"
%AD% %IFT% Call %INSTI% Kiara-Zaiya "3 4 6"
%AD% %IFX% Call %INSTI% Kiara-Zaiya "5"
findstr /I /M "BP.TP2~.*#.*#1250./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%Kiara-Zaiya.exe %TXT% | findstr @315 | %C% >> %E%
) else (
%AD% %IFT% Call %INSTI% Kiara-Zaiya "7"
)
:: depended of the installed IteUpgrade components either 1 and 2 or 4 and 5 will be skipped
%IFSD% Call %INSTI% Yikari "0 1 2 3 4 5"
Call %INSTI% iylos "0 1 6"
%IFSD% Call %INSTI% Faren "0 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24"
%AD% Call %INSTI% NPCFlirt "0 2 4 6 8 10 12 14"
findstr /I /M "SOLAUFEIN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%AD% Call %INSTI% NPCFlirt "1 3 5 7 9 11 13 15"
) else (
%IFS%NPCFlirt.exe %TXT% | findstr @368 | %C% >> %E%
)
%IFSD% Call %INSTI% RE "0 3 4 7 8 11 14 15 16 17 18 19 20 21 22 23 24 26 27 28 29 30 32 33 35 37 39 40 43 44 45 46 47 49 50 51 52 53"
%IFSN% BWP_CCoranMod Call %INSTI% RE "10"
%AD% Call %INSTI% RE "1 2 5 6 9 12 13 25 31 34 36 38 41 42 48"
%AD% %IFSD% Call %INST% haerdalisromance "0"
%IFSD% Call %INST% nephele "0 1"
Call %INST% Petsy "0 1"
%IFT% Call %INSTI% RevisedBattles "0 1 2 3 4 5 6 7 8"
findstr /I /M "FIRKRAAG.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%RevisedBattles.exe %TXT% | findstr @316 | %C% >> %E%
) else (
%IFT% Call %INSTI% RevisedBattles "9"
)
findstr /I /M "NEJ2V691.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFT% Call %INSTI% RevisedBattles "10"
) else (
%IFS%RevisedBattles.exe %TXT% | findstr @354 | %C% >> %E%
)
%IFT% Call %INSTI% RevisedBattles "11 12 13 14 15 16 17 18 19 20 21 22"
Call %INST% RevisedBattles "23 24 25 26 27"
findstr /I /M "REVISEDBATTLES.TP2~.*#.*#24./" WeiDU.log>nul
if %errorlevel%==0 (
findstr /D:override /C:"B#BLADE" kit.ids > B#BLADEtemp.txt
more +1 B#BLADEtemp.txt > B#BLADEstring.txt
del B#BLADEtemp.txt
)
%IFX% Call %INSTI% d0questpack "5"
%IFSD% Call %INSTI% d0questpack "4 6 7 8 9 10 14 15 16 17 18 19 20 21"
findstr /I /M "#YOSHI.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%d0questpack.exe %TXT% | findstr @317 | %C% >> %E%
) else (
%IFSD% Call %INSTI% d0questpack "13"
)
%IFSD% Call %INSTI% RezMod "0 1 2 3"
Call %INST% alternatives "0"
%NDF% Call %INST% G3Anniversary "0"
Call %INST% sarevokromance "0"
Call %INSTI% CrossmodBG2 "0 1 2"
%IFN2% Call %INST% ACBre "2"
%.%
%.%
%.%22. INSTALLATION OF KITS | %M%
%.%
%.%
:: misc kits
%IFSD% Call %INSTI% npckit "30 31 900 2100 2200 2300 2500 2510 2800"
%IFSD% Call %INSTI% kitrtt "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30"
%IFSD% Call %INSTI% PPK "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17"
Call %INSTI% Crusade "0 1 2 3"
Call %INSTI% LOHMod "0 1 2 3 4 5 6"
Call %INSTI% IK "0 1 2 3 4 5 6 7"
Call %INSTI% HideKt "0 1 2 3 4 5 6 7 8 9 10 11 12 13"
Call %INSTI% Vagrant "0 1 2 3"
:: bard and thief kits
%IFSD% Call %INST% Conductor "0 1"
%IFSD% Call %INSTI% HarpScout "0 1 2"
Call %INSTI% Pirate "0 2 6"
Call %INST% lyric "0"
Call %INST% ChanterKit "0"
Call %INST% bardkit "0"
:: ranger and paladin kits
%IFSD% Call %INST% AurorKit "0"
%IFS%infinityanimations%IFIF%Bear_Animations_D2.exe Call %INST% BearWalker "0" "TYPE Bearwalker_input.txt"
Call %INST% AvengerKit "0 1 2 3"
Call %INST% Rodeur "0"
Call %INST% Storm "0"
Call %INST% zulu "0"
:: druid and cleric kits
Call %INST% SilverFur "0"
Call %INST% PBhaal "0"
Call %INST% HeartwarderKit "0"
:: fighter
%IFSD% Call %INST% elven_pack "0"
%IFSD% Call %INST% morituri "0"
%IFSD% Call %INST% RetaliatorKit "0"
%IFSD% Call %INST% werewarrior "0 1"
Call %INST% Chantelame "0"
Call %INST% x0black "0"
Call %INST% WarslingSniperKit "0"
Call %INST% JKits "0 1"
Call %INST% Run "0"
Call %INST% ArcaneArcher "0"
Call %INST% CustomKits "1"
Call %INST% Armiger "0"
Call %INST% SamuraiKit "0"
Call %INST% Tempest "0"
Call %INST% acidelem_beta1 "0"
%NDU% Call %INST% d2bar "0"
%NDU% Call %INST% d2pal "0"
%NDU% Call %INST% Jedi_Sith "0"
%IFSD% Call %INST% BGII-Subrace "0"
%IFSD% Call %INST% BGII-Subrace "1"
%.%
%.%
%.%23. HLA-TABLES CHANGING MODS | %M%
%.%
%.%
%IFX% Call %INSTI% ashesofembers "5 6 7 8 9 10 11"
findstr /I /M "ITEM_REV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%ashesofembers.exe %TXT% | findstr @387 | %C% >> %E%
) else (
%IFX% Call %INSTI% ashesofembers "14 15"
)
:: install monks before
%IFX% Call %INSTI% Oversight "2 3 6 7"
:: install druids, clerics, paladin and rangers before
%IFSD% Call %INSTI% Divine_Remix "0 100 103 106 107 109 112 115 118 121 124 127 130 200 203 403 406 409 412 415 600"
findstr /I /M "DIVINE_REMIX.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSD% Call %INSTI% SPSTUFF "0 1 2 3 6"
%IFSD% Call %INSTI% PofKits "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18"
) else (
%IFS%PofKits.exe %TXT% | findstr @319 | %C% >> %E%
%IFS%SPSTUFF.exe %TXT% | findstr @371 | %C% >> %E%
)
Call %INST% phord_druidkits "0"
Call %INST% AnimalCompanions "0" "TYPE AnimalCompanions_input.txt"
:: install tieves and bards before
%IFSD% Call %INSTI% song_and_silence "0 1 2 3 4 5 6 7 8 9 10"
:: install fighters and monks before
%IFSD% Call %INSTI% sword_and_fist "1 30 31 32 33 34"
Call %INSTI% RR "0 1 3 4 6 7 8 9"
%IFT% Call %INSTI% RR "11"
%IFX% Call %INSTI% ashesofembers "0 2 3"
%IFX% %IFNS%wsr.exe Call %INSTI% ashesofembers "4"
%IFX% Call %INSTI% ashesofembers "12 18 19 20 21"
%IFNX% %IFNS%btweak%IFNIF%btweak_lite.exe Call %INSTI% ashesofembers "16 17"
%IFSD% Call %INSTI% Tactics "26 27"
findstr /I /M "ASHESOFEMBERS.TP2~.*#.*#4./ KONTWK.TP2~.*#.*#0./ KITANYA.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%WSR.exe %TXT% | findstr @386 | %C% >> %E%
) else (
%IFSD% Call %INST% WSR "100"
)
findstr /I /M "REVISEDBATTLES.TP2~.*#.*#24./" WeiDU.log>nul
if %errorlevel%==0 (
type B#BLADEstring.txt >> ./override/kit.ids
)
Call %INSTI% refinements "10 40 50"
Call %INSTI% DruidicSorcererKit "0 1"
Call %INSTI% druidsor "0"
Call %INSTI% RPG-KP "0 2 7 9 10 11 13"
findstr /I /M "CAL.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
Call %INSTI% RPG-KP "4 6"
)
findstr /I /M "CAL.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
Call %INST% RPG-KP "3"
)
Call %INSTI% Kitpack6 "0 1 2 3 4 5 6 7 8"
Call %INSTI% Derats_kits "0 1 2 5 7 10"
:: component 9 and 11 cause parse errors
findstr /I /M "NEJ2.TP2~.*#.*#0./ NeJ2v68.TP2~.*#.*#0./ NeJ2v691.TP2~.*#.*#0./ SOS.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
Call %INST% Derats_kits "3 4 6"
)
findstr /I /M "DIVINE_REMIX.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%spell_rev.exe %TXT% | findstr @318 | %C% >> %E%
) else (
Call %INST% spell_rev "60"
)
%.%
%.%
%.%24. MISC TWEAKS AND GRAFIC MODS | %M%
%.%
%.%
%IFSNS%btweak.exe Call %INSTI% btweak_lite "0 1 2 3 4 5 6"
%IFSD% Call %INSTI% btweak "0 1 2 22 23 24 25"
Call %INSTI% hammers "0 15 25 35 50"
Call %INSTI% Item_Pack "0 1 4 5 6 7 8 9"
%IFS%DungeonBeGone.exe %IF% ".\override\FWJASSY.CRE" move ".\override\FWJASSY.CRE" "%TEMP%" | %M%
%IFSD% Call %INST% iiItemMod "1"
%IFS%DungeonBeGone.exe %IF% "%TEMP%\FWJASSY.CRE" move "%TEMP%\FWJASSY.CRE" ".\override" | %M%
%IFN% BWP_FULLPLATE %IFT% Call %INSTI% item_rev "3 8 9"
Call %INSTI% item_rev "1020 1030 1050 10 11 12 13 1093 15 17 18"
findstr /I /M "ITEM_REV.TP2~.*#.*#17./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% ninjawakifix "0"
)
%IFX% Call %INST% UniqueArtifacts "2"
%IFXS%UniqueArtifacts.exe copy /Y uniqueartifacts\backup\2\TASLGURK.CRE ".\override" | %M%
%IFX% Call %INST% cursed_items "0"
%IFSD% Call %INST% cursed_items "10"
Call %INST% freeact "10"
findstr /I /M "ITEM_REV.TP2~.*#.*#0./ SPELL_REV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%freeact.exe %TXT% | findstr @359 | %C% >> %E%
) else (
Call %INST% freeact "50"
)
%IFX% Call %INSTI% Z#Misc "1 17 18 19"
%IFN% .\1pp\core\1ppv4_pro (
Call %INSTI% 1pp "1 3 4 5 6 10 11 12"
Call %INSTI% 1pp_avatars "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16"
Call %INSTI% 1pp_female_dwarves "0"
findstr /I /M "1pp_female_dwarves.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% 1pp_thieves_galore "1 2 3"
)
)
%MAC% Call %INSTI% 1pp "102"
%NMAC% Call %INSTI% 1pp "103"
%IF% BWP_PP1GUI Call %INSTI% 1pp "104" "TYPE 1PPGUI_input.txt"
Call %INSTI% 1pp "105 106 111 113 201"
findstr /I /M "3D Acceleration=1" baldur.ini
if %errorlevel%==0 (
Call %INSTI% 1pp "114" "1PP114_input.txt"
)
%IFS%SpellPackB6%IFIF%divine_remix.exe %IF% ".\override\SPPR342.SPL" move ".\override\SPPR342.SPL" "%TEM%" | %M%
%IF% ".\override\SPWI414.SPL" move ".\override\SPWI414.SPL" "%TEM%" | %M%
Call %INSTI% 1pp "202" 2
%IFS%SpellPackB6%IFIF%divine_remix.exe %IF% "%TEM%\SPPR342.SPL" move "%TEM%\SPPR342.SPL" ".\override" | %M%
%IF% "%TEM%\SPWI414.SPL" move "%TEM%\SPWI414.SPL" ".\override" | %M%
Call %INSTI% 1pp "203 204 207 210"
%IFN% BWP_CItem_Rev (
Call %INSTI% 1pp "205 206 208"
)
Call ".\%BWIP%\define_1PP400.bat
Call %INSTI% 1pp "400" "1PP400_input.txt"
Call %INSTI% 1pp "401"
Call %INSTI% 1pp "300" 1
Call %INSTI% 1pp "301"
Call %INSTI% infinityanimations "0 25 50 100 150 210 260 400 410 450 490 500 550 600 650 710 7000 9000"
Call %INST% Bear_Animations_D2 "0"
Call %INSTI% NSCPortraits "0 1 10 20 21 30 50 300 305 310 1000 1001 1030 1031 1300 1310 1320 1330 1340 1350 1360 1370 1380 1390 1400 1410 1420 1430 2000 2010 3000 3010 5000 5010"
%IFSD% %IFN2% Call %INST% JA#BGT_AdvPack "0"
findstr /I /M "NTotSC.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%JA#BGT_AdvPack.exe %TXT% | findstr @383 | %C% >> %E%
) else (
%IFSD% %IFN2% Call %INST% JA#BGT_AdvPack "1"
)
%IFSD% %IFN2% Call %INST% JA#BGT_AdvPack "2"
findstr /I /M "bg1npc.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%JA#BGT_AdvPack.exe %TXT% | findstr @384 | %C% >> %E%
) else (
%IFSD% %IFN2% Call %INST% JA#BGT_AdvPack "3"
)
%IFT% Call %INST% vecna "0"
%IFSD% Call %INST% w_packmule "0" "TYPE packmule_input.txt"
%IFS%Derats_kits.exe %IF% ".\override\pxw8copi.spl" move ".\override\pxw8copi.spl" "%TEM%" | %M%
:: This file causes errors with every spell mod
%IFSD% Call %INSTI% iwdification "30 40 60"
%IFNS%BardSong_BG2_IWD.exe Call %INSTI% iwdification "50"
%.%
%.%
%.%25. MAJOR TWEAKS | %M%
%.%
%.%
Call %INSTI% stratagems "1000"
Call %INSTI% stratagems "1901 1910 2000 2010 2020 2030 2041 2060 2070 2080 2090 2100 2110 2120 2130 2140 2150 2160 2170 2180 3030"
:: components 2000 2020 2030 2040 2041 2060 2070 2080 2090 2100 2140 2150 2160 will be skipped automatically if "Spell Revisions" is installed
%IFT% Call %INSTI% stratagems "3010 3020 3022 3041 3060 3070 3080 3090 3110"
:: components 3050 3060 3070 3080 3090 3100 3110 will be skipped automatically if "Spell Revisions" is installed
Call %INSTI% stratagems "4000 4010 4020 4040 4051 4110 4120 4130 4146 4160 4170 4180 4200 4210 4217 4230 4240 5000 5010 5020 5030 5050 5060 5900"
%IFN% BWP_BP_AI Call %INSTI% stratagems "6000 6010"
%IFN% BWP_BP_AI (
%IFNT% Call %INSTI% stratagems "6021"
%IFT% Call %INSTI% stratagems "6023"
)
findstr /I /M "Tactics.TP2~.*#.*#10./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @425 | %C% >> %E%
) else (
%IFN% BWP_BP_AI (
%IFNT% Call %INSTI% stratagems "6032 6042"
%IFT% Call %INSTI% stratagems "6031 6041"
)
)
Call %INSTI% stratagems "6101 6200 6300 6310 6320"
findstr /I /M "Tactics.TP2~.*#.*#20./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @420 | %C% >> %E%
) else (
%IFN% BWP_BP_AI Call %INSTI% stratagems "6500"
)
findstr /I /M "Tactics.TP2~.*#.*#12./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @421 | %C% >> %E%
) else (
%IFN% BWP_BP_AI (
%IFT% Call %INSTI% stratagems "6510"
%IFNT% Call %INSTI% stratagems "6511"
)
)
Call %INSTI% stratagems "6520"
%IFN% BWP_BP_AI (
%IFT% Call %INSTI% stratagems "6531"
%IFNT% Call %INSTI% stratagems "6530"
)
findstr /I /M "Tactics.TP2~.*#.*#22./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @422 | %C% >> %E%
) else (
%IFN% BWP_BP_AI %IFNT% Call %INSTI% stratagems "6541"
)
findstr /I /M "Tactics.TP2~.*#.*#23./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @423 | %C% >> %E%
) else (
%IFN% BWP_BP_AI (
%IFT% Call %INSTI% stratagems "6550"
%IFNT% Call %INSTI% stratagems "6551"
)
)
findstr /I /M "Tactics.TP2~.*#.*#21./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @424 | %C% >> %E%
) else (
%IFN% BWP_BP_AI (
%IFNT% Call %INSTI% stratagems "6560"
%IFT% Call %INSTI% stratagems "6561"
)
)
%IFN% BWP_BP_AI Call %INSTI% stratagems "6570"
findstr /I /M "SETUP-DEVIN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
%IFN% BWP_BP_AI Call %INSTI% stratagems "6580"
)
Call %INSTI% stratagems "6590"
findstr /I /M "ASCENSION.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFND% Call %INSTI% stratagems "6800 6810 8620 6830 6840 6850"
)
%IFT% Call %INSTI% stratagems "7000 7010 7020 7030 7040 7050 7060 7070 7080 7090 7100 7110 7130 7140 7200 7210 7220 7230 7240 7250 7900 8000 8010"
findstr /I /M "Tactics.TP2~.*#.*#13./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @426 | %C% >> %E%
) else (
%IFN% BWP_BP_AI %IFT% Call %INSTI% stratagems "8020"
)
findstr /I /M "Tactics.TP2~.*#.*#37./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @427 | %C% >> %E%
) else (
%IFT% Call %INSTI% stratagems "8030"
)
findstr /I /M "Tactics.TP2~.*#.*#16./ Tactics.TP2~.*#.*#25./ Tactics.TP2~.*#.*#34./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @428 | %C% >> %E%
) else (
%IFN% BWP_BP_AI Call %INSTI% stratagems "8042"
)
findstr /I /M "D0QUESTPACK.TP2~.*#.*#4./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @429 | %C% >> %E%
) else (
%IFN% BWP_BP_AI Call %INSTI% stratagems "8050"
)
findstr /I /M "Tactics.TP2~.*#.*#2./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @430 | %C% >> %E%
) else (
%IFN% BWP_BP_AI %IFT% Call %INSTI% stratagems "8061"
)
findstr /I /M "Tactics.TP2~.*#.*#4./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @432 | %C% >> %E%
) else (
%IFN% BWP_BP_AI %IFT% Call %INSTI% stratagems "8081"
)
findstr /I /M "Tactics.TP2~.*#.*#5./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @433 | %C% >> %E%
) else (
%IFN% BWP_BP_AI %IFT% Call %INSTI% stratagems "8100"
)
findstr /I /M "Tactics.TP2~.*#.*#3./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @434 | %C% >> %E%
) else (
%IFT% Call %INSTI% stratagems "8110"
)
%IFT% Call %INSTI% stratagems "8070 8090 8120 8130 8141 8150 8160 8170 8180 8190"
Call %INST% Volcano "0"
findstr /I /M "REVISEDBATTLES.TP2~.*#.*#9./ FIRKRAAG.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BuTcHeRy.exe %TXT% | findstr @355 | %C% >> %E%
) else (
%IFT% Call %INSTI% BuTcHeRy "0 1 2"
)
%IFSD% Call %INSTI% NMR "0 1 2 3 4 5 6 7 8"
findstr /I /M "NMR.TP2~.*#.*#0./ NMR.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% NMR-Happy "2"
) else (
%IFS%NMR-Happy.exe %TXT% | findstr @366 | %C% >> %E%
)
%IFN% BWP_BP_AI %IFT% Call %INSTI% Tactics "19"
:: BP AI
Call %INSTI% BP "325 440 475 550 600 625 650 675 725 750 760 800 875 900 925 1000"
%IFN% BWP_SCS_AI Call %INSTI% BP "150 350 375 390 400 425 500 525 575 700"
%IFX% Call %INSTI% MTS_Crappack "5 8"
:: components 13, 14, 15, 16 will break the game!
findstr /I /M "BP.TP2~.*#.*#0./" WeiDU.log>nul && findstr /I /M "D0QUESTPACK.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSD% Call %INST% MTS_Crappack "29"
)
findstr /I /M "BP.TP2~.*#.*#0./" WeiDU.log>nul && findstr /I /M "KELSEY.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSD% Call %INST% MTS_Crappack "31"
)
Call %INSTI% BGTTweak "100 400 600 800 901 1000"
%IFS%BGTTweak.exe %TXT% | findstr @340 | %C% >> %E%
%IFNT% Call %INSTI% BGTTweak "1104"
Call %INSTI% BGTTweak "1200 1300 1502"
findstr /I /M "BG1UB.TP2~.*#.*#16./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @341 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1400"
)
findstr /I /M "ALORA.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#2./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @342 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1800"
)
findstr /I /M "BRANWENNPC.TP2~.*#.*#0./ POB.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#2./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @343 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1801"
)
findstr /I /M "ELDOTH.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @344 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1802"
)
findstr /I /M "TDD.TP2~.*#.*#0./ ACBRE.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#4./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @345 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1803"
)
findstr /I /M "TDD.TP2~.*#.*#0./ KIVAN.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#6./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @346 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1804"
)
findstr /I /M "BGTNEJ2.TP2~.*#.*#3./ NEJ2v68.TP2~.*#.*#6./ NEJ2v691.TP2~.*#.*#6./ TDD.TP2~.*#.*#0./ SHARTEEL.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @347 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1805"
)
findstr /I /M "SKIE.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @348 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1806"
)
findstr /I /M "XAN.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#8./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @349 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1807"
)
findstr /I /M "TDD.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @356 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1808"
)
findstr /I /M "DSOTSC.TP2~.*#.*#5./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BGTTweak "1809 1810 1811 1812 1813 1814"
)
findstr /I /M "NTOTSC.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BGTTweak "1815"
)
%IFS%BP-Balancer.exe Call %INSTI% BGTTweak "1900"
Call %INSTI% BGTTweak "2001 2100 2300 2500 2600 2700 2800"
findstr /I /M "STRATAGEMS.TP2~.*#.*#4040./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BGTTweak "2400"
)
%IFNS%1PP_THIEVES_GALORE.exe %IFN% .\1pp\core\1ppv4_pro Call %INSTI% BG2_Tweaks "50 120"
%MAC% Call %INSTI% BG2_Tweaks "50 120"
Call %INSTI% BG2_Tweaks "60 70 110 130 1010 1020 1040 1090 1120 1130"
findstr /I /M "CLIFFHISTORY.TP2~.*#.*#0./ OVERSIGHT.TP2~.*#.*#5./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG2_Tweaks.exe %TXT% | findstr @335 | %C% >> %E%
) else (
Call %INSTI% BG2_Tweaks "1161"
)
findstr /I /M "FR_ROV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG2_Tweaks.exe %TXT% | findstr @336 | %C% >> %E%
) else (
Call %INSTI% BG2_Tweaks "1170"
)
Call %INSTI% BG2_Tweaks "1180 2040 2050 2090 2192"
%IFXNS%refinements.exe Call %INSTI% BG2_Tweaks "2200"
findstr /I /M "TDD.TP2~.*#.*#0./ BP.TP2~.*#.*#14./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG2_Tweaks.exe %TXT% | findstr @337 | %C% >> %E%
) else (
Call %INSTI% BG2_Tweaks "2210"
)
:: components 2240, 2250, 2260, 2270, 2280, 2290 will be skipped, if one of the conflicting mods is installed
Call %INSTI% BG2_Tweaks "2240 2250 2260 2270 2280 2290"
Call %INSTI% BG2_Tweaks "2300 2320 2330 2340 3050 3060 3121 3125"
findstr /I /M "SAERILETH.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG2_Tweaks "3183" "TYPE bg2tweaks_with_Saerileth_input.txt"
) else (
Call %INSTI% BG2_Tweaks "3183" "TYPE bg2tweaks_without_Saerileth_input.txt"
)
:: The components 3031 "100% spell learn" and 3190 "Rest Anywhere" can be considerd as a cheat an thus are skipped.
:: Call %INSTI% BG2_Tweaks "3031 3190"
Call %INSTI% BG2_Tweaks "4000 4010 4031 4041 4050 4061 4071 4100 4110"
%IFI% Call %INSTI% Turambar_fixes_tweaks "10"
Call %INSTI% Turambar_fixes_tweaks "11 12 13 14 15 16 17 18 1055 1060 2000 2003 2004 2005 2007 2010 2020 2023 2050 2051 2052"
%IFN2% %IFG% Call %INST% JA#BGT_Tweak "0"
findstr /I /M "NPC_TWEAK.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%JA#BGT_TWEAK.exe %TXT% | findstr @367 | %C% >> %E%
) else (
Call %INSTI% JA#BGT_TWEAK "14"
)
%IFN2% (
Call %INSTI% JA#BGT_Tweak "2 3 6 10 11 12 20 21 22 24 25 26 27 28 29 31 32"
%IFG% Call %INST% JA#BGT_Tweak "23"
)
findstr /I /M "SPELL_REV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%d0tweak.exe %TXT% | findstr @339 | %C% >> %E%
) else (
%IFSD% Call %INSTI% d0tweak "0"
)
%IFSD% Call %INSTI% d0tweak "4 5 6"
findstr /I /M "ITEM_REV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%d0tweak.exe %TXT% | findstr @357 | %C% >> %E%
) else (
%IFSD% Call %INSTI% d0tweak "11"
)
%IFSNS%item_rev.exe Call %INSTI% d0tweak "18"
Call %INST% NMTP "0 2"
%IFN2% Call %INSTI% NMTP "3 4 5"
%IFN2% Call %INST% NML "0"
%IFN% BWP_CImpSummon Call %INST% gMinion "0"
%IFN% BWP_CgMinion %IFT% Call %INSTI% IMPROVEDSUMMONS "0 1 2 3 4 5 6 7 8 9 10"
%IFT% Call %INST% BPSERIES "0 1 2"
%IFT% Call %INST% NMRF-PC "0 2 3"
Call %INSTI% refinements "30"
echo 147 RemoveSpellRES(S:Spell*) >> override/action.ids
findstr /I /M "KONTWK.TP2~.*#.*#9./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%aTweaks.exe %TXT% | findstr @360 | %C% >> %E%
) else (
Call %INSTI% aTweaks "120"
)
Call %INSTI% aTweaks "100 101 102 103 104 110 115 125 130 140 152 160 180 185 186 190 191 200 201 202 203 204 205 210 211 212 213 216 218 220 230 239 261 270"
%IFS%ajantisbg2.exe %IF% ".\override\C#AJCUD1.bcs" move ".\override\C#AJCUD1.bcs" "%TEM%" | %M%
Call %INSTI% aTweaks "324"
%IFS%ajantisbg2.exe %IF% "%TEM%\C#AJCUD1.bcs" move "%TEM%\C#AJCUD1.bcs" ".\override" | %M%
Call %INSTI% aTweaks "301 302 310 315 500 510 999"
findstr /I /M "ASHESOFEMBERS.TP2~.*#.*#4./ KONTWK.TP2~.*#.*#0./ KITANYA.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%WSR.exe %TXT% | findstr @386 | %C% >> %E%
) else (
%IFSD% Call %INSTI% WSR "200 302 999"
)
Call %INSTI% RR "2 5 12 999"
findstr /I /M "RR.TP2~.*#.*#4./ RR.TP2~.*#.*#5./" WeiDU.log>nul
if %errorlevel%==0 (
%IFX% Call %INSTI% BardSong_BG2_IWD "1"
) else (
%IFX% Call %INSTI% BardSong_BG2_IWD "0"
)
%IFSD% Call %INSTI% DiffTweak "3 7 17 24"
findstr /I /M "TDD.TP2~.*#.*#0./ BP.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%DiffTweak.exe %TXT% | findstr @358 | %C% >> %E%
) else (
%IFSD% Call %INSTI% DiffTweak "42"
)
%IF% BWP_FULLPLATE Call %INST% fullplate "1 102 204"
%IFSD% Call %INSTI% randomiser "1300" "TYPE randomiser_input.txt"
%IFSD% Call %INSTI% randomiser "9000"
%IFT% Call %INSTI% randomiser "10200"
%IFSD% Call %INSTI% randomiser "10210"
%IFSD% Call %INSTI% tb#tweaks "100 150 200 300 1250"
%IFT% Call %INST% tb#tweaks "2050"
%IFSI% BWP_DUNGDRAG Call %INSTI% tb#tweaks "4000 4500 5000 5500 6000 6500"
findstr /I /M "ITEM_REV.TP2~.*#.*#15./ DIVINE_REMIX.TP2~.*#.*#403./ DIVINE_REMIX.TP2~.*#.*#409./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%tb#tweaks.exe %TXT% | findstr @373 | %C% >> %E%
) else (
Call %INSTI% tb#tweaks "7000"
)
Call %INSTI% tb#tweaks "9100"
findstr /I /M "TOBEX.TP2~.*#.*#121./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%P5Tweaks.exe %TXT% | findstr @361 | %C% >> %E%
) else (
Call %INSTI% P5Tweaks "10"
)
findstr /I /M "TOBEX.TP2~.*#.*#120./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%P5Tweaks.exe %TXT% | findstr @362 | %C% >> %E%
) else (
Call %INSTI% P5Tweaks "20"
)
findstr /I /M "TOBEX.TP2~.*#.*#122./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%P5Tweaks.exe %TXT% | findstr @363 | %C% >> %E%
) else (
Call %INSTI% P5Tweaks "40"
)
Call %INSTI% P5Tweaks "30 50"
findstr /I /M "ITEM_REV.TP2~.*#.*#17./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%P5Tweaks.exe %TXT% | findstr @364 | %C% >> %E%
) else (
Call %INSTI% P5Tweaks "60"
)
Call %INST% trap_rev "0"
Call %INST% contain "10"
%IFSD% Call %INST% celestiales "0 1 2"
%.%
%.%
%.%26. CLOSER INSTALLATION | %M%
%.%
%.%
Call ".\%BWIP%\define_BIG.bat
findstr "0 1" count2.txt
if %errorlevel%==0 (
Call %INST% xpmod "0 11"
)
findstr "2 3 4 5 6 7" count2.txt
if %errorlevel%==0 (
Call %INST% xpmod "1 12"
)
findstr /I /M "SETUP-ATWEAKS.TP2~.*#.*#261./" WeiDU.log>nul
if %errorlevel%==0 (
%IFN2% Call %INSTI% BP-Balancer "1 6 11"
) else (
%IFN2% Call %INSTI% BP-Balancer "2 7 12"
)
%IFN2% Call %INSTI% BP-Balancer "16 17 21 24 27 30"
%IFSD% Call %INSTI% iiSpellSystemAdjustments "0" "TYPE iiSpellSystemAdjustments_0_input.txt"
%IFSD% Call %INSTI% iiSpellSystemAdjustments "1" "TYPE iiSpellSystemAdjustments_1_input.txt"
%IFSD% Call %INSTI% iiSpellSystemAdjustments "2" "TYPE iiSpellSystemAdjustments_2_input.txt"
%IFSD% Call %INSTI% iiSpellSystemAdjustments "3" "TYPE iiSpellSystemAdjustments_3_input.txt"
%IFSD% Call %INST% iiProjectileR "2002" "TYPE iiProjectileR_input.txt"
%IFSD% Call %INST% iiLearnThroughuse "2001" "TYPE iiLearnThroughUse_input.txt"
Call %INST% aurora "0 10"
:: Call %INST% aurora "40 60"
:: Does not work correctly; no mousepointer finger
findstr "0 1" count2.txt
if %errorlevel%==0 (
Call %INST% aurora "115 170 215 247 420 470 500"
)
findstr "2 3 4 5 6 7" count2.txt
if %errorlevel%==0 (
Call %INSTI% aurora "105 180 210 247 420 467 500"
)
%IFN2% Call %INSTI% aurora "520"
%IFNS%infinityanimations.exe Call %INSTI% aurora "9000"
findstr /I /M "AURORA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% aurpatch "0"
Call %INST% tobaurora "0"
)
%IFN2% %IFT% Call %INST% HardTimes "0 1"
Call %INST% level1npcs "0"
findstr /I /M "DIVINE_REMIX.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% level1npcs "1" "TYPE level1npcs_with_Druid_Remix_input.txt"
) else (
Call %INSTI% level1npcs "1" "TYPE level1npcs_without_Druid_Remix_input.txt"
)
Call %INSTI% level1npcs "3 51 55 60 100"
:: The regular expressions from Level1NPC don't consider the additions ("tF" and "tw") to the names made by Refinements and thus they corrupt the lines.
findstr /I /M "REFINEMENTS.TP2~.*#.*#10./" WeiDU.log>nul
if %errorlevel%==0 (
copy ".\level1npcs\backup\0\kit.ids" ".\override" | %M%
)
%IFX% Call %INST% Virtue "0"
%IFSD% Call %INST% gloran "1"
Call %INST% w_psionics_unleashed "10 61"
findstr /I /M "1PP.TP2~.*#.*#203./ 1PP.TP2~.*#.*#204./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%infinityanimations.exe %TXT% | findstr @385 | %C% >> %E%
) else (
%IFN2% Call %INSTI% infinityanimations "8030 9520"
)
findstr /I /M "INFINITYANIMATIONS.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
copy /Y ".\%BWFP%\_override\infinityanimations\*.*" ".\override" | %M%
)
Call %INST% BP-BGT-Worldmap "0" "TYPE BP-BGT-Worldmap_input.txt"
Call %INST% BP-BGT-Worldmap "1"
Call %INSTI% BG2_Tweaks "3220"
Call %INST% mapnames "0 25"
findstr /I /M "BGT.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call ".\%BWIP%\define_GUI.bat
) else (
GOTO :SKIPGUI
)
FOR /F %%a IN ('type GUI_input.txt') DO Call %INST% GUI "%%a"
del count*.txt
del GUI_input.txt
del dir*.txt
del *.count*
:SKIPGUI
%IFX% %IF% BWP_TUTUGUI Call %INST% TutuGUI "0"
%IF% BWP_TUTUGUI %IF% BWP_widescreen_input.txt Call %INST% TutuGUI "1"
%IFX% %IF% BWP_W_GUI Call %INST% W_GUI "0 11"
%NMAC% %IFN% BWP_NoWide Call %INST% widescreen "0" "TYPE BWP_widescreen_input.txt"
Call %INST% crefixer "0"
%IFS%LongerRoad.exe %IF% ".\override\ahjon.BCS" move ".\override\ahjon.BCS" "%TEM%" | %M%
%IFNS%BPSeries.exe Call %INST% Innate_Fix "0"
%IFS%LongerRoad.exe %IF% "%TEM%\ahjon.BCS" move "%TEM%\ahjon.BCS" ".\override" | %M%
Call %INST% poison_effect_supplement "0"
%IF% lolfixer_ONLY_DEBUG_MODE.bat (
%TXT% | findstr @159 | %C%
rem call lolfixer_ONLY_DEBUG_MODE.bat
)
Call %INSTI% lolfixer "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15"
:: trim leading and trailing spaces; remove duplicates
Call ".\%BWIP%\trim_IDS.bat"
Call ".\%BWIP%\trim_KitIDS.bat"
:: Hotfixes
findstr /I /M "ROT.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
copy /Y ".\%BWFP%\_Hotfixes\RoT\dltcepsmithy\*.*" ".\override" | %M%
)
%IFS%Derats_kits.exe %IF% "%TEM%\pxw8copi.spl" move "%TEM%\pxw8copi.spl" ".\override" | %M%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
:: biff override
%IFS%generalized_biffing.exe %TXT% | findstr @090 | %C%
%.%
%.%
%.%
%.%
Call %INST% generalized_biffing "0" 1
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
:: crack
%NMAC% %NGOG% %IF% NoCD.exe %TXT% | findstr @091 | %C%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%NMAC% %NGOG% %IF% NoCD.exe pause
%NMAC% %NGOG% %IF% NoCD.exe NoCD.exe | %M%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
:BWSEnd
%.%
%.%
%.%
%.%
%.%
%.%
:: list not installed mods
%TXT% | findstr @092 | %C%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
pause
%.%
%.%
CALL "%BWIP%\List.bat" INI& rem list not installed mods
%.%
%.%
%TXT% | findstr @140 | %C%
%.%
%IFS%btweak.DEBUG %IFS%btweak_lite.exe %TXT% | findstr @133 | %C%
%IFS%BGTNeJ2%IFNIF%NeJ2.exe %TXT% | findstr @136 | %C%
%IFS%BGTNeJ%IFNIF%NeJ2.exe %TXT% | findstr @137 | %C%
%IF% BWP_CPerils %TXT% | findstr @121 | %C%
%IF% BWP_CBranwen %TXT% | findstr @121 | %C%
%IF% BWP_CCoranBG2 %TXT% | findstr @123 | %C%
%IF% BWP_CImoenFriend %TXT% | findstr @134 | %C%
%IF% BWP_CImoenRom %TXT% | findstr @134 | %C%
%IF% BWP_CRoTDrizzt %TXT% | findstr @124 | %C%
%IF% BWP_COctDrizzt %TXT% | findstr @124 | %C%
%IFNS%ValHorn.DEBUG %IFS%Item_Rev.DEBUG %TXT% | findstr @122 | %C%
%IFS%JondalarFix.exe %IFNE% %TXT% | findstr @129 | %C%
%IF% BWP_CNoKkalid %TXT% | findstr @127 | %C%
%IF% BWP_CKhalid %TXT% | findstr @127 | %C%
%IF% BWP_CDArnise %TXT% | findstr @132 | %C%
%IF% BWP_CLuvNalia %TXT% | findstr @132 | %C%
%IFS%NeJ2Biffer%IFNIF%NeJ2.exe %TXT% | findstr @139 | %C%
%IFS%NeJ2v602%IFNIF%NeJ2.exe %TXT% | findstr @135 | %C%
%IF% BWP_CTDDSharTeel %TXT% | findstr @126 | %C%
%IF% BWP_CSharTeel %TXT% | findstr @126 | %C%
%IFNS%Spell50.DEBUG %IFS%spell_rev.exe %TXT% | findstr @128 | %C%
%IFS%mapnames.exe %IFNE% %TXT% | findstr @141 | %C%
%IF% BWP_CYoshFriend %TXT% | findstr @125 | %C%
%IF% BWP_CKeepYosh %TXT% | findstr @125 | %C%
%IF% BWP_CgMinion %TXT% | findstr @146 | %C%
%IF% BWP_CImpSummon %TXT% | findstr @147 | %C%
%.%
type "BiG World Explanation.txt"
%.%
%.%
pause
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
:: installation complete
%TXT% | findstr @093 | %C%
%.%
%.%
%.%
%.%
:: level1
%IFS%level1npc.exe %TXT% | findstr @094 | %C%
%.%
%.%
%.%
:: clean-up
%TXT% | findstr @095 | %C%
%.%
%.%
%.%
%.%
del 1
del 2
del 3
del 4
del 5
del BWP*
::del "Start BW Install.nul"
type NUL> "BiG World Install.nul"
%.%
%.%
%.%
%.%
pause
:EXIT
:: Copyright 2008/2009/2010/2011/2012/2013/2014 by Leonardo Watson
:: This file or parts of it may not be copied or changed without permission.
:: Change %INST% to %INSTQ% in the relevant mod in order to choose the components individually during installation.
:: To uninstall a single component or specific components for testing purposes:
:: setup-##.exe --language 0 --force-uninstall-list #
:: replace ## with the modname and # with the component number(s) and 0 if necessary with the actual language number.
:: To uninstall a complete mod for testing purposes:
:: setup-##.exe --language 0 --uninstall
:: Caution: Only if you know exactly what you are doing! You could ruin your whole installation!
:: Within a codeblock there may only be used "rem" instead of colons "::"
:: findstr and logical operations:
:: A AND B: findstr /I /M "A" txt>nul && findstr /I /M "B" txt>nul
:: A OR B: findstr /I /M "A B" txt>nul
:: (A AND B) OR C: findstr /I /M "A C" txt>nul && findstr /I /M "B C" txt>nul
:: (A OR B) AND C: findstr /I /M "A B" txt>nul && findstr /I /M "C" txt>nul
@echo off
SET IF=IF EXIST
SET IFN=IF NOT EXIST
SET S=.exe Setup-
SET L=.exe --language
SET SK= --skip-at-view --force-install-list
SET .=echo.
SET MOD=.exe echo
SET OV=.\override\
SET MAC=%IFN% BGConfig.exe
SET NMAC=%IF% BGConfig.exe
SET GOG=%IF% goggame.dll
SET NGOG=%IFN% goggame.dll
SET BWFP=BiG World Fixpack
SET BWIP=BiG World Installpack
SET BWSP=BiG World Smoothpack
SET BWTP=BiG World Textpack
SET BWBP=BiG World Trimpack
SET C="%BWIP%"\cut -c5-
SET M="%BWIP%\mtee.exe" /+ "BiG World Debug.txt"
SET OV=.\override\
SET E="BiG World Explanation.txt"
SET IFE=%IF% BWP_English
SET IFF=%IF% BWP_French
SET IFG=%IF% BWP_German
SET IFH=%IF% BWP_Spanish
SET IFI=%IF% BWP_Italian
SET IFP=%IF% BWP_Polish
SET IFR=%IF% BWP_Russian
SET IFL=%IF% BWP_Language
SET IFNE=%IFN% BWP_English
SET IFNF=%IFN% BWP_French
SET IFNG=%IFN% BWP_German
SET IFNH=%IFN% BWP_Spanish
SET IFNR=%IFN% BWP_Russian
SET IFSD=%IF% BWP_Standard
SET IFT=%IF% BWP_Tactic
SET IFX=%IF% BWP_Expert
SET IFND=%IFN% BWP_Standard
SET IFNT=%IFN% BWP_Tactic
SET IFNX=%IFN% BWP_Expert
SET IFS=%IF% Setup-
SET IFNS=%IFN% Setup-
SET IF2=%IF% BWP_BG2only
SET IFN2=%IFN% BWP_BG2only
SET AD=%IF% BWP_Adult
SET AO=BWP_AOE_Kits
SET DU=%IF% BWP_Deselect_Unsuitable
SET DF=%IF% BWP_Deselect_Fun
SET NDU=%IFN% BWP_Deselect_Unsuitable
SET NDF=%IFN% BWP_Deselect_Fun
SET IFSI=%IFSD% %IF%
SET IFSN=%IFSD% %IFN%
SET IFSS=%IFSD% %IFS%
SET IFTS=%IFT% %IFS%
SET IFXS=%IFX% %IFS%
SET IFNXS=%IFNX% %IFS%
SET IFNMS=%IFN% BWP_More %IFS%
SET IFNTS=%IFNT% %IFS%
SET IFIF=.exe %IFS%
SET IFNIF=.exe %IFNS%
SET IFES=%IFE% %IFS%
SET IFENS=%IFE% %IFNS%
SET IFFS=%IFF% %IFS%
SET IFFNS=%IFF% %IFNS%
SET IFGS=%IFG% %IFS%
SET IFGNS=%IFG% %IFNS%
SET IFHS=%IFH% %IFS%
SET IFHNS=%IFH% %IFNS%
SET IFRS=%IFR% %IFS%
SET IFSNS=%IFSD% %IFNS%
SET IFTNS=%IFT% %IFNS%
SET IFXNS=%IFX% %IFNS%
SET TXT=type "%CD%\%BWIP%\temp\strings.txt"
SET TXT1=type "%CD%\%BWIP%\temp\general.txt"
SET TXTE=type "%BWIP%\English\"
SET TXTG=type "%BWIP%\German\"
SET TXTH=type "%BWIP%\Spanish\"
SET TXTR=type "%BWIP%\Russian\"
SET INST="%BWIP%\Install.bat"
SET INSTQ="%BWIP%\Install_q.bat"
%IF% BWP_InstQ (
SET INSTI="%BWIP%\Install_q.bat"
) else (
SET INSTI="%BWIP%\Install.bat"
)
SET NQ=%IFN% BWP_InstQ
SET TEM=.\%BWFP%\_temp\override
:: Every choice-key may be used only one single time.
:: These keys are already used:
:: (A)sian
:: (B)GT (at game selection)
:: (C)ontinue (at check)
:: (D)eselect
:: (E)nglish
:: (F)rench
:: (G)erman
:: (H)ispanic
:: (J)a (at Textharmonisation)
:: s(K)ip (at Widescreen)
:: (L)anguage (non-English Installation only)
:: (M)ore
:: (N)o (at Textharmonisation)
:: BG2 (O)nly (at game selection
:: (P)olish
:: (R)ecommended
:: (S)tandard
:: (T)actic
:: U Animal Companions agree
:: V Animal Companions rename
:: (W)idescreen
:: e(X)pert
:: (Y)es (at TOBCHECK)
:: don't (Z)oom it (at Widescreen)
:: Q - may not be used, because it will close the window immediately
Call ".\%BWIP%\config.bat"
:: EDITING
%.%
%.%
%.%1. CORRECTIONS AND IMPROVEMENTS | %M%
%.%
%.%
%IFG% Call %INST% TP "0"
%IFF% Call %INST% correcfr "0"
%IFH% Call %INST% Traduccion_Mejorada "0"
Call %INSTI% TobEx "100 101 102 105 107 108 109 111 112 113 114 115 116 117 118 120 121 122 123 124"
%IFNS%spell_rev.exe Call %INST% TobEx "103"
%IFX% Call %INSTI% Ascension "0 1 2 3 4 5"
%IFX% Call %INST% TheUndying "1 2"
%IFX% Call %INST% Oversight "0"
Call %INST% bg2fixpack "0"
%IFE% Call %INSTI% bg2fixpack "1000"
Call %INSTI% bg2fixpack "3 100 101 102 103 104 106 107 108 109 110 111 112 113 114 115 116"
%IFSD% Call %INSTI% BDToBv168 "0 2 3 5 7"
%IFSD% Call %INST% iiKeyNames "2001"
%IFN% .\1pp\core\1ppv4_pro Call %INSTI% 1pp "0 2 7 8 9"
Call %INSTI% 1pp "101"
%IFN% setup-item_rev.exe Call %INSTI% 1pp "200" 1
%IF% setup-item_rev.exe Call %INSTI% 1pp "200" 2
%.%
%.%
%.%2. NEJ | %M%
%.%
%.%
:: %IFXS%NeJ2%IFNIF%NeJ2v691%IFNIF%NeJ2v68.exe Call %INST% NeJ2Biffer "0"
:: now we need the files unbiffed in the override
%IFX% %IFNS%NeJ2v691%IFNIF%NeJ2v68.exe (
Call %INSTI% NeJ2 "0 7 8 9 10"
%IFN% BWP_CNoNEJImoen %IF2% Call %INST% NeJ2 "1"
)
findstr /I /M "NEJ2.TP2~.*#.*#7./" WeiDU.log>nul
if %errorlevel%==0 (
%IFN% BWP_CNoNEJImoen %IFN2% %IFSNS%NeJ2v691%IFNIF%NeJ2v68.exe Call %INST% BGTNeJ "0"
%IFNS%NeJ2v691%IFNIF%NeJ2v68.exe Call %INST% NeJ2v602 "0"
%IFN% BWP_CKeepYosh %IFS%TS-BP%IFNIF%NeJ2v691.exe Call %INST% NeJ2v602 "2"
%IFNS%NeJ2v691%IFNIF%NeJ2v68.exe copy /Y ".\%BWFP%\_override\NEJ2\*.*" ".\override" | %M%
%IFS%randomiser%IFNIF%NeJ2v691.exe copy /Y ".\NeJ2\NEJ-BIFF\override\obsdem01.cre" ".\override" | %M%
)
%.%
%.%
%.%3. BIG BG2 MODS PRE BGT | %M%
%.%
%.%
%IFSD% Call %INST% SOS "0"
%IFSD% Call %INST% CtB "0"
findstr /I /M "CTB.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% CtB-Chores "0"
Call %INST% CtB_FF "0"
Call %INST% CtBcutImp "0"
)
%IFN% BWP_CKeepYosh %IFSNS%NeJ2v691%IFNIF%NeJ2v68%IFNIF%TS.exe Call %INST% TS-BP "0"
findstr /I /M "CTB.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% TethyrForestPatch "0"
) else (
%IFS%TethyrForestPatch.exe %TXT% | findstr @365 | %C% >> %E%
)
%IFSN% BWP_COctDrizzt Call %INST% RoT "0 1"
findstr /I /M "SOS.TP2~.*#.*#0./ CtB.TP2~.*#.*#0./" WeiDU.log>nul && findstr /I /M "RoT.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
copy /Y ".\RoTerror\anim\Yeti\*.bam" ".\override" | %M%
)
%.%
%IF2% GOTO :SKIPBG1
%.%
%.%4. BGT | %M%
%.%
%.%
%.%
%.%
%.%
%.%
:: path for BG1
%NMAC% %IFS%BGT.exe %TXT% | findstr @089 | %C%
:: %MAC% %IFS%BGT.exe %TXT% | findstr @389 | %C%
%.%
%.%
%.%
%.%
%.%
Call %INST% BGT "0" "TYPE BWP_BGT_input.txt"
Call %INST% BGTMusic "2"
%IFN2% Call %INST% bggraphics "0" "TYPE bggraphics_input.txt"
%IFNS%JA#BGT_AdvPack.exe Call %INST% JondalarFix "0"
%IFG% Call %INST% TP "1"
%IFG% Call %INST% BGT-NPCSound "0" 2>NUL
:: Don't worry about the "error: unrecognized file signature, must be..." messages
Call %INST% TxtMusic "0"
:SKIPBG1
%.%
%.%
%.%5. BIG BG2 MODS PAST BGT | %M%
%.%
%.%
%IFN% BWP_CSharTeel %IFN% BWP_CEllesime Call %INST% TDD "0 1"
findstr /I /M "NEJ2.TP2~.*#.*#7./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSNS%NeJ2v691%IFNIF%NeJ2v68.exe (
Call %INST% BGTNeJ2 "0"
%IFN% BWP_CSharTeel %IFN% BWP_CBG1NPCSoA Call %INST% BGTNeJ2 "3"
) else (
%IFN% BWP_CNoNEJImoen Call %INST% BGTNeJ "0"
)
Call %INSTI% BGTNeJ "2 4 5 6 7"
)
%IF% ".\%BWFP%\_temp\tisunpack.exe" copy ".\%BWFP%\_temp\tisunpack.exe" "*.*" | %M%
%IFNS%NeJ2v691.exe %IFX% (
Call %INSTI% NeJ2v68 "0 3 5 7 8 10"
%IFN% BWP_CNoNEJImoen Call %INST% NeJ2v68 "1"
%IFN% BWP_CSharTeel %IFN% BWP_CBG1NPCSoA Call %INST% NeJ2v68 "6"
)
%IFX% (
Call %INSTI% NeJ2v691 "0 3 5 7 8 9 10 12"
%IFN% BWP_CNoNEJImoen Call %INST% NeJ2v691 "1"
%IFN% BWP_CSharTeel %IFN% BWP_CBG1NPCSoA Call %INST% NeJ2v691 "6"
)
findstr /I /M "NEJ2V691.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% NeJ2v694 "0"
)
:: for all versions of NEJ
%IF% .\NEJ2 copy /Y ".\%BWFP%\_override\NEJ2\*.*" ".\override" | %M%
%IFN% BWP_CKeepYosh (
%IFNS%TS-BP.exe Call %INST% TS "0 3"
%IFNS%NeJ2v691%IFNIF%NeJ2v68%IFNIF%NEJ2%IFNS%TS-BP.exe Call %INST% TS "1 2"
)
%IFS%TS.exe copy ".\%BWFP%\_override\GUI_original_fonts\*.*" ".\override" | %M%
%IF2% GOTO :SKIPBG2
%.%
%.%
%.%6. BIG BG1 MODS | %M%
%.%
%.%
%IFT% Call %INST% DarkHorizons "0"
%IFSD% Call %INSTI% DSotSC "5 100 200 400 410 420 430 440 450 460 470 480"
%IFSD% Call %INST% NTotSC "0"
findstr /I /M "NTOTSC.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% NTotSCv171 "0"
)
%IFSD% Call %INST% BoneHillv275 "0"
%IFS%drizztsaga.exe copy /Y ".\%BWFP%\_override\worldmap\*.*" ".\override" | %M%
%IFSD% Call %INST% drizztsaga "0 1"
%.%
%.%
%.%7. BG1 QUEST MODS | %M%
%.%
%.%
%IFT% (
Call %INST% Vault "0"
%IF% setup-item_rev.exe CALL %INST% vault "1"
)
Call %INST% bgqe "0"
Call %INST% TGC1E "0"
Call %INST% SirinesCall "0"
%IFS%SOA.exe copy /Y ".\%BWFP%\_override\worldmap\*.*" ".\override" | %M%
Call %INST% SOA "0"
Call %INST% AC_QUEST "0"
%IFSD% Call %INST% NMT "0"
%.%
%.%
%.%8. BG1 STORES AND ITEMS | %M%
%.%
%.%
%IFSD% Call %INST% BW_Herbs "0"
%IFSD% Call %INST% thalan "0"
%IFSD% Call %INSTI% LostItems "0 1 2"
%IFSD% Call %INST% BGeeAR "0"
%IFSD% Call %INST% BGeeW "0"
%.%
%.%
%.%9. BG1 NPC MODS | %M%
%.%
%.%
Call %INSTI% bg1npc "0 1 2 3 4 5 6 7 8"
Call %INSTI% bg1npc "9" 1
Call %INSTI% bg1npc "10" 1
%AD% Call %INSTI% bg1npc "11" 1
Call %INSTI% bg1npc "12" 1
%AD% Call %INSTI% bg1npc "13" 1
Call %INSTI% bg1npc "14" 1
Call %INSTI% bg1npc "15 17 25 27 30 200"
findstr /I /M "BG1NPC.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% BG1NPCMusic "0"
)
%IFSD% Call %INST% IndiNPC "0"
%IFSD% Call %INST% Mur'Neth "0"
%IFSD% Call %INST% MulgoreXaviaNPC "0"
Call %INST% XanBG1Friend "0"
Call %INST% coranbgfriend "0"
Call %INST% AjantisBG1 "0"
Call %INST% ACBre "0" "TYPE ACBre_input.txt"
%IFGS%FinchNPCv3.exe del ".\finch\audio\IMOEN28.WAV" | %M%
Call %INST% FinchNPCv3 "0"
Call %INST% gavin "0 1" 1
%AD% Call %INST% gavin "2"
Call %INST% gavin "4 10"
%IFSD% Call %INSTI% Huple_NPC "0 1"
Call %INST% ChaosKnight "0"
findstr /I /M "ChaosKnight.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% Askaria "0"
) else (
%IFS%Askaria.exe %TXT% | findstr @352 | %C% >> %E%
)
Call %INST% valerie "0"
Call %INSTI% isra "0 1 2"
Call %INST% White "0"
%IFSN% BWP_CGarricktales Call %INST% garrick_flirt "0" 1
%IFSN% BWP_CGarrickflirt Call %INST% garrick-tt "0" 1
%.%
%.%
%.%10. BG1 RULES AND TWEAKS | %M%
%.%
%.%
Call %INSTI% bg1ub "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24"
:: components 3, 4, 5, 6, 7 will be skipped, if BG1 NPC Project is installed
:: component 13 will be skipped, if NTotSC is installed
findstr /I /M "BG1NPC.TP2~.*#.*#30./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%bg1ub.exe %TXT% | findstr @302 | %C% >> %E%
) else (
Call %INSTI% bg1ub "27"
)
%IFSD% Call %INSTI% BGSpawn "0 1 3" 3
%IFT% Call %INSTI% BGSpawn "2"
Call %INSTI% ktweaks "1 2 3 301"
:: Ktweaks component #3 needs to be installed if component #2 is installed
%IFN% BWP_C1PP Call %INST% item_rev "0 1"
%IFSD% Call %INSTI% BDToBv168 "6"
Call %INSTI% kittomes "0 4 5"
:SKIPBG2
%.%
%.%
%.%11. BG2 QUEST MODS | %M%
%.%
%.%
Call %INSTI% ToA "1 10 20 30 40 50"
Call %INST% GBThfKp "0"
findstr /I /M "TDD.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSD% Call %INST% AjocMod "0"
) else (
%IFS%AjocMod.exe %TXT% | findstr @303 | %C% >> %E%
)
%IFSD% Call %INST% TTSQ "0"
%IFSD% Call %INSTI% emad "0 1 2 3 4 5"
%IFSD% Call %INSTI% PlanarSphereMod "0 1 2 3"
%AD% %NDF% Call %INSTI% tb#quest "0"
%AD% %NDF% %IFT% Call %INSTI% tb#quest "1"
%IFS%refinements.exe Call %INSTI% tb#quest "2"
%IFSD% Call %INSTI% tb#quest "3"
%IFSD% Call %INST% BWQuest "0"
Call %INST% c#sb_silber "0"
%IFSD% Call %INSTI% spgaunt "0 1 3"
Call %INST% TOD "0"
%IFT% Call %INST% TOD "1 2"
Call %INST% DC "0"
Call %INST% Assassinations "0"
Call %INST% BackBrynnlaw "0"
Call %INST% Sellswords "0"
%IFSD% Call %INST% 1Sylm "0"
Call %INST% sovereign "0 1"
Call %INST% TotDG "0 1 2"
Call %INSTI% Innershade "0 2 6"
Call %INSTI% WhiteQueen "0" 2
Call %INST% RUKRAKIA "0"
Call %INST% ISNF "0"
%IFSD% Call %INSTI% ts25mini "0 1 2 3 4 5"
%IFX% Call %INST% Devin "0"
%IFSD% Call %INST% Eilistraee "0 2"
%IFSD% Call %INSTI% dq "0 1 2"
%.%
%.%
%.%12. BG2 Tactical Encounters | %M%
%.%
%.%
%IFT% Call %INST% AzenMOD "0 1 2"
%IFT% Call %INST% com_encounters "0 1 2"
%IFT% Call %INSTI% DSoA "1"
findstr /I /M "BDTOBV168.TP2~.*#.*#5./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%DSoA.exe %TXT% | findstr @304 | %C% >> %E%
) else (
%IFT% Call %INSTI% DSoA "2"
)
%IFTNS%BP.exe Call %INSTI% DSoA "3 5 7"
%IFT% Call %INSTI% DSoA "4 6 8"
%IFT% Call %INST% DofD "0"
%IFT% Call %INSTI% impasylum "0 1 2 3"
%IFT% Call %INST% Firkraag "0"
%IFT% Call %INST% imnesvale "1"
%IFT% %NDU% Call %INST% DNT "0"
%IFT% Call %INST% Arena "0"
%IFT% %NDU% Call %INST% UoT "0"
%.%
%.%
%.%13. BG2 STORES AND ITEMS | %M%
%.%
%.%
%IFSD% Call %INST% AM "0"
%IFSD% Call %INST% BagBonus "0"
%IFSD% Call %INST% RGenie "0"
%IFSD% Call %INST% BoM "0"
%IFSD% Call %INST% BG2SoA "1"
%NDU% %IFX% Call %INST% Exnem "0 1 2"
%IFSD% Call %INSTI% FR_ROV "0 1"
%IFSD% Call %INST% HeartWood "0"
%IFSD% Call %INST% BW_Herbs_BG2 "0"
findstr /I /M "ITEM_REV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%ValHorn.exe %TXT% | findstr @305 | %C% >> %E%
) else (
%IFSD% Call %INST% ValHorn "0"
)
%IFSD% Call %INST% KWolf "0"
%IFSD% Call %INST% MunchMod "0"
%IFSD% Call %INSTI% RItemPack "0 1 2 3 4 5 6 7 8"
%IFSD% Call %INST% Rolles "0"
%IFSNS%Item_Pack.exe Call %INST% Rolles "1"
%IFSD% Call %INST% rttitempack "0"
%IFSD% Call %INST% Ruad "0 1"
%IFSD% Call %INST% Tzshop01 "0"
%IFSD% Call %INST% AbyStore "0"
%IFSD% Call %INST% Underrep "0"
%IFSD% Call %INSTI% ItemUpgrade "10 11"
%IFX% Call %INSTI% spitems "2 3"
Call %INST% cliffkey "1"
Call %INST% BloodMort "0"
Call %INSTI% Ebg2 "0 1 2 4 5 6 7 18"
findstr /I /M "TDD.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%Ebg2.exe %TXT% | findstr @306 | %C% >> %E%
) else (
%IFSD% Call %INSTI% Ebg2 "8 9 10 11 12 13 14 15 16 17"
)
%IFSD% Call %INST% foodmod "0"
%IFSD% Call %INST% rupert "0"
%IFSD% Call %INST% VolcanicArmoury "0"
%IFSD% Call %INST% RotBArmorSet "0"
%IFSD% %IFNT% Call %INST% StuffofTheMagi "0" "TYPE StuffofTheMagi_input_S.txt"
%IFT% Call %INST% StuffofTheMagi "0" "TYPE StuffofTheMagi_input_T.txt"
%IFSNS%ashesofembers%IFNIF%Kitanya%IFNIF%RPG-KP.exe Call %INSTI% KonTwk "0"
%IFSNS%aTweaks.exe Call %INSTI% KonTwk "9"
%IFSD% Call %INSTI% KonTwk "11 13 14 15"
%IFSD% Call %INST% bolsa "0"
%IFSD% Call %INST% Charli "0"
%IFSD% Call %INST% DARRON "0"
%IFSD% Call %INST% nanstein "0"
%IFSD% Call %INST% Mhoram "0"
%IFSD% Call %INST% Vendedor_DLAN "0 1"
%IFSD% Call %INST% Recarga "0"
%IFSD% Call %INST% Alchemy "0"
%IFSD% Call %INST% SPSTUFF "4"
%IFSD% Call %INST% MERSKSTORE "0"
%IFSD% Call %INST% MYSTIGAN "0"
%IFSD% Call %INST% LavaIt "0"
%IFSD% Call %INST% OLDMODSPACK "0"
%IFSD% Call %INST% RFWIP "0"
Call %INST% HOUYI "0"
Call %INST% YLITEMS "0"
%IFSD% Call %INST% DragonSummon "0" 1
%IFT% Call %INST% dsr "0"
:: The following 7 items can be added to a character only by CLUA-Console or with Unique Containers!
%IFSD% Call %INST% BBBKBG "0"
%IFSD% Call %INST% BBPBAG "0"
%IFSD% Call %INST% BBQUIV "0"
%IFSD% Call %INST% BBQUIVB "0"
%IFSD% Call %INST% BBQUIVC "0"
%IFSD% Call %INST% BBSCCS "0"
%IFSD% Call %INST% BBSCARDR "0"
%IFSD% Call %INST% musica "0"
%IFSD% Call %INST% swordap "0"
%IFSD% Call %INST% portablehole "0"
%IFSD% Call %INST% renal "0"
%IFSD% Call %INST% trovador "0"
%IFSD% Call %INST% Haendlermod "0"
%IFSD% Call %INSTI% iwditempack "0 1 2 3 4 5 6 7 8 9 10 11"
findstr /I /M "IWDITEMPACK.TP2~.*#.*#./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% iwditemfix "0"
)
%NDU% Call %INST% sigil-bd-mod "0"
%NDU% Call %INST% d2item "0"
%.%
%.%
%.%14. BG2 NPC MODS | %M%
%.%
%.%
Call %INST% Amber "0"
%IFSD% Call %INST% Severian "0"
%IFSD% Call %INSTI% BTL "0 1 2 3"
%IFN% BWP_CBG1NPCSoA (
%IFN% BWP_Adult Call %INSTI% ajantisbg2 "0" "TYPE ajantisbg2_input.txt"
%AD% Call %INSTI% ajantisbg2 "0" "TYPE ajantisbg2_adult_input.txt"
)
%IFSD% Call %INST% Tashia "0 2"
%IFN% BWP_CTDDEllesime %IFN% BWP_CKhalid %IFN% BWP_CBG1NPCSoA Call %INSTI% Kivan "0 2 6 7"
%IFSD% Call %INST% Fade "0"
Call %INST% Kido "0 1"
Call %INST% Ariena "0 1"
%IFSD% Call %INST% Kindrek "0"
%IFSN% BWP_CKhalid (
Call %INST% kitanya "0"
%IFNS%wsr.exe Call %INST% kitanya "1"
)
%IFSD% Call %INST% Star "0"
%IFSD% Call %INST% Valen "0"
%AD% Call %INST% tsukibg2 "0 1"
%IFN% BWP_CKhalid %IFN% BWP_CBG1NPCSoA Call %INSTI% Xan "0 3 5"
findstr /I /M "XAN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFND% Call %INST% XanBG2Voice "0"
)
%IFSD% Call %INST% Yasraena "0"
%IFSN% BWP_CBG1NPCSoA Call %INST% alora "0"
Call %INST% AurenAseph "0"
%IFSD% Call %INST% Thael "0"
%IFSD% Call %INSTI% Hanna "0 1 3 4 5 6"
%IFSD% Call %INST% KIM "0 1"
%IFSD% Call %INST% Lester "0"
%IFN% BWP_CBG1NPCSoA Call %INST% Tiax "0"
Call %INST% sarahtob "0"
%IFSD% Call %INSTI% Hubelpot "0 1"
Call %INST% Angelo "0"
%IFSD% Call %INSTI% VampireTales "0"
%IFT% Call %INSTI% VampireTales "1 2"
%IFSD% Call %INSTI% VampireTales "3"
%IFSD% Call %INST% Nikita "0"
%IFSD% Call %INST% touched "0 1"
%IFSN% BWP_CTDDEllesime %IFSD% Call %INST% ninde "0"
%IFSD% Call %INSTI% xulaye "0 1 2"
Call %INST% haldamir "0"
%IFSD% Call %INST% AVIM "0"
%IFSN% BWP_CTDDEllesime %IFSD% Call %INST% Saerileth "0"
%IFSN% BWP_CBG1NPCSoA Call %INST% Skie "0"
%IFSN% %AO% Call %INST% worgas "0"
findstr /I /M "NEJ2.TP2~.*#.*#7./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%worgas.exe %TXT% | findstr @307 | %C% >> %E%
) else (
%IFSN% %AO% Call %INST% worgas "1"
)
%IFSN% %AO% %IFN% BWP_CRoTDrizzt %IFN% BWP_COctDrizzt Call %INST% worgas "2"
%IFSD% Call %INST% TyrisFlare "0"
%IFSD% Call %INST% Varshoon "0 1"
Call %INSTI% gavin_bg2 "0" 1
Call %INSTI% gavin_bg2 "1 2"
findstr /I /M "GAVIN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% gavin_kickout_hotfix "0"
)
findstr /I /M "GAVIN.TP2~.*#.*#0./" WeiDU.log>nul && findstr /I /M "GAVIN_BG2.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% gavin_bg2_bgt "0"
)
%IFSD% Call %INST% darian "0 4"
%IFSD% Call %INST% Aeon "0"
findstr /I /M "XAN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSD% Call %INST% Aeon "1"
)
%IFSD% Call %INST% Aeon "2"
%IFSD% Call %INST% Yvette "0" "TYPE Yvette_input.txt"
%IFSD% Call %INST% Yvette "1"
Call %INST% adrian "0"
Call %INST% arath "0"
Call %INST% dace "0"
Call %INST% Gahesh "0"
Call %INST% Lena "1"
Call %INST% isra_bg2 "0"
%.%
%.%
%.%15. BG2 ONE-DAY NPCS | %M%
%.%
%.%
%IFSD% Call %INST% alassa "0"
%IFSD% Call %INST% allison "0"
%IFSD% Call %INST% anishai "0"
%IFSD% Call %INST% BonsBrucev2 "0"
%IFSD% Call %INST% cassius "0"
%IFSD% Call %INST% Ghareth "0"
%IFSD% Call %INST% HessaNPC "0"
%IFSD% Call %INST% JCBruce "0"
%IFSNS%WikaedeR.exe Call %INST% Wikaede "0"
%IFSD% Call %INST% WikaedeR "0"
%IFSD% Call %INST% WillyB "0"
%IFSD% Call %INST% FoxMonster "0"
%IFSD% Call %INST% Vildra "0"
%IFSD% Call %INST% Jandor "0"
%IFSN% BWP_CBG1NPCSoA %IFSD% Call %INST% Eldoth "0"
%IFSD% Call %INST% Roar "0"
%IFSD% Call %INST% Teddy "0"
:: Call %INST% abSolestia "0"
%.%
%.%
%.%16. BG2 NPC-RELATED MODS | %M%
%.%
%.%
%NDF% Call %INST% Cws "0"
%NDF% Call %INST% JZ "0"
%IFN% BWP_CDArnise %IFX% Call %INST% LuvNalia "0"
%IFN% BWP_CLuvNalia Call %INST% deArnise "0"
%IFSD% Call %INST% Chloe "0"
Call %INSTI% BanterPack "0 2 3"
findstr /I /M "BG1NPC.TP2~.*#.*#25./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BanterPack.exe %TXT% | findstr @308 | %C% >> %E%
) else (
Call %INST% BanterPack "1"
)
%IFN% BWP_CKhalid Call %INSTI% iepbanters "0 1 2 3 4 5"
Call %INST% viconia "0"
Call %INST% mazzy "0"
%IFN% BWP_CKeepYosh Call %INST% yoshimo "0"
%IFSN% BWP_CYoshFriend Call %INST% #yoshi "0"
%IFSN% BWP_CKeepYosh Call %INSTI% YoshimoRomance "0 1 4"
%IFSD% Call %INSTI% EdwinRomance "0 2 3"
%IFSD% Call %INST% Tsujatha "0"
%IFN% BWP_CKhalid %IFN% BWP_CImoenFriend %IFN% BWP_CImoenNEJ Call %INST% Imoen "0"
%IFSD% Call %INST% alcool "0"
%IFSD% Call %INST% JanQuest "0"
Call %INST% Korgan "0"
%IFN% BWP_CImoenRom Call %INST% imoenfriendship "0"
%IFSN% BWP_CKhalid %IFN% BWP_CCoranBG2 %IFN% BWP_CBG1NPCSoA Call %INST% Coran "0 1"
%IFSN% BWP_CNoKkalid (
Call %INSTI% Khalid "0" "TYPE Khalid_input.txt"
Call %INSTI% Khalid "1 5"
)
findstr /I /M "ROT.TP2~.*#.*#0./" WeiDU.log>nul && findstr /I /M "DRIZZTSAGA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
findstr /I /M "bg1npc.TP2~.*#.*#12./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%THEONEDRIZZT.exe %TXT% | findstr @382 | %C% >> %E%
) else (
Call %INST% THEONEDRIZZT "0"
)
)
%IFSD% Call %INST% LaValygar "0"
%IFSN% BWP_CBG1NPCSoA Call %INST% yeslicknpc "0"
Call %INST% sarevokfriendship "0"
Call %INST% Branwen "0"
%.%
%.%
%.%17. MORE BG2 NPC MODS | %M%
%.%
%.%
%IFX% Call %INST% cliffhistory "0"
Call %INST% Chiara "0"
%IFSN% BWP_CRoTDrizzt Call %INST% DKDrizzt "0"
%IFX% Call %INST% Elvan-all "0 1"
%IFSD% Call %INST% Goo "0"
%IFSD% Call %INST% Horace "0 1"
%IFSD% Call %INST% Kari "0"
%IFSD% Call %INST% Malthis "0"
%IFSN% BWP_CTDDSharTeel %IFN% BWP_CBG1NPCSoA Call %INST% sharteel "0 1"
%IFSD% Call %INST% SBS "0 1"
%IFSD% Call %INST% Vanim "0"
%IFSD% Call %INST% BIDDE "0"
%IFX% Call %INST% Azure "0 1"
%IFSD% Call %INST% frennedan "0"
%IFSN% BWP_CBranwen %IFN% BWP_CBG1NPCSoA Call %INST% POB "0"
%IFSNS%NeJ2v691%IFNIF%NeJ2v68.exe %IFN% BWP_CPerils %IFN% BWP_CBG1NPCSoA Call %INST% BranwenNPC "0"
%IFSD% Call %INST% MawgulNPC "0"
%IFSD% Call %INST% Uldar "0"
%IFSD% %IFN2% Call %INST% rose "0"
%IFSD% Call %INST% Larsha "0"
%IFSD% Call %INST% Raziel "0"
%IFSN% BWP_CBG1NPCSoA Call %INST% Quayle "0"
%IFSD% Call %INST% gloran "0"
%IFSD% Call %INST% Auden "0"
:: much too much errors
:: %IFSD% Call %INST% stivan "0"
findstr /I /M "NeJ2v68.TP2~.*#.*#6./ NeJ2v691.TP2~.*#.*#6./ BGTNEJ2.TP2~.*#.*#3./ SHARTEEL.TP2~.*#.*#0./ YESLICKNPC.TP2~.*#.*#0./ POB.TP2~.*#.*#0./ BRANWENNPC.TP2~.*#.*#0./ SKIE.TP2~.*#.*#0./ ELDOTH.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @372 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "0"
)
findstr /I /M "CORAN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @374 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "10"
)
findstr /I /M "ALORA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @375 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "20"
)
findstr /I /M "ajantisbg2.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @376 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "30"
)
findstr /I /M "TDD.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @377 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "40 70"
)
%IFSD% Call %INSTI% BG1NPCSoA "50"
findstr /I /M "KIVAN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @378 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "60"
)
findstr /I /M "XAN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @379 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "80"
)
findstr /I /M "QUAYLE.TP2~.*#.*#0./ TIAX.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG1NPCSoA.exe %TXT% | findstr @380 | %C% >> %E%
) else (
Call %INSTI% BG1NPCSoA "90"
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "100"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#4./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "110"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#9./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "120"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "130"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#70./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "140"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#20./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "150"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#30./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "160"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#60./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "170"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#80./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "180"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "190"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
findstr /I /M "BG1NPCSOA.TP2~.*#.*#50./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "200"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @310 | %C% >> %E%
)
%IFSD% Call %INSTI% BG1NPCSoA "229"
findstr /I /M "BG1NPCSOA.TP2~.*#.*#0./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#10./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#20./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#30./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#40./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#60./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#70./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#80./" WeiDU.log>nul && findstr /I /M "BG1NPCSOA.TP2~.*#.*#90./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG1NPCSoA "230"
) else (
%IFS%BG1NPCSoA.exe %TXT% | findstr @309 | %C% >> %E%
)
Call %INST% Coondred "0"
%.%
%.%
%.%18. MINI-MODS | %M%
%.%
%.%
%NDF% Call %INST% aip "0"
%IFSD% Call %INST% SDMODS "0"
%IFSD% Call %INST% TurnipGolem "0"
%NDF% Call %INST% MDX "0"
%NDF% Call %INST% hf_HHG "0"
%IFSD% Call %INST% QualloFix "0"
%IFX% Call %INST% cal "0"
%IFX% Call %INST% Questor "0"
%IFSD% Call %INST% SNAKES "0"
%IFSD% Call %INST% Contest "0"
%IFSD% Call %INST% BWL_Contest "0"
%IFSD% Call %INST% ThOghma "0"
%IFSD% Call %INSTI% ShardsOfIce "0 1 2"
%NDF% Call %INST% SkooterTheNPC "0"
Call %INST% lucy "0"
%IFSD% Call %INST% Cerberus "0"
Call %INST% slandor "0"
%IFSD% Call %INST% Zalnoya "0 1"
%NDF% Call %INST% Swylif "0"
%IFSD% Call %INST% sagaman "0"
Call %INST% Almaquest2 "0"
%.%
%.%
%.%19. BG2 RULES AND TWEAKS | %M%
%.%
%.%
%IFSD% Call %INST% npc_tweak "0 1 2"
findstr /I /M "TS-BP.TP2~.*#.*#0./ TS.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS.exe %TXT% | findstr @311 | %C% >> %E%
) else (
Call %INST% UB "1"
)
%IFT% Call %INSTI% UB "3"
Call %INSTI% UB "0 2 4 5 6 7 8 9 10 11 12 15 16 17 18 19 21 25"
findstr /I /M "ITEM_REV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS.exe %TXT% | findstr @312 | %C% >> %E%
) else (
Call %INSTI% UB "20"
)
%IFNS%BP%IFNIF%turnabout%IFNIF%#yoshi.exe Call %INSTI% UB "24"
Call %INSTI% arestorationp "0 1 2 3 4 5 6 7"
%IFSD% Call %INST% ghost "0"
%IFX% Call %INST% FamiliarPack "0"
%IFX% Call %INSTI% Vic "0 1 2 3 4 5 6 7 9"
Call %INST% fadingpromises "0"
Call %INSTI% spell_rev "0 10 20 30 40 50"
%IFX% Call %INST% fairydragon "0"
%IFX% Call %INST% semi_multi_clerics "0"
%IFSD% Call %INSTI% SpellPackB6 "1116 1119 1113 1105 1131 1106 1109 1110 1151 1217 1223 1203 1206 1242 1243 1246 1250 1211 1213 1302 1328 1336 1313 1309 1310 1347 1348 1350 1351 1353 1354 1361 1419 1422 1427 1431 1405 1449 1453 1458 1459 1518 1503 1517 1506 1535 1539 1540 1541 1515 1544 1603 1621 1628 1637 1614 1645 1720 1705 1740 1743 1716 1728 2102 2103 2104 2117 2105 2107 2119 2116 2125 2217 2203 2204 2238 2224 2240 2207 2211 2253 2213 2219 2215 2331 2304 2303 2317 2305 2307 2308 2314 2315 2401 2402 2412 2404 2405 2450 2413 2459 2425 2501 2508 2502 2503 2506 2511 2514 2505 2549 2615 2614 2605 2616 2619 2607 2648 2731 2713 2736 2721 2716 2743 2714 2812 2821 2827 2810 2814 2915 2911 2912 2909 2913"
%IFXNS%IMPROVEDSUMMONS.exe Call %INSTI% Spell50 "0 1 2"
%IFSD% Call %INSTI% WildMage "0 3 4"
%IFSD% call %INST% Teleport "0 1"
%IFSD% %IFN2% Call %INST% DrizztIsNotStupid "0"
%IFSD% Call %INST% TheUndying "0"
%IFSD% Call %INST% Neh'taniel "0"
%IFSD% Call %INST% nogameover "100"
%IFSD% Call %INST% DungeonBeGone "0"
%IFNS%stratagems%IFNIF%BG1NPC.exe Call %INST% parting "0 2"
Call %INST% pcvamp "0"
%IFSD% Call %INST% Haiass "0 10"
%IFSD% Call %INST% Drows "0"
:: %IFX% Call %INST% Mortis_V23 "0"
:: not together with Worgas or Raziel (and maybe some other mods) because it causes the game to crash.
%.%
%.%
%.%20. ASCENSION-RELATED MODS | %M%
%.%
%.%
Call %INST% res_fixer "0"
findstr /I /M "THEUNDYING.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BP.exe copy /Y ".\%BWFP%\_TheUndying_for_BP\*.*" ".\BP\SNIP" | %M%
)
%IF% ".\override\.itm" del ".\override\.itm"
Call %INSTI% BP "0 10 35 50 60 75"
::BP Encounter Components
%IFT% Call %INSTI% BP "1020 1080 1100 1110 1120 1130 1140 1170 1175 1190 1200 1210 1250 1275 1300 1315 1330 1350 1375 1400 1425 1450 1525 1570 1600 1625 1650 1675 1700 1800"
%IFN% BWP_SCS_AI %IFT% Call %INST% BP "1225 1750"
findstr /I /M "ASCENSION.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BP.exe %TXT% | findstr @381 | %C% >> %E%
) else (
%IFSD% Call %INSTI% BP "2000"
%IFND% Call %INSTI% BP "2100 2200 2300 2400 2500 2600"
)
%IFSD% Call %INSTI% d0questpack "0 1 11"
%IFTNS%RevisedBattles.exe Call %INSTI% Tactics "0"
%IFT% Call %INSTI% Tactics "1 3 8 9 13 14 31 32 33 37"
findstr /I /M "BP.TP2~.*#.*#150./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
%IFT% Call %INSTI% Tactics "6 7 12 24 28 29 36"
)
findstr /I /M "BP.TP2~.*#.*#1175./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
%IFT% Call %INSTI% Tactics "11"
)
findstr /I /M "BP.TP2~.*#.*#1120./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
%IFT% Call %INSTI% Tactics "15"
)
findstr /I /M "BP.TP2~.*#.*#1400./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
%IFT% Call %INSTI% Tactics "17 18"
)
findstr /I /M "BP.TP2~.*#.*#600./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
%IFT% Call %INSTI% Tactics "20"
)
%IFN% BWP_BP_AI %IFT% Call %INSTI% Tactics "2 4 5 10 16 21 22 23 25 34 35"
%IFTNS%d0questpack.exe Call %INSTI% Tactics "30"
Call %INST% Turnabout "0 1"
%IFSD% Call %INST% LongerRoad "0 2"
%.% Don't worry about the Warning: "coefficients were truncated. Max. truncated value" | %M%
Call %INST% wheels "0"
%IFSD% Call %INST% Celestials "0"
%IFSD% Call %INSTI% Grimuars "0 1"
%IFTNS%RevisedBattles.exe Call %INSTI% Grimuars "2"
%IFT% Call %INSTI% Grimuars "3 4"
Call %INST% homewardbound "0 2"
%IFX% Call %INSTI% tobr "0 1 2 3 4 5 6 7 8 9 10 11 12 13"
%.%
%.%
%.%21. KELSEY/SOLAUFEIN RELATED NPC MODS | %M%
%.%
%.%
Call %INST% Solaufein "0"
findstr /I /M "SOLAUFEIN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSD% Call %INST% rpgsolaflirtpack "0"
) else (
%IFS%rpgsolaflirtpack.exe %TXT% | findstr @313 | %C% >> %E%
)
%IFSD% Call %INST% Sheena "0"
Call %INST% Kelsey "0"
findstr /I /M "SOLAUFEIN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% Kelsey "1"
) else (
%IFS%Kelsey.exe %TXT% | findstr @369 | %C% >> %E%
)
findstr /I /M "ASCENSION.TP2~.*#.*#0./ BP.TP2~.*#.*#2000./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% Kelsey "4"
) else (
%IFS%Kelsey.exe %TXT% | findstr @370 | %C% >> %E%
)
findstr /I /M "Kelsey.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
call %INST% GRoA "0"
) else (
%IFS%GRoA.exe %TXT% | findstr @314 | %C% >> %E%
)
%IFSN% BWP_CKeepYosh Call %INST% Keto "0 1"
Call %INST% Nathaniel "0 1 4 5"
%IFSD% Call %INST% LuxleySoA "0 1 2"
%AD% %IFSD% Call %INSTI% Kiara-Zaiya "0 1 2"
%AD% %IFT% Call %INSTI% Kiara-Zaiya "3 4 6"
%AD% %IFX% Call %INSTI% Kiara-Zaiya "5"
findstr /I /M "BP.TP2~.*#.*#1250./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%Kiara-Zaiya.exe %TXT% | findstr @315 | %C% >> %E%
) else (
%AD% %IFT% Call %INSTI% Kiara-Zaiya "7"
)
:: depended of the installed IteUpgrade components either 1 and 2 or 4 and 5 will be skipped
%IFSD% Call %INSTI% Yikari "0 1 2 3 4 5"
Call %INSTI% iylos "0 1 6"
%IFSD% Call %INSTI% Faren "0 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24"
%AD% Call %INSTI% NPCFlirt "0 2 4 6 8 10 12 14"
findstr /I /M "SOLAUFEIN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%AD% Call %INSTI% NPCFlirt "1 3 5 7 9 11 13 15"
) else (
%IFS%NPCFlirt.exe %TXT% | findstr @368 | %C% >> %E%
)
%IFSD% Call %INSTI% RE "0 3 4 7 8 11 14 15 16 17 18 19 20 21 22 23 24 26 27 28 29 30 32 33 35 37 39 40 43 44 45 46 47 49 50 51 52 53"
%IFSN% BWP_CCoranMod Call %INSTI% RE "10"
%AD% Call %INSTI% RE "1 2 5 6 9 12 13 25 31 34 36 38 41 42 48"
%AD% %IFSD% Call %INST% haerdalisromance "0"
%IFSD% Call %INST% nephele "0 1"
Call %INST% Petsy "0 1"
%IFT% Call %INSTI% RevisedBattles "0 1 2 3 4 5 6 7 8"
findstr /I /M "FIRKRAAG.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%RevisedBattles.exe %TXT% | findstr @316 | %C% >> %E%
) else (
%IFT% Call %INSTI% RevisedBattles "9"
)
findstr /I /M "NEJ2V691.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFT% Call %INSTI% RevisedBattles "10"
) else (
%IFS%RevisedBattles.exe %TXT% | findstr @354 | %C% >> %E%
)
%IFT% Call %INSTI% RevisedBattles "11 12 13 14 15 16 17 18 19 20 21 22"
Call %INST% RevisedBattles "23 24 25 26 27"
findstr /I /M "REVISEDBATTLES.TP2~.*#.*#24./" WeiDU.log>nul
if %errorlevel%==0 (
findstr /D:override /C:"B#BLADE" kit.ids > B#BLADEtemp.txt
more +1 B#BLADEtemp.txt > B#BLADEstring.txt
del B#BLADEtemp.txt
)
%IFX% Call %INSTI% d0questpack "5"
%IFSD% Call %INSTI% d0questpack "4 6 7 8 9 10 14 15 16 17 18 19 20 21"
findstr /I /M "#YOSHI.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%d0questpack.exe %TXT% | findstr @317 | %C% >> %E%
) else (
%IFSD% Call %INSTI% d0questpack "13"
)
%IFSD% Call %INSTI% RezMod "0 1 2 3"
Call %INST% alternatives "0"
%NDF% Call %INST% G3Anniversary "0"
Call %INST% sarevokromance "0"
Call %INSTI% CrossmodBG2 "0 1 2"
%IFN2% Call %INST% ACBre "2"
%.%
%.%
%.%22. INSTALLATION OF KITS | %M%
%.%
%.%
:: misc kits
%IFSD% Call %INSTI% npckit "30 31 900 2100 2200 2300 2500 2510 2800"
%IFSD% Call %INSTI% kitrtt "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30"
%IFSD% Call %INSTI% PPK "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17"
Call %INSTI% Crusade "0 1 2 3"
Call %INSTI% LOHMod "0 1 2 3 4 5 6"
Call %INSTI% IK "0 1 2 3 4 5 6 7"
Call %INSTI% HideKt "0 1 2 3 4 5 6 7 8 9 10 11 12 13"
Call %INSTI% Vagrant "0 1 2 3"
:: bard and thief kits
%IFSD% Call %INST% Conductor "0 1"
%IFSD% Call %INSTI% HarpScout "0 1 2"
Call %INSTI% Pirate "0 2 6"
Call %INST% lyric "0"
Call %INST% ChanterKit "0"
Call %INST% bardkit "0"
:: ranger and paladin kits
%IFSD% Call %INST% AurorKit "0"
%IFS%infinityanimations%IFIF%Bear_Animations_D2.exe Call %INST% BearWalker "0" "TYPE Bearwalker_input.txt"
Call %INST% AvengerKit "0 1 2 3"
Call %INST% Rodeur "0"
Call %INST% Storm "0"
Call %INST% zulu "0"
:: druid and cleric kits
Call %INST% SilverFur "0"
Call %INST% PBhaal "0"
Call %INST% HeartwarderKit "0"
:: fighter
%IFSD% Call %INST% elven_pack "0"
%IFSD% Call %INST% morituri "0"
%IFSD% Call %INST% RetaliatorKit "0"
%IFSD% Call %INST% werewarrior "0 1"
Call %INST% Chantelame "0"
Call %INST% x0black "0"
Call %INST% WarslingSniperKit "0"
Call %INST% JKits "0 1"
Call %INST% Run "0"
Call %INST% ArcaneArcher "0"
Call %INST% CustomKits "1"
Call %INST% Armiger "0"
Call %INST% SamuraiKit "0"
Call %INST% Tempest "0"
Call %INST% acidelem_beta1 "0"
%NDU% Call %INST% d2bar "0"
%NDU% Call %INST% d2pal "0"
%NDU% Call %INST% Jedi_Sith "0"
%IFSD% Call %INST% BGII-Subrace "0"
%IFSD% Call %INST% BGII-Subrace "1"
%.%
%.%
%.%23. HLA-TABLES CHANGING MODS | %M%
%.%
%.%
%IFX% Call %INSTI% ashesofembers "5 6 7 8 9 10 11"
findstr /I /M "ITEM_REV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%ashesofembers.exe %TXT% | findstr @387 | %C% >> %E%
) else (
%IFX% Call %INSTI% ashesofembers "14 15"
)
:: install monks before
%IFX% Call %INSTI% Oversight "2 3 6 7"
:: install druids, clerics, paladin and rangers before
%IFSD% Call %INSTI% Divine_Remix "0 100 103 106 107 109 112 115 118 121 124 127 130 200 203 403 406 409 412 415 600"
findstr /I /M "DIVINE_REMIX.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSD% Call %INSTI% SPSTUFF "0 1 2 3 6"
%IFSD% Call %INSTI% PofKits "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18"
) else (
%IFS%PofKits.exe %TXT% | findstr @319 | %C% >> %E%
%IFS%SPSTUFF.exe %TXT% | findstr @371 | %C% >> %E%
)
Call %INST% phord_druidkits "0"
Call %INST% AnimalCompanions "0" "TYPE AnimalCompanions_input.txt"
:: install tieves and bards before
%IFSD% Call %INSTI% song_and_silence "0 1 2 3 4 5 6 7 8 9 10"
:: install fighters and monks before
%IFSD% Call %INSTI% sword_and_fist "1 30 31 32 33 34"
Call %INSTI% RR "0 1 3 4 6 7 8 9"
%IFT% Call %INSTI% RR "11"
%IFX% Call %INSTI% ashesofembers "0 2 3"
%IFX% %IFNS%wsr.exe Call %INSTI% ashesofembers "4"
%IFX% Call %INSTI% ashesofembers "12 18 19 20 21"
%IFNX% %IFNS%btweak%IFNIF%btweak_lite.exe Call %INSTI% ashesofembers "16 17"
%IFSD% Call %INSTI% Tactics "26 27"
findstr /I /M "ASHESOFEMBERS.TP2~.*#.*#4./ KONTWK.TP2~.*#.*#0./ KITANYA.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%WSR.exe %TXT% | findstr @386 | %C% >> %E%
) else (
%IFSD% Call %INST% WSR "100"
)
findstr /I /M "REVISEDBATTLES.TP2~.*#.*#24./" WeiDU.log>nul
if %errorlevel%==0 (
type B#BLADEstring.txt >> ./override/kit.ids
)
Call %INSTI% refinements "10 40 50"
Call %INSTI% DruidicSorcererKit "0 1"
Call %INSTI% druidsor "0"
Call %INSTI% RPG-KP "0 2 7 9 10 11 13"
findstr /I /M "CAL.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
Call %INSTI% RPG-KP "4 6"
)
findstr /I /M "CAL.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
Call %INST% RPG-KP "3"
)
Call %INSTI% Kitpack6 "0 1 2 3 4 5 6 7 8"
Call %INSTI% Derats_kits "0 1 2 5 7 10"
:: component 9 and 11 cause parse errors
findstr /I /M "NEJ2.TP2~.*#.*#0./ NeJ2v68.TP2~.*#.*#0./ NeJ2v691.TP2~.*#.*#0./ SOS.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
Call %INST% Derats_kits "3 4 6"
)
findstr /I /M "DIVINE_REMIX.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%spell_rev.exe %TXT% | findstr @318 | %C% >> %E%
) else (
Call %INST% spell_rev "60"
)
%.%
%.%
%.%24. MISC TWEAKS AND GRAFIC MODS | %M%
%.%
%.%
%IFSNS%btweak.exe Call %INSTI% btweak_lite "0 1 2 3 4 5 6"
%IFSD% Call %INSTI% btweak "0 1 2 22 23 24 25"
Call %INSTI% hammers "0 15 25 35 50"
Call %INSTI% Item_Pack "0 1 4 5 6 7 8 9"
%IFS%DungeonBeGone.exe %IF% ".\override\FWJASSY.CRE" move ".\override\FWJASSY.CRE" "%TEMP%" | %M%
%IFSD% Call %INST% iiItemMod "1"
%IFS%DungeonBeGone.exe %IF% "%TEMP%\FWJASSY.CRE" move "%TEMP%\FWJASSY.CRE" ".\override" | %M%
%IFN% BWP_FULLPLATE %IFT% Call %INSTI% item_rev "3 8 9"
Call %INSTI% item_rev "1020 1030 1050 10 11 12 13 1093 15 17 18"
findstr /I /M "ITEM_REV.TP2~.*#.*#17./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% ninjawakifix "0"
)
%IFX% Call %INST% UniqueArtifacts "2"
%IFXS%UniqueArtifacts.exe copy /Y uniqueartifacts\backup\2\TASLGURK.CRE ".\override" | %M%
%IFX% Call %INST% cursed_items "0"
%IFSD% Call %INST% cursed_items "10"
Call %INST% freeact "10"
findstr /I /M "ITEM_REV.TP2~.*#.*#0./ SPELL_REV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%freeact.exe %TXT% | findstr @359 | %C% >> %E%
) else (
Call %INST% freeact "50"
)
%IFX% Call %INSTI% Z#Misc "1 17 18 19"
%IFN% .\1pp\core\1ppv4_pro (
Call %INSTI% 1pp "1 3 4 5 6 10 11 12"
Call %INSTI% 1pp_avatars "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16"
Call %INSTI% 1pp_female_dwarves "0"
findstr /I /M "1pp_female_dwarves.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% 1pp_thieves_galore "1 2 3"
)
)
%MAC% Call %INSTI% 1pp "102"
%NMAC% Call %INSTI% 1pp "103"
%IF% BWP_PP1GUI Call %INSTI% 1pp "104" "TYPE 1PPGUI_input.txt"
Call %INSTI% 1pp "105 106 111 113 201"
findstr /I /M "3D Acceleration=1" baldur.ini
if %errorlevel%==0 (
Call %INSTI% 1pp "114" "1PP114_input.txt"
)
%IFS%SpellPackB6%IFIF%divine_remix.exe %IF% ".\override\SPPR342.SPL" move ".\override\SPPR342.SPL" "%TEM%" | %M%
%IF% ".\override\SPWI414.SPL" move ".\override\SPWI414.SPL" "%TEM%" | %M%
Call %INSTI% 1pp "202" 2
%IFS%SpellPackB6%IFIF%divine_remix.exe %IF% "%TEM%\SPPR342.SPL" move "%TEM%\SPPR342.SPL" ".\override" | %M%
%IF% "%TEM%\SPWI414.SPL" move "%TEM%\SPWI414.SPL" ".\override" | %M%
Call %INSTI% 1pp "203 204 207 210"
%IFN% BWP_CItem_Rev (
Call %INSTI% 1pp "205 206 208"
)
Call ".\%BWIP%\define_1PP400.bat
Call %INSTI% 1pp "400" "1PP400_input.txt"
Call %INSTI% 1pp "401"
Call %INSTI% 1pp "300" 1
Call %INSTI% 1pp "301"
Call %INSTI% infinityanimations "0 25 50 100 150 210 260 400 410 450 490 500 550 600 650 710 7000 9000"
Call %INST% Bear_Animations_D2 "0"
Call %INSTI% NSCPortraits "0 1 10 20 21 30 50 300 305 310 1000 1001 1030 1031 1300 1310 1320 1330 1340 1350 1360 1370 1380 1390 1400 1410 1420 1430 2000 2010 3000 3010 5000 5010"
%IFSD% %IFN2% Call %INST% JA#BGT_AdvPack "0"
findstr /I /M "NTotSC.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%JA#BGT_AdvPack.exe %TXT% | findstr @383 | %C% >> %E%
) else (
%IFSD% %IFN2% Call %INST% JA#BGT_AdvPack "1"
)
%IFSD% %IFN2% Call %INST% JA#BGT_AdvPack "2"
findstr /I /M "bg1npc.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%JA#BGT_AdvPack.exe %TXT% | findstr @384 | %C% >> %E%
) else (
%IFSD% %IFN2% Call %INST% JA#BGT_AdvPack "3"
)
%IFT% Call %INST% vecna "0"
%IFSD% Call %INST% w_packmule "0" "TYPE packmule_input.txt"
%IFS%Derats_kits.exe %IF% ".\override\pxw8copi.spl" move ".\override\pxw8copi.spl" "%TEM%" | %M%
:: This file causes errors with every spell mod
%IFSD% Call %INSTI% iwdification "30 40 60"
%IFNS%BardSong_BG2_IWD.exe Call %INSTI% iwdification "50"
%.%
%.%
%.%25. MAJOR TWEAKS | %M%
%.%
%.%
Call %INSTI% stratagems "1000"
Call %INSTI% stratagems "1901 1910 2000 2010 2020 2030 2041 2060 2070 2080 2090 2100 2110 2120 2130 2140 2150 2160 2170 2180 3030"
:: components 2000 2020 2030 2040 2041 2060 2070 2080 2090 2100 2140 2150 2160 will be skipped automatically if "Spell Revisions" is installed
%IFT% Call %INSTI% stratagems "3010 3020 3022 3041 3060 3070 3080 3090 3110"
:: components 3050 3060 3070 3080 3090 3100 3110 will be skipped automatically if "Spell Revisions" is installed
Call %INSTI% stratagems "4000 4010 4020 4040 4051 4110 4120 4130 4146 4160 4170 4180 4200 4210 4217 4230 4240 5000 5010 5020 5030 5050 5060 5900"
%IFN% BWP_BP_AI Call %INSTI% stratagems "6000 6010"
%IFN% BWP_BP_AI (
%IFNT% Call %INSTI% stratagems "6021"
%IFT% Call %INSTI% stratagems "6023"
)
findstr /I /M "Tactics.TP2~.*#.*#10./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @425 | %C% >> %E%
) else (
%IFN% BWP_BP_AI (
%IFNT% Call %INSTI% stratagems "6032 6042"
%IFT% Call %INSTI% stratagems "6031 6041"
)
)
Call %INSTI% stratagems "6101 6200 6300 6310 6320"
findstr /I /M "Tactics.TP2~.*#.*#20./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @420 | %C% >> %E%
) else (
%IFN% BWP_BP_AI Call %INSTI% stratagems "6500"
)
findstr /I /M "Tactics.TP2~.*#.*#12./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @421 | %C% >> %E%
) else (
%IFN% BWP_BP_AI (
%IFT% Call %INSTI% stratagems "6510"
%IFNT% Call %INSTI% stratagems "6511"
)
)
Call %INSTI% stratagems "6520"
%IFN% BWP_BP_AI (
%IFT% Call %INSTI% stratagems "6531"
%IFNT% Call %INSTI% stratagems "6530"
)
findstr /I /M "Tactics.TP2~.*#.*#22./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @422 | %C% >> %E%
) else (
%IFN% BWP_BP_AI %IFNT% Call %INSTI% stratagems "6541"
)
findstr /I /M "Tactics.TP2~.*#.*#23./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @423 | %C% >> %E%
) else (
%IFN% BWP_BP_AI (
%IFT% Call %INSTI% stratagems "6550"
%IFNT% Call %INSTI% stratagems "6551"
)
)
findstr /I /M "Tactics.TP2~.*#.*#21./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @424 | %C% >> %E%
) else (
%IFN% BWP_BP_AI (
%IFNT% Call %INSTI% stratagems "6560"
%IFT% Call %INSTI% stratagems "6561"
)
)
%IFN% BWP_BP_AI Call %INSTI% stratagems "6570"
findstr /I /M "SETUP-DEVIN.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%.%
) else (
%IFN% BWP_BP_AI Call %INSTI% stratagems "6580"
)
Call %INSTI% stratagems "6590"
findstr /I /M "ASCENSION.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFND% Call %INSTI% stratagems "6800 6810 8620 6830 6840 6850"
)
%IFT% Call %INSTI% stratagems "7000 7010 7020 7030 7040 7050 7060 7070 7080 7090 7100 7110 7130 7140 7200 7210 7220 7230 7240 7250 7900 8000 8010"
findstr /I /M "Tactics.TP2~.*#.*#13./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @426 | %C% >> %E%
) else (
%IFN% BWP_BP_AI %IFT% Call %INSTI% stratagems "8020"
)
findstr /I /M "Tactics.TP2~.*#.*#37./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @427 | %C% >> %E%
) else (
%IFT% Call %INSTI% stratagems "8030"
)
findstr /I /M "Tactics.TP2~.*#.*#16./ Tactics.TP2~.*#.*#25./ Tactics.TP2~.*#.*#34./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @428 | %C% >> %E%
) else (
%IFN% BWP_BP_AI Call %INSTI% stratagems "8042"
)
findstr /I /M "D0QUESTPACK.TP2~.*#.*#4./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @429 | %C% >> %E%
) else (
%IFN% BWP_BP_AI Call %INSTI% stratagems "8050"
)
findstr /I /M "Tactics.TP2~.*#.*#2./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @430 | %C% >> %E%
) else (
%IFN% BWP_BP_AI %IFT% Call %INSTI% stratagems "8061"
)
findstr /I /M "Tactics.TP2~.*#.*#4./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @432 | %C% >> %E%
) else (
%IFN% BWP_BP_AI %IFT% Call %INSTI% stratagems "8081"
)
findstr /I /M "Tactics.TP2~.*#.*#5./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @433 | %C% >> %E%
) else (
%IFN% BWP_BP_AI %IFT% Call %INSTI% stratagems "8100"
)
findstr /I /M "Tactics.TP2~.*#.*#3./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%stratagems.exe %TXT% | findstr @434 | %C% >> %E%
) else (
%IFT% Call %INSTI% stratagems "8110"
)
%IFT% Call %INSTI% stratagems "8070 8090 8120 8130 8141 8150 8160 8170 8180 8190"
Call %INST% Volcano "0"
findstr /I /M "REVISEDBATTLES.TP2~.*#.*#9./ FIRKRAAG.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BuTcHeRy.exe %TXT% | findstr @355 | %C% >> %E%
) else (
%IFT% Call %INSTI% BuTcHeRy "0 1 2"
)
%IFSD% Call %INSTI% NMR "0 1 2 3 4 5 6 7 8"
findstr /I /M "NMR.TP2~.*#.*#0./ NMR.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% NMR-Happy "2"
) else (
%IFS%NMR-Happy.exe %TXT% | findstr @366 | %C% >> %E%
)
%IFN% BWP_BP_AI %IFT% Call %INSTI% Tactics "19"
:: BP AI
Call %INSTI% BP "325 440 475 550 600 625 650 675 725 750 760 800 875 900 925 1000"
%IFN% BWP_SCS_AI Call %INSTI% BP "150 350 375 390 400 425 500 525 575 700"
%IFX% Call %INSTI% MTS_Crappack "5 8"
:: components 13, 14, 15, 16 will break the game!
findstr /I /M "BP.TP2~.*#.*#0./" WeiDU.log>nul && findstr /I /M "D0QUESTPACK.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSD% Call %INST% MTS_Crappack "29"
)
findstr /I /M "BP.TP2~.*#.*#0./" WeiDU.log>nul && findstr /I /M "KELSEY.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFSD% Call %INST% MTS_Crappack "31"
)
Call %INSTI% BGTTweak "100 400 600 800 901 1000"
%IFS%BGTTweak.exe %TXT% | findstr @340 | %C% >> %E%
%IFNT% Call %INSTI% BGTTweak "1104"
Call %INSTI% BGTTweak "1200 1300 1502"
findstr /I /M "BG1UB.TP2~.*#.*#16./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @341 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1400"
)
findstr /I /M "ALORA.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#2./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @342 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1800"
)
findstr /I /M "BRANWENNPC.TP2~.*#.*#0./ POB.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#2./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @343 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1801"
)
findstr /I /M "ELDOTH.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @344 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1802"
)
findstr /I /M "TDD.TP2~.*#.*#0./ ACBRE.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#4./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @345 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1803"
)
findstr /I /M "TDD.TP2~.*#.*#0./ KIVAN.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#6./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @346 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1804"
)
findstr /I /M "BGTNEJ2.TP2~.*#.*#3./ NEJ2v68.TP2~.*#.*#6./ NEJ2v691.TP2~.*#.*#6./ TDD.TP2~.*#.*#0./ SHARTEEL.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @347 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1805"
)
findstr /I /M "SKIE.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @348 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1806"
)
findstr /I /M "XAN.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#8./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @349 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1807"
)
findstr /I /M "TDD.TP2~.*#.*#0./ BG1NPCSOA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BGTTweak.exe %TXT% | findstr @356 | %C% >> %E%
) else (
Call %INSTI% BGTTweak "1808"
)
findstr /I /M "DSOTSC.TP2~.*#.*#5./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BGTTweak "1809 1810 1811 1812 1813 1814"
)
findstr /I /M "NTOTSC.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BGTTweak "1815"
)
%IFS%BP-Balancer.exe Call %INSTI% BGTTweak "1900"
Call %INSTI% BGTTweak "2001 2100 2300 2500 2600 2700 2800"
findstr /I /M "STRATAGEMS.TP2~.*#.*#4040./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BGTTweak "2400"
)
%IFNS%1PP_THIEVES_GALORE.exe %IFN% .\1pp\core\1ppv4_pro Call %INSTI% BG2_Tweaks "50 120"
%MAC% Call %INSTI% BG2_Tweaks "50 120"
Call %INSTI% BG2_Tweaks "60 70 110 130 1010 1020 1040 1090 1120 1130"
findstr /I /M "CLIFFHISTORY.TP2~.*#.*#0./ OVERSIGHT.TP2~.*#.*#5./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG2_Tweaks.exe %TXT% | findstr @335 | %C% >> %E%
) else (
Call %INSTI% BG2_Tweaks "1161"
)
findstr /I /M "FR_ROV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG2_Tweaks.exe %TXT% | findstr @336 | %C% >> %E%
) else (
Call %INSTI% BG2_Tweaks "1170"
)
Call %INSTI% BG2_Tweaks "1180 2040 2050 2090 2192"
%IFXNS%refinements.exe Call %INSTI% BG2_Tweaks "2200"
findstr /I /M "TDD.TP2~.*#.*#0./ BP.TP2~.*#.*#14./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%BG2_Tweaks.exe %TXT% | findstr @337 | %C% >> %E%
) else (
Call %INSTI% BG2_Tweaks "2210"
)
:: components 2240, 2250, 2260, 2270, 2280, 2290 will be skipped, if one of the conflicting mods is installed
Call %INSTI% BG2_Tweaks "2240 2250 2260 2270 2280 2290"
Call %INSTI% BG2_Tweaks "2300 2320 2330 2340 3050 3060 3121 3125"
findstr /I /M "SAERILETH.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% BG2_Tweaks "3183" "TYPE bg2tweaks_with_Saerileth_input.txt"
) else (
Call %INSTI% BG2_Tweaks "3183" "TYPE bg2tweaks_without_Saerileth_input.txt"
)
:: The components 3031 "100% spell learn" and 3190 "Rest Anywhere" can be considerd as a cheat an thus are skipped.
:: Call %INSTI% BG2_Tweaks "3031 3190"
Call %INSTI% BG2_Tweaks "4000 4010 4031 4041 4050 4061 4071 4100 4110"
%IFI% Call %INSTI% Turambar_fixes_tweaks "10"
Call %INSTI% Turambar_fixes_tweaks "11 12 13 14 15 16 17 18 1055 1060 2000 2003 2004 2005 2007 2010 2020 2023 2050 2051 2052"
%IFN2% %IFG% Call %INST% JA#BGT_Tweak "0"
findstr /I /M "NPC_TWEAK.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%JA#BGT_TWEAK.exe %TXT% | findstr @367 | %C% >> %E%
) else (
Call %INSTI% JA#BGT_TWEAK "14"
)
%IFN2% (
Call %INSTI% JA#BGT_Tweak "2 3 6 10 11 12 20 21 22 24 25 26 27 28 29 31 32"
%IFG% Call %INST% JA#BGT_Tweak "23"
)
findstr /I /M "SPELL_REV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%d0tweak.exe %TXT% | findstr @339 | %C% >> %E%
) else (
%IFSD% Call %INSTI% d0tweak "0"
)
%IFSD% Call %INSTI% d0tweak "4 5 6"
findstr /I /M "ITEM_REV.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%d0tweak.exe %TXT% | findstr @357 | %C% >> %E%
) else (
%IFSD% Call %INSTI% d0tweak "11"
)
%IFSNS%item_rev.exe Call %INSTI% d0tweak "18"
Call %INST% NMTP "0 2"
%IFN2% Call %INSTI% NMTP "3 4 5"
%IFN2% Call %INST% NML "0"
%IFN% BWP_CImpSummon Call %INST% gMinion "0"
%IFN% BWP_CgMinion %IFT% Call %INSTI% IMPROVEDSUMMONS "0 1 2 3 4 5 6 7 8 9 10"
%IFT% Call %INST% BPSERIES "0 1 2"
%IFT% Call %INST% NMRF-PC "0 2 3"
Call %INSTI% refinements "30"
echo 147 RemoveSpellRES(S:Spell*) >> override/action.ids
findstr /I /M "KONTWK.TP2~.*#.*#9./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%aTweaks.exe %TXT% | findstr @360 | %C% >> %E%
) else (
Call %INSTI% aTweaks "120"
)
Call %INSTI% aTweaks "100 101 102 103 104 110 115 125 130 140 152 160 180 185 186 190 191 200 201 202 203 204 205 210 211 212 213 216 218 220 230 239 261 270"
%IFS%ajantisbg2.exe %IF% ".\override\C#AJCUD1.bcs" move ".\override\C#AJCUD1.bcs" "%TEM%" | %M%
Call %INSTI% aTweaks "324"
%IFS%ajantisbg2.exe %IF% "%TEM%\C#AJCUD1.bcs" move "%TEM%\C#AJCUD1.bcs" ".\override" | %M%
Call %INSTI% aTweaks "301 302 310 315 500 510 999"
findstr /I /M "ASHESOFEMBERS.TP2~.*#.*#4./ KONTWK.TP2~.*#.*#0./ KITANYA.TP2~.*#.*#1./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%WSR.exe %TXT% | findstr @386 | %C% >> %E%
) else (
%IFSD% Call %INSTI% WSR "200 302 999"
)
Call %INSTI% RR "2 5 12 999"
findstr /I /M "RR.TP2~.*#.*#4./ RR.TP2~.*#.*#5./" WeiDU.log>nul
if %errorlevel%==0 (
%IFX% Call %INSTI% BardSong_BG2_IWD "1"
) else (
%IFX% Call %INSTI% BardSong_BG2_IWD "0"
)
%IFSD% Call %INSTI% DiffTweak "3 7 17 24"
findstr /I /M "TDD.TP2~.*#.*#0./ BP.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%DiffTweak.exe %TXT% | findstr @358 | %C% >> %E%
) else (
%IFSD% Call %INSTI% DiffTweak "42"
)
%IF% BWP_FULLPLATE Call %INST% fullplate "1 102 204"
%IFSD% Call %INSTI% randomiser "1300" "TYPE randomiser_input.txt"
%IFSD% Call %INSTI% randomiser "9000"
%IFT% Call %INSTI% randomiser "10200"
%IFSD% Call %INSTI% randomiser "10210"
%IFSD% Call %INSTI% tb#tweaks "100 150 200 300 1250"
%IFT% Call %INST% tb#tweaks "2050"
%IFSI% BWP_DUNGDRAG Call %INSTI% tb#tweaks "4000 4500 5000 5500 6000 6500"
findstr /I /M "ITEM_REV.TP2~.*#.*#15./ DIVINE_REMIX.TP2~.*#.*#403./ DIVINE_REMIX.TP2~.*#.*#409./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%tb#tweaks.exe %TXT% | findstr @373 | %C% >> %E%
) else (
Call %INSTI% tb#tweaks "7000"
)
Call %INSTI% tb#tweaks "9100"
findstr /I /M "TOBEX.TP2~.*#.*#121./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%P5Tweaks.exe %TXT% | findstr @361 | %C% >> %E%
) else (
Call %INSTI% P5Tweaks "10"
)
findstr /I /M "TOBEX.TP2~.*#.*#120./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%P5Tweaks.exe %TXT% | findstr @362 | %C% >> %E%
) else (
Call %INSTI% P5Tweaks "20"
)
findstr /I /M "TOBEX.TP2~.*#.*#122./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%P5Tweaks.exe %TXT% | findstr @363 | %C% >> %E%
) else (
Call %INSTI% P5Tweaks "40"
)
Call %INSTI% P5Tweaks "30 50"
findstr /I /M "ITEM_REV.TP2~.*#.*#17./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%P5Tweaks.exe %TXT% | findstr @364 | %C% >> %E%
) else (
Call %INSTI% P5Tweaks "60"
)
Call %INST% trap_rev "0"
Call %INST% contain "10"
%IFSD% Call %INST% celestiales "0 1 2"
%.%
%.%
%.%26. CLOSER INSTALLATION | %M%
%.%
%.%
Call ".\%BWIP%\define_BIG.bat
findstr "0 1" count2.txt
if %errorlevel%==0 (
Call %INST% xpmod "0 11"
)
findstr "2 3 4 5 6 7" count2.txt
if %errorlevel%==0 (
Call %INST% xpmod "1 12"
)
findstr /I /M "SETUP-ATWEAKS.TP2~.*#.*#261./" WeiDU.log>nul
if %errorlevel%==0 (
%IFN2% Call %INSTI% BP-Balancer "1 6 11"
) else (
%IFN2% Call %INSTI% BP-Balancer "2 7 12"
)
%IFN2% Call %INSTI% BP-Balancer "16 17 21 24 27 30"
%IFSD% Call %INSTI% iiSpellSystemAdjustments "0" "TYPE iiSpellSystemAdjustments_0_input.txt"
%IFSD% Call %INSTI% iiSpellSystemAdjustments "1" "TYPE iiSpellSystemAdjustments_1_input.txt"
%IFSD% Call %INSTI% iiSpellSystemAdjustments "2" "TYPE iiSpellSystemAdjustments_2_input.txt"
%IFSD% Call %INSTI% iiSpellSystemAdjustments "3" "TYPE iiSpellSystemAdjustments_3_input.txt"
%IFSD% Call %INST% iiProjectileR "2002" "TYPE iiProjectileR_input.txt"
%IFSD% Call %INST% iiLearnThroughuse "2001" "TYPE iiLearnThroughUse_input.txt"
Call %INST% aurora "0 10"
:: Call %INST% aurora "40 60"
:: Does not work correctly; no mousepointer finger
findstr "0 1" count2.txt
if %errorlevel%==0 (
Call %INST% aurora "115 170 215 247 420 470 500"
)
findstr "2 3 4 5 6 7" count2.txt
if %errorlevel%==0 (
Call %INSTI% aurora "105 180 210 247 420 467 500"
)
%IFN2% Call %INSTI% aurora "520"
%IFNS%infinityanimations.exe Call %INSTI% aurora "9000"
findstr /I /M "AURORA.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INST% aurpatch "0"
Call %INST% tobaurora "0"
)
%IFN2% %IFT% Call %INST% HardTimes "0 1"
Call %INST% level1npcs "0"
findstr /I /M "DIVINE_REMIX.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call %INSTI% level1npcs "1" "TYPE level1npcs_with_Druid_Remix_input.txt"
) else (
Call %INSTI% level1npcs "1" "TYPE level1npcs_without_Druid_Remix_input.txt"
)
Call %INSTI% level1npcs "3 51 55 60 100"
:: The regular expressions from Level1NPC don't consider the additions ("tF" and "tw") to the names made by Refinements and thus they corrupt the lines.
findstr /I /M "REFINEMENTS.TP2~.*#.*#10./" WeiDU.log>nul
if %errorlevel%==0 (
copy ".\level1npcs\backup\0\kit.ids" ".\override" | %M%
)
%IFX% Call %INST% Virtue "0"
%IFSD% Call %INST% gloran "1"
Call %INST% w_psionics_unleashed "10 61"
findstr /I /M "1PP.TP2~.*#.*#203./ 1PP.TP2~.*#.*#204./" WeiDU.log>nul
if %errorlevel%==0 (
%IFS%infinityanimations.exe %TXT% | findstr @385 | %C% >> %E%
) else (
%IFN2% Call %INSTI% infinityanimations "8030 9520"
)
findstr /I /M "INFINITYANIMATIONS.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
copy /Y ".\%BWFP%\_override\infinityanimations\*.*" ".\override" | %M%
)
Call %INST% BP-BGT-Worldmap "0" "TYPE BP-BGT-Worldmap_input.txt"
Call %INST% BP-BGT-Worldmap "1"
Call %INSTI% BG2_Tweaks "3220"
Call %INST% mapnames "0 25"
findstr /I /M "BGT.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
Call ".\%BWIP%\define_GUI.bat
) else (
GOTO :SKIPGUI
)
FOR /F %%a IN ('type GUI_input.txt') DO Call %INST% GUI "%%a"
del count*.txt
del GUI_input.txt
del dir*.txt
del *.count*
:SKIPGUI
%IFX% %IF% BWP_TUTUGUI Call %INST% TutuGUI "0"
%IF% BWP_TUTUGUI %IF% BWP_widescreen_input.txt Call %INST% TutuGUI "1"
%IFX% %IF% BWP_W_GUI Call %INST% W_GUI "0 11"
%NMAC% %IFN% BWP_NoWide Call %INST% widescreen "0" "TYPE BWP_widescreen_input.txt"
Call %INST% crefixer "0"
%IFS%LongerRoad.exe %IF% ".\override\ahjon.BCS" move ".\override\ahjon.BCS" "%TEM%" | %M%
%IFNS%BPSeries.exe Call %INST% Innate_Fix "0"
%IFS%LongerRoad.exe %IF% "%TEM%\ahjon.BCS" move "%TEM%\ahjon.BCS" ".\override" | %M%
Call %INST% poison_effect_supplement "0"
%IF% lolfixer_ONLY_DEBUG_MODE.bat (
%TXT% | findstr @159 | %C%
rem call lolfixer_ONLY_DEBUG_MODE.bat
)
Call %INSTI% lolfixer "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15"
:: trim leading and trailing spaces; remove duplicates
Call ".\%BWIP%\trim_IDS.bat"
Call ".\%BWIP%\trim_KitIDS.bat"
:: Hotfixes
findstr /I /M "ROT.TP2~.*#.*#0./" WeiDU.log>nul
if %errorlevel%==0 (
copy /Y ".\%BWFP%\_Hotfixes\RoT\dltcepsmithy\*.*" ".\override" | %M%
)
%IFS%Derats_kits.exe %IF% "%TEM%\pxw8copi.spl" move "%TEM%\pxw8copi.spl" ".\override" | %M%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
:: biff override
%IFS%generalized_biffing.exe %TXT% | findstr @090 | %C%
%.%
%.%
%.%
%.%
Call %INST% generalized_biffing "0" 1
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
:: crack
%NMAC% %NGOG% %IF% NoCD.exe %TXT% | findstr @091 | %C%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%NMAC% %NGOG% %IF% NoCD.exe pause
%NMAC% %NGOG% %IF% NoCD.exe NoCD.exe | %M%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
:BWSEnd
%.%
%.%
%.%
%.%
%.%
%.%
:: list not installed mods
%TXT% | findstr @092 | %C%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
pause
%.%
%.%
CALL "%BWIP%\List.bat" INI& rem list not installed mods
%.%
%.%
%TXT% | findstr @140 | %C%
%.%
%IFS%btweak.DEBUG %IFS%btweak_lite.exe %TXT% | findstr @133 | %C%
%IFS%BGTNeJ2%IFNIF%NeJ2.exe %TXT% | findstr @136 | %C%
%IFS%BGTNeJ%IFNIF%NeJ2.exe %TXT% | findstr @137 | %C%
%IF% BWP_CPerils %TXT% | findstr @121 | %C%
%IF% BWP_CBranwen %TXT% | findstr @121 | %C%
%IF% BWP_CCoranBG2 %TXT% | findstr @123 | %C%
%IF% BWP_CImoenFriend %TXT% | findstr @134 | %C%
%IF% BWP_CImoenRom %TXT% | findstr @134 | %C%
%IF% BWP_CRoTDrizzt %TXT% | findstr @124 | %C%
%IF% BWP_COctDrizzt %TXT% | findstr @124 | %C%
%IFNS%ValHorn.DEBUG %IFS%Item_Rev.DEBUG %TXT% | findstr @122 | %C%
%IFS%JondalarFix.exe %IFNE% %TXT% | findstr @129 | %C%
%IF% BWP_CNoKkalid %TXT% | findstr @127 | %C%
%IF% BWP_CKhalid %TXT% | findstr @127 | %C%
%IF% BWP_CDArnise %TXT% | findstr @132 | %C%
%IF% BWP_CLuvNalia %TXT% | findstr @132 | %C%
%IFS%NeJ2Biffer%IFNIF%NeJ2.exe %TXT% | findstr @139 | %C%
%IFS%NeJ2v602%IFNIF%NeJ2.exe %TXT% | findstr @135 | %C%
%IF% BWP_CTDDSharTeel %TXT% | findstr @126 | %C%
%IF% BWP_CSharTeel %TXT% | findstr @126 | %C%
%IFNS%Spell50.DEBUG %IFS%spell_rev.exe %TXT% | findstr @128 | %C%
%IFS%mapnames.exe %IFNE% %TXT% | findstr @141 | %C%
%IF% BWP_CYoshFriend %TXT% | findstr @125 | %C%
%IF% BWP_CKeepYosh %TXT% | findstr @125 | %C%
%IF% BWP_CgMinion %TXT% | findstr @146 | %C%
%IF% BWP_CImpSummon %TXT% | findstr @147 | %C%
%.%
type "BiG World Explanation.txt"
%.%
%.%
pause
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
%.%
:: installation complete
%TXT% | findstr @093 | %C%
%.%
%.%
%.%
%.%
:: level1
%IFS%level1npc.exe %TXT% | findstr @094 | %C%
%.%
%.%
%.%
:: clean-up
%TXT% | findstr @095 | %C%
%.%
%.%
%.%
%.%
del 1
del 2
del 3
del 4
del 5
del BWP*
::del "Start BW Install.nul"
type NUL> "BiG World Install.nul"
%.%
%.%
%.%
%.%
pause
:EXIT
:: Copyright 2008/2009/2010/2011/2012/2013/2014 by Leonardo Watson
:: This file or parts of it may not be copied or changed without permission.
► Afficher le texte
// Log of Currently Installed WeiDU Mods// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #0 // Correction des fautes mineures pour Baldur's Gate II - Shadows of Amn: 1.2 (2012-11-14)
~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #1 // Correction des fautes mineures pour Baldur's Gate II - Throne of Bhaal: 1.2 (2012-11-14)
~TOBEX/TOBEX.TP2~ #2 #100 // TobEx - Base: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #101 // Appliquer un jet de concentration en cas de degats [Travail en cours]: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #102 // Reveiller en cas de degats: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #105 // Pas d'interruption de sort pour zero degat: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #107 // Permettre le jumelage a toutes les races: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #108 // Permettre de changer d'armure en cours de combat: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #109 // Desactiver le surcroit d'experience: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #111 // Desactiver le silence en cas de Charme: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #112 // Restrictions sur les competences au niveau un: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #113 // Rester cache en cas de succes du vol a la tire [C]: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #114 // Une attaque lors du repos fait avancer le temps: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #115 // Sous-titres des dialogues de salutation: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #116 // Activer les sons d'attaque des animations: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #117 // Quatre emplacements d'arme dans l'inventaire pour tous: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #118 // Sous-titres pour les ensembles de sons d'origine: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #120 // Faire tomber l'inventaire au sol en cas de desintegration: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #121 // Faire tomber l'inventaire au sol en cas de mort due au froid: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #122 // Faire tomber l'inventaire au sol en cas de petrification: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #123 // Activer la pause automatique sur tous les ecrans: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #124 // Restreindre les animations d'attaque aux veritables attaques: Beta 0026
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #3 // Correctifs en version BETA (consultez le ReadMe !): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #102 // Forger un objet par Cromwell prend reellement un jour: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #115 // Les pattes provenant d'une metamorphose ne peuvent pas etre dissipees: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches: v4.1.0 BWP Fix
~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal: 1.18 (28 Apr 13) BWP Fix
~SETUP-BGTMUSIC.TP2~ #2 #2 // Baldur's Gate Trilogy - Musique -> Musique integrale de Baldur's Gate/Shadows of Amn/Throne of Bhaal (ATTENTION: modifie BGMain.exe)
~TXTMUSIC/TXTMUSIC.TP2~ #2 #0 // Musique retablie sur les ecrans textes pour BG1TuTu, EasyTutu et BGT-WeiDU: 9 (22 Mar 13)
~BGQE/SETUP-BGQE.TP2~ #3 #0 // Mod Baldur's Gate Mini-Quests and Encounters: 8.1
~SETUP-TGC1E.TP2~ #6 #0 // Le Clan Gris Episode Un : A la Lumière d'une Bougie, BGT-WeiDU edition v1.8 -> Edition normale: v1.8.T1 BWP Fix
~SETUP-SIRINESCALL.TP2~ #2 #0 // Le Chant des Sirènes: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #0 // Restitution du deuxieme niveau de l'Ile de Glace: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #1 // La fiole mysterieuse: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #2 // Rencontre supplementaire avec Elminster: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #3 // Angelo remarque Shar-Teel: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #4 // Quete de la caravane de Kagain finissable: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #5 // Coran et les wyvernes: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #6 // Kivan et Tazok: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #7 // Branwen et Tranzig: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #8 // Safana la flirteuse: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #9 // Recompense appropriee pour Albert et Rufie: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #10 // Placer Entar Ecudargent dans sa demeure: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #11 // Scar et la fille des Sashenstar: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #12 // Quoningar le Clerc: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #13 // Shilo Chen et les Ogres-mages: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #14 // Edie, la postulante de la Ligue des Marchands: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #15 // Renforts de mercenaires du Poing Enflamme: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #16 // Corrections de creatures: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #17 // Restitutions de creatures: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #18 // Restitutions de noms de creatures: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #19 // Restitutions mineures de dialogues: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #20 // Restitutions audio: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #21 // Reparations et restitutions de magasins, tavernes et auberges: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #22 // Corrections et restitutions d'objets: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #23 // Corrections et restitutions de lieux: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #24 // Cadavres permanents: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #27 // Corrections du journal de Sarevok: v13_120121
~SETUP-BGSPAWN.TP2~ #3 #0 // Systeme BGSpawn base sur le niveau et le nombre de membres du groupe (REMARQUE : necessite Baldur's Gate Trilogy - WeiDU): 1.12 BWP Fix
~SETUP-BGSPAWN.TP2~ #3 #1 // Choisissez l'intervalle entre les apparitions de creatures: 1.12 BWP Fix
~SETUP-BGSPAWN.TP2~ #3 #3 // Rencontres aleatoires de BGSpawn entre les zones (REMARQUE : necessite Baldur's Gate Trilogy - WeiDU): 1.12 BWP Fix
~SETUP-BGSPAWN.TP2~ #3 #2 // Seigneur Loup Vampirique (inspire par le Loup d'Ulcaster de DavidW) REMARQUE : ceci modifie certains Loups vampiriques dans le jeu. Le systeme BGSpawn s'en sert: 1.12 BWP Fix
~ITEM_REV/ITEM_REV.TP2~ #1 #0 // Item Revisions par Demivrgvs: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #1 // Armes de maitre: V3 Beta 1.16
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #2 #0 // Adalon's Blood - Modification pour BGII par Gandalf the white: 13
~TOTDG/SETUP-TOTDG.TP2~ #2 #0 // Couleurs de l'Infini : Contes des Jardins Profonds: v10.0 BWP Fix
~TOTDG/SETUP-TOTDG.TP2~ #2 #1 // Reactions des PNJ (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn): v10.0 BWP Fix
~TOTDG/SETUP-TOTDG.TP2~ #2 #2 // Ajouter les Jardins Profonds a la Carte du Monde ; composant suggere. Si ce composant ne peut etre installe pour des raisons d'incompatibilite, le passer.: v10.0 BWP Fix
~SETUP-COM_ENCOUNTERS.TP2~ #1 #0 // Rencontres, par Chosen of Mystra (Necessite Throne of Bhaal): v1.08 BWP Fix
~SETUP-COM_ENCOUNTERS.TP2~ #1 #1 // Rencontres avec les druides ameliorees: v1.08 BWP Fix
~SETUP-COM_ENCOUNTERS.TP2~ #1 #2 // Rencontres avec Shagbag ameliorees: v1.08 BWP Fix
~SETUP-KIM.TP2~ #0 #0 // Kim pour BG2:SOA (ToB:requis) version 1.62d
~SETUP-KIM.TP2~ #0 #1 // Installation de la hache reajustee
~SETUP-BANTERPACK.TP2~ #3 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: V14 BWP Fix
~SETUP-BANTERPACK.TP2~ #3 #2 // Pack de Dialogues du Pocket Plane Group pour BG2 : ToB: V14 BWP Fix
~SETUP-BANTERPACK.TP2~ #3 #3 // Installer le script accelerateur de dialogues de ToB ? (augmente la frequence des dialogues a l'interieur du groupe): V14 BWP Fix
~SETUP-BANTERPACK.TP2~ #3 #1 // Installer le script accelerateur de dialogues de SoA ? (augmente la frequence des dialogues a l'interieur du groupe): V14 BWP Fix
~SETUP-EDWINROMANCE.TP2~ #1 #0 // La Romance d'Edwin: v2.0.3
~SETUP-EDWINROMANCE.TP2~ #1 #2 // Flirts d'Edwin: v2.0.3
~SETUP-EDWINROMANCE.TP2~ #1 #3 // Nouvelle fin pour la Romance de Viconia ecrite par Laufey: v2.0.3
~IMOEN.TP2~ #1 #0 // 'Imoen Romance Add-on Mod BG2:SoA(ToB requis!)v1.201': v1.202Full BWP Fix
~SETUP-UB.TP2~ #1 #1 // Les relations Suna Seni/Valygar: v24
~SETUP-UB.TP2~ #1 #3 // "Le chat et la souris" (Bodhi vous pourchasse a Spellhold) par Ghreyfain: v24
~SETUP-UB.TP2~ #1 #0 // Le rapt de Bouh par Cliffette: v24
~SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v24
~SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v24
~SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v24
~SETUP-UB.TP2~ #1 #6 // Amelioration de la Rune Tordue: v24
~SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v24
~SETUP-UB.TP2~ #1 #8 // Artemis Entreri dans l'antre de Bodhi: v24
~SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v24
~SETUP-UB.TP2~ #1 #10 // Serviteurs des Enfers restaures, par SimDing0: v24
~SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v24
~SETUP-UB.TP2~ #1 #15 // Restauration des portraits des PNJ: v24
~SETUP-UB.TP2~ #1 #16 // Correction des animations BAM et des Scripts: v24
~SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v24
~SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v24
~SETUP-UB.TP2~ #1 #19 // Pouvoirs de Bhaal restaures, par David Gaider: v24
~SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v24
~SETUP-UB.TP2~ #1 #25 // The Murder of Acton Balthis, by Kulyok: v24
~BP/SETUP-BP.TP2~ #2 #0 // Big Picture, composant principal (requis pour la plupart des sous-composants): v181-b4610
~BP/SETUP-BP.TP2~ #2 #10 // Mise a jour de tous les sorts innes existants, niveau a un.....: v181-b4610
~BP/SETUP-BP.TP2~ #2 #35 // Ajoute de sacs et de dagues magiques de lancer dans les magasins: v181-b4610
~BP/SETUP-BP.TP2~ #2 #50 // Regles de jeu etendues au niveau 50 (Code par King Diamond): v181-b4610
~BP/SETUP-BP.TP2~ #2 #60 // Personnalisation de Grande maitrise (avec des attaques supplementaires): v181-b4610
~BP/SETUP-BP.TP2~ #2 #75 // Portee etendue des hallebardes et des lances: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1020 // Culte de l'Oeil Aveugle: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1080 // Rencontres avec des Vampires -> Chapitres 3 et 6 (sans Bodhi): v181-b4610
~BP/SETUP-BP.TP2~ #2 #1100 // Couronne de cuivre et esclavagistes: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1130 // Rencontre avec Drizzt (Chapitre 6): v181-b4610
~BP/SETUP-BP.TP2~ #2 #1140 // Ameliorations des druides -> Bosquet aux druides (avec la rencontre des druides): v181-b4610
~BP/SETUP-BP.TP2~ #2 #1170 // Rencontres sylvanesques: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1190 // Ajouts lors des epreuves des enfers: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1200 // Antre d'Horred: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1210 // Amelioration du donjon d'Irenicus (excepte les duergars): v181-b4610
~BP/SETUP-BP.TP2~ #2 #1300 // Mae'Var: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1315 // Quetes de Nalia: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1330 // Rixe dans les tavernes (dans l'Antre des Sept Vaux): v181-b4610
~BP/SETUP-BP.TP2~ #2 #1350 // Prison planaire: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1375 // Ameliorations de la Sphere planaire (Tolgerias inclus): v181-b4610
~BP/SETUP-BP.TP2~ #2 #1570 // Ameliorations de Spellhold -> Ameliorations de l'Asile - Ensemble complet: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1600 // Amelioration de Suldanessalar: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1625 // Quete du tanneur: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1650 // Ameliorations de Franc-Marche: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1675 // Ajout de la Baguette d Orcus: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1700 // Ameliorations des Collines de Lancevent: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1400 // Amelioration des Rencontres Aleatoires, par Gebhard Blucher et Kensai Ryu: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1110 // Dragon brun, de Kensai Ryu: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1120 // Amelioration du Roi de la crypte, par Kensai Ryu: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1175 // Le Gnome Guerrier/Illusioniste des Quais, de Kensai Ryu: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1275 // La Liche sur les Quais, de Gebhard Blucher: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1525 // Amelioration de la Passe du Petit Croc, par Kensai Ryu: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1250 // Kuroisan le kensai acide, par Westley Weimer: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1425 // L'insigne rouge, une Rencontre Basee sur le Poison, par Westley Weimer: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1450 // Le Rituel, par Westley Weimer: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1800 // Enrichissements de ToB: v181-b4610
~BP/SETUP-BP.TP2~ #2 #2000 // Ascension pour BP: v181-b4610
~SETUP-TACTICS.TP2~ #3 #0 // Amelioration de Ilyich (ToB requis): v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #3 // Amelioration de la Cite Sahuagin: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #13 // Amelioration de la Rencontre avec Kangaxx, par Kensai Ryu: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #32 // Amelioration de la Foret du Nord, par Mike Barnes: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #33 // Les Monts de la Marche de Mike Barnes: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #37 // Trolls Rationalises: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #22 // Dragons plus malins dans SoA: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #34 // Legere amelioration des Demons: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #30 // Amelioration de l Oasis, par SimDing0: v25; Lol's Update to v26
~SETUP-LONGERROAD.TP2~ #2 #0 // Longer Road v 1.5: v1.5.1 BWP Fix
~SETUP-LONGERROAD.TP2~ #2 #2 // Restaure le portrait SoA d'Irenicus: v1.5.1 BWP Fix
~SETUP-NPCFLIRT.TP2~ #3 #0 // Aerie Flirt Pack pour SoA: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #2 // Aerie Flirt Pack pour ToB: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #4 // Jaheira Flirt Pack pour SoA: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #6 // Jaheira Flirt Pack pour ToB: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #8 // Viconia Flirt Pack pour SoA: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #10 // Viconia Flirt Pack pour ToB: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #12 // Anomen Flirt Pack pour SoA: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #14 // Anomen Flirt Pack pour ToB: v1.03
~RR/SETUP-RR.TP2~ #1 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.66
~RR/SETUP-RR.TP2~ #1 #1 // Thief kit revisions: v4.66
~RR/SETUP-RR.TP2~ #1 #3 // Proper racial adjustments for thieving skills: v4.66
~RR/SETUP-RR.TP2~ #1 #4 // Bard kit revisions: v4.66
~RR/SETUP-RR.TP2~ #1 #6 // Proper spell progression for Bards: v4.66
~RR/SETUP-RR.TP2~ #1 #7 // Additional equipment for Thieves and Bards: v4.66
~RR/SETUP-RR.TP2~ #1 #8 // Upgradeable Equipment: v4.66
~RR/SETUP-RR.TP2~ #1 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.66
~RR/SETUP-RR.TP2~ #1 #11 // Chosen of Cyric encounter: v4.66
~SETUP-TACTICS.TP2~ #3 #26 // Kit Archer pour les guerriers: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #27 // Kit Anti-Paladin: v25; Lol's Update to v26
~SETUP-REFINEMENTS.TP2~ #1 #10 // Capacites de haut niveau modifiees: Refinements v 3.31 BWP Fix
~SETUP-REFINEMENTS.TP2~ #1 #40 // Robes de bas niveau universelles: Refinements v 3.31 BWP Fix
~SETUP-REFINEMENTS.TP2~ #1 #50 // Angelame : Nouveau kit de guerrier: Refinements v 3.31 BWP Fix
~ITEM_REV/ITEM_REV.TP2~ #1 #3 // Autoriser le lancement de sorts en armure -> Avec une penalite de vitesse d'incantation pour les lanceurs de sorts profanes: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #8 // Encombrement en armure lourde -> Penalite a la dexterite: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #9 // Autoriser l'usage des competences de voleur en armure -> Furtivite penalisee par les armures: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #1020 // Revision des potions: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #1030 // Revision des boutiques: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #1050 // Bonus des armures revus: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #10 // Bonus des boucliers revus: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #11 // Le combat a deux armes differe selon le type d'arme, legere ou lourde: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #12 // Les objets de protection peuvent etre portes en meme temps qu'une armure magique: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #13 // Les hallebardes peuvent egalement infliger des degats tranchants: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #1093 // Annule les restrictions d'arme pour les lanceurs de sorts divins multiclasses -> Pour les Clercs et les Druides, specialisation diminuee de moitie: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #15 // Equipement des Druides version papier -> Pour les Druides uniquement: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #17 // Modifications des armes: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #18 // Penalite d'attaque sournoise avec les armes inappropriees -> Penalite d'attaque sournoise: V3 Beta 1.16
~SETUP-NINJAWAKIFIX.TP2~ #0 #0 // Quickfix for wakizashis and ninja-tos
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes: v4.1.0 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1000 // Initialisation du mod (tous les autres composants requierent celui-ci): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1901 // Standardisation des sorts : BG1 vs BG2 -> Introduction des parchemins de sorts de BG2 dans BG1: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1910 // Protection contre les projectiles normaux bloque egalement les fleches de feu/froid/acide et projectiles similaires sans bonus: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2000 // Permettre au sort d'Assaut d'abattre les Parchemins de protection contre la magie: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2010 // Sort de Breche plus efficace (affecte toujours les liches et les rakshasas ; n'abat pas un Renvoi de sorts).: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2020 // Les attaques d'antimagie penetrent Invisibilite Majeure: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2030 // Peau de fer se comporte comme Peau de pierre (peut etre brisee par une Breche): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2041 // Modifier le sort de Mise a Mal afin qu'il fasse des degats plutot que reduire les points de vie de la cible a 1 -> Mise a Mal des ennemis et du joueur font 150 points de degats: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2060 // Restauration majeure n'affecte qu'une creature: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2070 // Barriere de lames et Sphere de lames affectent uniquement les creatures hostiles: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2080 // Degats de Piege a cranes plafonnes a 12D6: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2090 // Rendre Mot de pouvoir : Cecite cible sur une seule creature: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2100 // Faire des Minuscules meteores de Melf des armes +2: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2110 // Reduire la puissance de la dissipation de la magie des inquisiteurs -> Dissipation des inquisiteurs a 1,5 x leur niveau (et non deux fois): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2120 // Sort de Fleau d'insectes legerement affaibli, et possibilite pour les Boucliers de feu de l'arreter: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2130 // Changement esthetique : Peau de pierre ne modifie plus la couleur de votre personnage: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2140 // Legere amelioration des sorts de Manteau, Manteau ameliore et Immunite absolue: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2150 // Rendre possible l'apprentissage des sequenceurs de sorts, declencheurs de sorts et contingences par tous les mages: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2160 // Ajoute une copie supplementaire de parchemins de sorts difficiles a trouver: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2170 // Vision veritable protege de la cecite magique: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2180 // Empecher les simulacres et les images projetees d'utiliser des objets magiques: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3030 // Reintroduction des potions de soins majeurs: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3010 // Remplacer les fleches +1 par des non-magiques "de qualite": v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3041 // Reduire le nombre de fleches de dissipation dans les magasins -> Les magasins vendent au maximum 5 fleches de dissipation: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4000 // Ours plus rapides: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4010 // Donner aux creatures de grande taille, volantes, non materielles ou assimilees l'immunite aux toiles d'araignee et aux enchevetrements: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4020 // Loups et chiens sauvages plus realistes: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4040 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4051 // Reduit la vitesse a laquelle la reputation augmente -> La reputation augmente a la moitie de sa vitesse normale: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4110 // Permettre de separer les couples de PNJ: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4120 // Les PNJ vont dans les auberges: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4130 // Deplacer les PNJ a des endroits plus accessibles: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4146 // Passe les sections tutoriel de Chateau-Suif -> Passe tout Chateau-Suif (avertissement : brise l'illusion realiste !): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4160 // Augmenter le prix de la licence pour pratiquer la magie a Athkatla -> La licence coute 10.000 po: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4170 // Augmenter le prix demande par Gaelan Bayle -> Gaelan veut 40.000 pieces d'or: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4180 // Rendre les parchemins de liberte accessibles plus tot: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4200 // Recuperer les objets laches en enfer: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4210 // Rendre le labyrinthe de la Tour de Garde aleatoire: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4217 // Retirer les munitions exagerement opportunes de certaines regions -> Retirer les projectiles jusqu'a +2 des conteneurs aleatoires: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4230 // Retarder l'arrivee des marchands-bonus au Marche de l'Aventurier et a la couronne de Cuivre: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4240 // Traiter les Capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacun ne pouvant etre choisis qu'une seule fois): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5000 // IA du groupe plus simple: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5010 // Deplacer Bouh dans le sac de Minsc: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5020 // Enlever les graphismes de Flou de la Cape de Deplacement: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5030 // Retirer l'animation de la Cape de renvoi (la laisser pour les sorts et effets donnant le meme graphisme): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5050 // Carapaces d'ankhegs, peaux de loup des glaces et tetes de wivernes empilables: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5060 // S'assurer que Shar-Teel ne meurt pas lors du defi originel: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6000 // IA generale plus efficace: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6010 // Meilleurs appels a l'aide: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6023 // Ajouter les capacites de haut niveau (HLA) aux lanceurs de sorts -> Tous les lanceurs de sorts eligibles de ToB ont des HLA, seuls les lanceurs de sorts choisis de SoA peuvent en beneficier: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6031 // Mages plus intelligents -> Les mages lancent uniquement des sorts de faible duree d'incantation instantanement au debut du combat s'ils sont lances en vue du personnage joueur: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6041 // Pretres plus intelligents -> Les pretres lancent uniquement des sorts de faible duree d'incantation instantanement au debut du combat s'ils sont lances en vue du personnage joueur: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6101 // Potions pour PNJ -> Un tiers des potions laissees tombees par les ennemis tues se brisent et sont perdues: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6200 // Araignees ameliorees: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6300 // Sirenes et dryades plus intelligentes: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6310 // Vers charognards legerement plus coriaces: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6320 // Basilics plus intelligents: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6500 // Golems ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6510 // Demons ameliores -> Les demons ont environ 50% de points de vie en plus de la normale: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6520 // Genies plus intelligents -> Les genies ont environ 50 pour cent de points de vie de plus que la normale: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6531 // Celestes plus intelligents -> Les celestes ont un nombre de points de vie normal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6550 // Spectateurs plus intelligents -> Donner aux rayons des spectateurs une certaine chance de traverser les protections ; l'antimagie des spectateurs bloque tous les sorts, incluant ceux qui peuvent blesser, pendant un round (simule les regles D&D): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6561 // Flagelleurs mentaux plus intelligents -> Les illithids ont une resistance aux degats amelioree ; les illithids peuvent voir au-dela de l'invisibilite (correspond au mod Tactics): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6570 // Githyankis plus intelligents: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6580 // Vampires ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6590 // Boss de fin de ToB plus intelligent: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7000 // Dopplegangers ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7010 // Gardes des Griffes Noires et du Trone de Fer plus coriaces: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7020 // Deploiements des groupes d'assassins ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7030 // Amelioration des kobolds basee sur Dark Side of the Sword Coast: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7040 // Chasseurs de primes deplaces: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7050 // Ulcaster ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7060 // Ile de Balduran amelioree: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7070 // Tour de Durlag amelioree: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7080 // Fanatiques du culte du demon ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7090 // Druides de Bois-Manteau ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7100 // Bassilus ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7110 // Groupe de Drasus ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7130 // Mages Rouges ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7140 // Groupe d'Ombre-ville ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7200 // Combat de fin du chapitre deux plus difficile: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7210 // Combat de fin du chapitre trois plus difficile: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7220 // Combat de fin du chapitre quatre plus difficile: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7230 // Combat de fin du chapitre cinq plus difficile: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7250 // Combat final ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7900 // Rencontres mineures ameliorees: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8000 // Rendre le debut du donjon d'Irenicus legerement plus difficile: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8010 // Seigneur des ombres ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8050 // Rencontres aleatoires ameliorees: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8061 // Chateau de'Arnise ameliore (inspire du mod Tactics) -> Trolls fantomes ameliores (comme dans Tactics): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8081 // Bodhi amelioree (inspiree du mod Tactics) -> Version originale de Tactics : Bodhi amelioree, avec les scripts de SCSII: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8100 // Combat contre Irenicus a l'asile ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8070 // Oeil aveugle ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8090 // Les objets des membres du groupe leur sont enleves a Spellhold: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8120 // Antre des spectateurs amelioree (adapte du Quest Pack): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8130 // Empecher de se reposer dans la cite illithid: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8141 // Drows legerement ameliores -> Laisser les defenses d'Ust Natha seules: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8150 // Tour de garde legerement amelioree: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8160 // Temple des geants de feu ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8170 // Enclave de Sendai amelioree: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8180 // Antre d'Abazigal amelioree: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8190 // Rencontres mineures ameliorees: v28
~BP/SETUP-BP.TP2~ #2 #325 // Animaux: v181-b4610
~BP/SETUP-BP.TP2~ #2 #440 // Duergars -> Amelioration de tous les duergars: v181-b4610
~BP/SETUP-BP.TP2~ #2 #475 // Elementaires: v181-b4610
~BP/SETUP-BP.TP2~ #2 #550 // Voleurs Generiques: v181-b4610
~BP/SETUP-BP.TP2~ #2 #600 // Golems: v181-b4610
~BP/SETUP-BP.TP2~ #2 #625 // Molosses sataniques: v181-b4610
~BP/SETUP-BP.TP2~ #2 #650 // Humanoides: v181-b4610
~BP/SETUP-BP.TP2~ #2 #675 // Chevaliers et Paladins: v181-b4610
~BP/SETUP-BP.TP2~ #2 #725 // Brumes: v181-b4610
~BP/SETUP-BP.TP2~ #2 #750 // Les demons de la mer : amelioration des Sahuagins et des Kuo-Toas: v181-b4610
~BP/SETUP-BP.TP2~ #2 #760 // Ameliorations des Ombres et des Necrophages -> Toutes les ombres: v181-b4610
~BP/SETUP-BP.TP2~ #2 #800 // Voleurs de l'Ombre: v181-b4610
~BP/SETUP-BP.TP2~ #2 #875 // Trolls: v181-b4610
~BP/SETUP-BP.TP2~ #2 #900 // Mort-vivant (Excepte les Ombres/Necrophages/Vampires): v181-b4610
~BP/SETUP-BP.TP2~ #2 #925 // Animaux-garous: v181-b4610
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #70 // Incantation des sorts style Icewind Dale (Andyr): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #110 // Amelioration des icones des objets: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1090 // Pack d'objets exotiques: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1120 // Plus de munitions dans les boutiques: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1130 // Reinitialisation de la reputation dans BG2 (BGT uniquement): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1161 // Forteresses pour toutes les classes -> Conserver les restrictions des classes: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2040 // Gourdins universels: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2090 // Changer la limite de points d'experience -> Retirer la limite: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2192 // Limiter la capacite des vendeurs a identifier les objets -> Methode hybride: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2210 // Veritable grande maitrise (Baldurdash): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2300 // Tables de capacites de haut niveau pour les triclasses: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2320 // Suppression de la limite du nombre de pieges (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2330 // Suppression du delai pour les pieges magiques (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3050 // Retirer l'effet de fatigue des sorts de restauration: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3060 // Desactiver la voix "Vous devez reunir votre groupe avant d'aller plus loin" (Weimer): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3183 // Triche sur les romances: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4000 // Ajuster le jet de reputation des PNJs mauvais recrutables: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4010 // Convocation par l'Esprit du Destin amelioree: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4031 // Caracteristiques coherentes : Edwin -> Valeurs de BG2: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4041 // Caracteristiques coherentes : Jaheira -> Valeurs de BG2: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4050 // Changer l'alignement de Jaheira en "Neutre Bon": v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4061 // Caracteristiques coherentes : Minsc -> Valeurs de BG2: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4071 // Caracteristiques coherentes : Viconia -> Valeurs de BG2: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais": v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4110 // Donner à Kagain 19 de constitution: v14
~SETUP-REFINEMENTS.TP2~ #1 #30 // Correction des bugs sur les metamorphoses -> Heal on shifting back to human (Default): Refinements v 3.31 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #120 // Retablir l'immunite naturelle des paladins aux maladies: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques et desincarnes d'etre affectes par les attaques illithids devorant le cerveau: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #102 // Changer le Marteau Spirituel en arme de jet de force: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #103 // Permettre a Dissipation/Delivrance de la Magie d'eliminer les Globes d'Invulnerabilite: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #104 // Vapeur coloree version papier: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #125 // L'Empathie animale des rodeurs s'ameliore avec l'experience: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #130 // Caracteristiques raciales supplementaires pour les nains: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #140 // Caracteristiques raciales supplementaires pour les gnomes: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #152 // Demons de la version papier -> Les demons ajoutes par un mod sont egalement affectes: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #160 // Morts-vivants version papier: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #180 // Mephites version papier: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #185 // Creatures feeriques version papier: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #186 // Sort Appel des creatures des bois revise: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #190 // Elementaires version papier: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #191 // Augmenter le nombre de DV des princes elementaires: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #200 // Permettre a Breche de dissiper les effets de Peau de Pierre conferes par des objets: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #201 // Incantation immediate pour les capacites innees du guerrier: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #203 // Rendre la metamorphose druidique impossible a interrompre: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #204 // Empecher les clones de Detection faussee de pouvoir chanter un chant de barde: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #205 // Empecher les images projetees et les simulacres d'utiliser des objets rapides: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #211 // Rendre Protection contre la mort efficace contre les coups vorpals: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #210 // Restaurer la vulnerabilite a la Dissipation de la Magie des Nishruu et Hakeashar: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #212 // Rendre les sorts de detection des alignements plus precis: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #213 // Tables des bonus aux jets de sauvegardes etendus pour les nains, les gnomes et les halfelins: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #216 // Les bardes interrompent leur invisibilite par leur chant -> Seul le Bouffon interrompt son invisibilite par son chant: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #261 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Recompenses en XP abaissees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Script simple pour clerc/paladin: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #324 // Utiliser l'animation de Porte Dimensionnelle issue d'Icewind Dale -> Vitesse des animations rapide, delais plus courts entre le debut d'une animation et l'apparition/la disparition de creatures: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #301 // Changer l'apparence de l'armure de Valygar: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #302 // Changer l'apparence de la Robe de Vecna: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de créatures distincts: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #500 // Capacite de stockage des contenants legerement etendue -> Utiliser la capacite de stockage recommandee (999): v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #510 // Services etendus des temples: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.23
~RR/SETUP-RR.TP2~ #1 #2 // Thief High Level Ability revisions: v4.66
~RR/SETUP-RR.TP2~ #1 #5 // Bard High Level Ability revisions: v4.66
~RR/SETUP-RR.TP2~ #1 #12 // Shadow Thief Improvements: v4.66
~RR/SETUP-RR.TP2~ #1 #999 // BG2-style icons for RR content: v4.66
~AURORA/SETUP-AURORA.TP2~ #1 #0 // Aurora's Shoes and Boots: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #10 // Petits portraits pour les PNJs -> Marchands et PNJs mineurs: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #115 // Changer les prix d'achat des magasins -> Reduit a 75%: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #170 // Changer les prix de vente des magasins -> Augmente de 125%: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #215 // Changer les prix des gemmes et des bijoux -> Reduit a 67% (recommande): v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #247 // Changement de l'or recu en recompense de quete -> Reduit a 50%: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #420 // Tresors aleatoires realistes -> A la fois 1 et 2 (sans perte de tresors): v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #470 // Changer l'or transporte par les creatures -> Reduit a 50% (recommande): v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #500 // Version papier des Horreurs casquees et de Bataille: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #520 // Commandos Kobolds Realistes: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #9000 // Correction des references de zone pour les creatures: v5a BWP Fix
~SETUP-AURPATCH.TP2~ #0 #0 // Aurora Patch: v5.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #5 #0 // Carte du monde pour Baldur's Gate - icones de carte en couleurs pour Baldur's Gate incluses: v9.0.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #5 #1 // Carte du monde pour Throne of Bhaal -> Utiliser la nouvelle carte du monde aussi pour Throne of Bhaal: v9.0.2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3220 // Points d'entree de carte plus judicieux: v14
~SETUP-GUI.TP2~ #2 #2 // Interface Graphique Utilisateur (GUI) -> "Baldur's Gate Trilogy" (Elminster avec baton)
~WIDESCREEN/WIDESCREEN.TP2~ #1 #0 // Mod Widescreen -> pour les jeux Infinity Engine originaux (CHOISISSEZ CA !): Mod Widescreen v3.02
~SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
~SETUP-INNATE_FIX.TP2~ #0 #0 // Innates Set to Level One
~SETUP-POISON_EFFECT_SUPPLEMENT.TP2~ #0 #0 // Poison Effect Supplement for ToBEx (has no effect if ToBEx is not present)
~SETUP-LOLFIXER.TP2~ #0 #0 // Area Stuff - MAJESTIC Area Fixer: 15122013
~SETUP-LOLFIXER.TP2~ #0 #1 // Creature Stuff - Creature Resource Fixer (res_fixer for ALL CREATURES): 15122013
~SETUP-LOLFIXER.TP2~ #0 #2 // Creature Stuff - Inventory Unborker (removes spurious references to the item table): 15122013
~SETUP-LOLFIXER.TP2~ #0 #3 // Creature Stuff - Inventory Cleaner (removes items that don't exist and converts them into already present items where applicable): 15122013
~SETUP-LOLFIXER.TP2~ #0 #4 // Creature Stuff - Inventory Overhauler (moves invalid but equippable items to inventory and equips anything in the inventory to a free slot): 15122013
~SETUP-LOLFIXER.TP2~ #0 #5 // Creature Stuff - MAJESTIC Creature Fixer: 15122013
~SETUP-LOLFIXER.TP2~ #0 #6 // Creature Stuff - Duplicate Creature Effect Remover: 15122013
~SETUP-LOLFIXER.TP2~ #0 #7 // Item Stuff - Item Resource Fixer (res_fixer for ALL ITEMS): 15122013
~SETUP-LOLFIXER.TP2~ #0 #8 // Item Stuff - MAJESTIC Item Fixer: 15122013
~SETUP-LOLFIXER.TP2~ #0 #9 // Item Stuff - Portrait Icon Assigner: 15122013
~SETUP-LOLFIXER.TP2~ #0 #10 // Item Stuff - Proper Immunity Assigner: 15122013
~SETUP-LOLFIXER.TP2~ #0 #11 // Item Stuff - Duplicate Item Effect Remover: 15122013
~SETUP-LOLFIXER.TP2~ #0 #12 // Item Stuff - MAJESTIC Item Checker: 15122013
~SETUP-LOLFIXER.TP2~ #0 #13 // Spell Stuff - Spell Resource Fixer (res_fixer for ALL THE SPELLS): 15122013
~SETUP-LOLFIXER.TP2~ #0 #14 // Spell Stuff - MAJESTIC Spell Fixer: 15122013
~SETUP-LOLFIXER.TP2~ #0 #15 // Store Stuff - MAJESTIC Store Fixer: 15122013
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #1 #0 // Archivage generalise au format bif: v2.2
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #0 // Correction des fautes mineures pour Baldur's Gate II - Shadows of Amn: 1.2 (2012-11-14)
~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #1 // Correction des fautes mineures pour Baldur's Gate II - Throne of Bhaal: 1.2 (2012-11-14)
~TOBEX/TOBEX.TP2~ #2 #100 // TobEx - Base: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #101 // Appliquer un jet de concentration en cas de degats [Travail en cours]: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #102 // Reveiller en cas de degats: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #105 // Pas d'interruption de sort pour zero degat: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #107 // Permettre le jumelage a toutes les races: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #108 // Permettre de changer d'armure en cours de combat: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #109 // Desactiver le surcroit d'experience: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #111 // Desactiver le silence en cas de Charme: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #112 // Restrictions sur les competences au niveau un: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #113 // Rester cache en cas de succes du vol a la tire [C]: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #114 // Une attaque lors du repos fait avancer le temps: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #115 // Sous-titres des dialogues de salutation: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #116 // Activer les sons d'attaque des animations: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #117 // Quatre emplacements d'arme dans l'inventaire pour tous: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #118 // Sous-titres pour les ensembles de sons d'origine: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #120 // Faire tomber l'inventaire au sol en cas de desintegration: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #121 // Faire tomber l'inventaire au sol en cas de mort due au froid: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #122 // Faire tomber l'inventaire au sol en cas de petrification: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #123 // Activer la pause automatique sur tous les ecrans: Beta 0026
~TOBEX/TOBEX.TP2~ #2 #124 // Restreindre les animations d'attaque aux veritables attaques: Beta 0026
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #3 // Correctifs en version BETA (consultez le ReadMe !): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #102 // Forger un objet par Cromwell prend reellement un jour: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #115 // Les pattes provenant d'une metamorphose ne peuvent pas etre dissipees: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches: v4.1.0 BWP Fix
~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal: 1.18 (28 Apr 13) BWP Fix
~SETUP-BGTMUSIC.TP2~ #2 #2 // Baldur's Gate Trilogy - Musique -> Musique integrale de Baldur's Gate/Shadows of Amn/Throne of Bhaal (ATTENTION: modifie BGMain.exe)
~TXTMUSIC/TXTMUSIC.TP2~ #2 #0 // Musique retablie sur les ecrans textes pour BG1TuTu, EasyTutu et BGT-WeiDU: 9 (22 Mar 13)
~BGQE/SETUP-BGQE.TP2~ #3 #0 // Mod Baldur's Gate Mini-Quests and Encounters: 8.1
~SETUP-TGC1E.TP2~ #6 #0 // Le Clan Gris Episode Un : A la Lumière d'une Bougie, BGT-WeiDU edition v1.8 -> Edition normale: v1.8.T1 BWP Fix
~SETUP-SIRINESCALL.TP2~ #2 #0 // Le Chant des Sirènes: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #0 // Restitution du deuxieme niveau de l'Ile de Glace: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #1 // La fiole mysterieuse: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #2 // Rencontre supplementaire avec Elminster: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #3 // Angelo remarque Shar-Teel: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #4 // Quete de la caravane de Kagain finissable: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #5 // Coran et les wyvernes: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #6 // Kivan et Tazok: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #7 // Branwen et Tranzig: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #8 // Safana la flirteuse: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #9 // Recompense appropriee pour Albert et Rufie: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #10 // Placer Entar Ecudargent dans sa demeure: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #11 // Scar et la fille des Sashenstar: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #12 // Quoningar le Clerc: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #13 // Shilo Chen et les Ogres-mages: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #14 // Edie, la postulante de la Ligue des Marchands: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #15 // Renforts de mercenaires du Poing Enflamme: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #16 // Corrections de creatures: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #17 // Restitutions de creatures: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #18 // Restitutions de noms de creatures: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #19 // Restitutions mineures de dialogues: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #20 // Restitutions audio: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #21 // Reparations et restitutions de magasins, tavernes et auberges: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #22 // Corrections et restitutions d'objets: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #23 // Corrections et restitutions de lieux: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #24 // Cadavres permanents: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #3 #27 // Corrections du journal de Sarevok: v13_120121
~SETUP-BGSPAWN.TP2~ #3 #0 // Systeme BGSpawn base sur le niveau et le nombre de membres du groupe (REMARQUE : necessite Baldur's Gate Trilogy - WeiDU): 1.12 BWP Fix
~SETUP-BGSPAWN.TP2~ #3 #1 // Choisissez l'intervalle entre les apparitions de creatures: 1.12 BWP Fix
~SETUP-BGSPAWN.TP2~ #3 #3 // Rencontres aleatoires de BGSpawn entre les zones (REMARQUE : necessite Baldur's Gate Trilogy - WeiDU): 1.12 BWP Fix
~SETUP-BGSPAWN.TP2~ #3 #2 // Seigneur Loup Vampirique (inspire par le Loup d'Ulcaster de DavidW) REMARQUE : ceci modifie certains Loups vampiriques dans le jeu. Le systeme BGSpawn s'en sert: 1.12 BWP Fix
~ITEM_REV/ITEM_REV.TP2~ #1 #0 // Item Revisions par Demivrgvs: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #1 // Armes de maitre: V3 Beta 1.16
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #2 #0 // Adalon's Blood - Modification pour BGII par Gandalf the white: 13
~TOTDG/SETUP-TOTDG.TP2~ #2 #0 // Couleurs de l'Infini : Contes des Jardins Profonds: v10.0 BWP Fix
~TOTDG/SETUP-TOTDG.TP2~ #2 #1 // Reactions des PNJ (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn): v10.0 BWP Fix
~TOTDG/SETUP-TOTDG.TP2~ #2 #2 // Ajouter les Jardins Profonds a la Carte du Monde ; composant suggere. Si ce composant ne peut etre installe pour des raisons d'incompatibilite, le passer.: v10.0 BWP Fix
~SETUP-COM_ENCOUNTERS.TP2~ #1 #0 // Rencontres, par Chosen of Mystra (Necessite Throne of Bhaal): v1.08 BWP Fix
~SETUP-COM_ENCOUNTERS.TP2~ #1 #1 // Rencontres avec les druides ameliorees: v1.08 BWP Fix
~SETUP-COM_ENCOUNTERS.TP2~ #1 #2 // Rencontres avec Shagbag ameliorees: v1.08 BWP Fix
~SETUP-KIM.TP2~ #0 #0 // Kim pour BG2:SOA (ToB:requis) version 1.62d
~SETUP-KIM.TP2~ #0 #1 // Installation de la hache reajustee
~SETUP-BANTERPACK.TP2~ #3 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: V14 BWP Fix
~SETUP-BANTERPACK.TP2~ #3 #2 // Pack de Dialogues du Pocket Plane Group pour BG2 : ToB: V14 BWP Fix
~SETUP-BANTERPACK.TP2~ #3 #3 // Installer le script accelerateur de dialogues de ToB ? (augmente la frequence des dialogues a l'interieur du groupe): V14 BWP Fix
~SETUP-BANTERPACK.TP2~ #3 #1 // Installer le script accelerateur de dialogues de SoA ? (augmente la frequence des dialogues a l'interieur du groupe): V14 BWP Fix
~SETUP-EDWINROMANCE.TP2~ #1 #0 // La Romance d'Edwin: v2.0.3
~SETUP-EDWINROMANCE.TP2~ #1 #2 // Flirts d'Edwin: v2.0.3
~SETUP-EDWINROMANCE.TP2~ #1 #3 // Nouvelle fin pour la Romance de Viconia ecrite par Laufey: v2.0.3
~IMOEN.TP2~ #1 #0 // 'Imoen Romance Add-on Mod BG2:SoA(ToB requis!)v1.201': v1.202Full BWP Fix
~SETUP-UB.TP2~ #1 #1 // Les relations Suna Seni/Valygar: v24
~SETUP-UB.TP2~ #1 #3 // "Le chat et la souris" (Bodhi vous pourchasse a Spellhold) par Ghreyfain: v24
~SETUP-UB.TP2~ #1 #0 // Le rapt de Bouh par Cliffette: v24
~SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v24
~SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v24
~SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v24
~SETUP-UB.TP2~ #1 #6 // Amelioration de la Rune Tordue: v24
~SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v24
~SETUP-UB.TP2~ #1 #8 // Artemis Entreri dans l'antre de Bodhi: v24
~SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v24
~SETUP-UB.TP2~ #1 #10 // Serviteurs des Enfers restaures, par SimDing0: v24
~SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v24
~SETUP-UB.TP2~ #1 #15 // Restauration des portraits des PNJ: v24
~SETUP-UB.TP2~ #1 #16 // Correction des animations BAM et des Scripts: v24
~SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v24
~SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v24
~SETUP-UB.TP2~ #1 #19 // Pouvoirs de Bhaal restaures, par David Gaider: v24
~SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v24
~SETUP-UB.TP2~ #1 #25 // The Murder of Acton Balthis, by Kulyok: v24
~BP/SETUP-BP.TP2~ #2 #0 // Big Picture, composant principal (requis pour la plupart des sous-composants): v181-b4610
~BP/SETUP-BP.TP2~ #2 #10 // Mise a jour de tous les sorts innes existants, niveau a un.....: v181-b4610
~BP/SETUP-BP.TP2~ #2 #35 // Ajoute de sacs et de dagues magiques de lancer dans les magasins: v181-b4610
~BP/SETUP-BP.TP2~ #2 #50 // Regles de jeu etendues au niveau 50 (Code par King Diamond): v181-b4610
~BP/SETUP-BP.TP2~ #2 #60 // Personnalisation de Grande maitrise (avec des attaques supplementaires): v181-b4610
~BP/SETUP-BP.TP2~ #2 #75 // Portee etendue des hallebardes et des lances: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1020 // Culte de l'Oeil Aveugle: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1080 // Rencontres avec des Vampires -> Chapitres 3 et 6 (sans Bodhi): v181-b4610
~BP/SETUP-BP.TP2~ #2 #1100 // Couronne de cuivre et esclavagistes: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1130 // Rencontre avec Drizzt (Chapitre 6): v181-b4610
~BP/SETUP-BP.TP2~ #2 #1140 // Ameliorations des druides -> Bosquet aux druides (avec la rencontre des druides): v181-b4610
~BP/SETUP-BP.TP2~ #2 #1170 // Rencontres sylvanesques: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1190 // Ajouts lors des epreuves des enfers: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1200 // Antre d'Horred: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1210 // Amelioration du donjon d'Irenicus (excepte les duergars): v181-b4610
~BP/SETUP-BP.TP2~ #2 #1300 // Mae'Var: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1315 // Quetes de Nalia: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1330 // Rixe dans les tavernes (dans l'Antre des Sept Vaux): v181-b4610
~BP/SETUP-BP.TP2~ #2 #1350 // Prison planaire: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1375 // Ameliorations de la Sphere planaire (Tolgerias inclus): v181-b4610
~BP/SETUP-BP.TP2~ #2 #1570 // Ameliorations de Spellhold -> Ameliorations de l'Asile - Ensemble complet: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1600 // Amelioration de Suldanessalar: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1625 // Quete du tanneur: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1650 // Ameliorations de Franc-Marche: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1675 // Ajout de la Baguette d Orcus: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1700 // Ameliorations des Collines de Lancevent: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1400 // Amelioration des Rencontres Aleatoires, par Gebhard Blucher et Kensai Ryu: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1110 // Dragon brun, de Kensai Ryu: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1120 // Amelioration du Roi de la crypte, par Kensai Ryu: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1175 // Le Gnome Guerrier/Illusioniste des Quais, de Kensai Ryu: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1275 // La Liche sur les Quais, de Gebhard Blucher: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1525 // Amelioration de la Passe du Petit Croc, par Kensai Ryu: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1250 // Kuroisan le kensai acide, par Westley Weimer: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1425 // L'insigne rouge, une Rencontre Basee sur le Poison, par Westley Weimer: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1450 // Le Rituel, par Westley Weimer: v181-b4610
~BP/SETUP-BP.TP2~ #2 #1800 // Enrichissements de ToB: v181-b4610
~BP/SETUP-BP.TP2~ #2 #2000 // Ascension pour BP: v181-b4610
~SETUP-TACTICS.TP2~ #3 #0 // Amelioration de Ilyich (ToB requis): v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #3 // Amelioration de la Cite Sahuagin: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #13 // Amelioration de la Rencontre avec Kangaxx, par Kensai Ryu: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #32 // Amelioration de la Foret du Nord, par Mike Barnes: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #33 // Les Monts de la Marche de Mike Barnes: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #37 // Trolls Rationalises: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #22 // Dragons plus malins dans SoA: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #34 // Legere amelioration des Demons: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #30 // Amelioration de l Oasis, par SimDing0: v25; Lol's Update to v26
~SETUP-LONGERROAD.TP2~ #2 #0 // Longer Road v 1.5: v1.5.1 BWP Fix
~SETUP-LONGERROAD.TP2~ #2 #2 // Restaure le portrait SoA d'Irenicus: v1.5.1 BWP Fix
~SETUP-NPCFLIRT.TP2~ #3 #0 // Aerie Flirt Pack pour SoA: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #2 // Aerie Flirt Pack pour ToB: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #4 // Jaheira Flirt Pack pour SoA: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #6 // Jaheira Flirt Pack pour ToB: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #8 // Viconia Flirt Pack pour SoA: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #10 // Viconia Flirt Pack pour ToB: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #12 // Anomen Flirt Pack pour SoA: v1.03
~SETUP-NPCFLIRT.TP2~ #3 #14 // Anomen Flirt Pack pour ToB: v1.03
~RR/SETUP-RR.TP2~ #1 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.66
~RR/SETUP-RR.TP2~ #1 #1 // Thief kit revisions: v4.66
~RR/SETUP-RR.TP2~ #1 #3 // Proper racial adjustments for thieving skills: v4.66
~RR/SETUP-RR.TP2~ #1 #4 // Bard kit revisions: v4.66
~RR/SETUP-RR.TP2~ #1 #6 // Proper spell progression for Bards: v4.66
~RR/SETUP-RR.TP2~ #1 #7 // Additional equipment for Thieves and Bards: v4.66
~RR/SETUP-RR.TP2~ #1 #8 // Upgradeable Equipment: v4.66
~RR/SETUP-RR.TP2~ #1 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.66
~RR/SETUP-RR.TP2~ #1 #11 // Chosen of Cyric encounter: v4.66
~SETUP-TACTICS.TP2~ #3 #26 // Kit Archer pour les guerriers: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #3 #27 // Kit Anti-Paladin: v25; Lol's Update to v26
~SETUP-REFINEMENTS.TP2~ #1 #10 // Capacites de haut niveau modifiees: Refinements v 3.31 BWP Fix
~SETUP-REFINEMENTS.TP2~ #1 #40 // Robes de bas niveau universelles: Refinements v 3.31 BWP Fix
~SETUP-REFINEMENTS.TP2~ #1 #50 // Angelame : Nouveau kit de guerrier: Refinements v 3.31 BWP Fix
~ITEM_REV/ITEM_REV.TP2~ #1 #3 // Autoriser le lancement de sorts en armure -> Avec une penalite de vitesse d'incantation pour les lanceurs de sorts profanes: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #8 // Encombrement en armure lourde -> Penalite a la dexterite: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #9 // Autoriser l'usage des competences de voleur en armure -> Furtivite penalisee par les armures: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #1020 // Revision des potions: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #1030 // Revision des boutiques: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #1050 // Bonus des armures revus: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #10 // Bonus des boucliers revus: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #11 // Le combat a deux armes differe selon le type d'arme, legere ou lourde: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #12 // Les objets de protection peuvent etre portes en meme temps qu'une armure magique: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #13 // Les hallebardes peuvent egalement infliger des degats tranchants: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #1093 // Annule les restrictions d'arme pour les lanceurs de sorts divins multiclasses -> Pour les Clercs et les Druides, specialisation diminuee de moitie: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #15 // Equipement des Druides version papier -> Pour les Druides uniquement: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #17 // Modifications des armes: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #1 #18 // Penalite d'attaque sournoise avec les armes inappropriees -> Penalite d'attaque sournoise: V3 Beta 1.16
~SETUP-NINJAWAKIFIX.TP2~ #0 #0 // Quickfix for wakizashis and ninja-tos
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes: v4.1.0 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1000 // Initialisation du mod (tous les autres composants requierent celui-ci): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1901 // Standardisation des sorts : BG1 vs BG2 -> Introduction des parchemins de sorts de BG2 dans BG1: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1910 // Protection contre les projectiles normaux bloque egalement les fleches de feu/froid/acide et projectiles similaires sans bonus: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2000 // Permettre au sort d'Assaut d'abattre les Parchemins de protection contre la magie: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2010 // Sort de Breche plus efficace (affecte toujours les liches et les rakshasas ; n'abat pas un Renvoi de sorts).: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2020 // Les attaques d'antimagie penetrent Invisibilite Majeure: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2030 // Peau de fer se comporte comme Peau de pierre (peut etre brisee par une Breche): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2041 // Modifier le sort de Mise a Mal afin qu'il fasse des degats plutot que reduire les points de vie de la cible a 1 -> Mise a Mal des ennemis et du joueur font 150 points de degats: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2060 // Restauration majeure n'affecte qu'une creature: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2070 // Barriere de lames et Sphere de lames affectent uniquement les creatures hostiles: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2080 // Degats de Piege a cranes plafonnes a 12D6: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2090 // Rendre Mot de pouvoir : Cecite cible sur une seule creature: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2100 // Faire des Minuscules meteores de Melf des armes +2: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2110 // Reduire la puissance de la dissipation de la magie des inquisiteurs -> Dissipation des inquisiteurs a 1,5 x leur niveau (et non deux fois): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2120 // Sort de Fleau d'insectes legerement affaibli, et possibilite pour les Boucliers de feu de l'arreter: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2130 // Changement esthetique : Peau de pierre ne modifie plus la couleur de votre personnage: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2140 // Legere amelioration des sorts de Manteau, Manteau ameliore et Immunite absolue: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2150 // Rendre possible l'apprentissage des sequenceurs de sorts, declencheurs de sorts et contingences par tous les mages: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2160 // Ajoute une copie supplementaire de parchemins de sorts difficiles a trouver: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2170 // Vision veritable protege de la cecite magique: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2180 // Empecher les simulacres et les images projetees d'utiliser des objets magiques: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3030 // Reintroduction des potions de soins majeurs: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3010 // Remplacer les fleches +1 par des non-magiques "de qualite": v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3041 // Reduire le nombre de fleches de dissipation dans les magasins -> Les magasins vendent au maximum 5 fleches de dissipation: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4000 // Ours plus rapides: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4010 // Donner aux creatures de grande taille, volantes, non materielles ou assimilees l'immunite aux toiles d'araignee et aux enchevetrements: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4020 // Loups et chiens sauvages plus realistes: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4040 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4051 // Reduit la vitesse a laquelle la reputation augmente -> La reputation augmente a la moitie de sa vitesse normale: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4110 // Permettre de separer les couples de PNJ: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4120 // Les PNJ vont dans les auberges: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4130 // Deplacer les PNJ a des endroits plus accessibles: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4146 // Passe les sections tutoriel de Chateau-Suif -> Passe tout Chateau-Suif (avertissement : brise l'illusion realiste !): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4160 // Augmenter le prix de la licence pour pratiquer la magie a Athkatla -> La licence coute 10.000 po: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4170 // Augmenter le prix demande par Gaelan Bayle -> Gaelan veut 40.000 pieces d'or: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4180 // Rendre les parchemins de liberte accessibles plus tot: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4200 // Recuperer les objets laches en enfer: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4210 // Rendre le labyrinthe de la Tour de Garde aleatoire: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4217 // Retirer les munitions exagerement opportunes de certaines regions -> Retirer les projectiles jusqu'a +2 des conteneurs aleatoires: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4230 // Retarder l'arrivee des marchands-bonus au Marche de l'Aventurier et a la couronne de Cuivre: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4240 // Traiter les Capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacun ne pouvant etre choisis qu'une seule fois): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5000 // IA du groupe plus simple: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5010 // Deplacer Bouh dans le sac de Minsc: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5020 // Enlever les graphismes de Flou de la Cape de Deplacement: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5030 // Retirer l'animation de la Cape de renvoi (la laisser pour les sorts et effets donnant le meme graphisme): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5050 // Carapaces d'ankhegs, peaux de loup des glaces et tetes de wivernes empilables: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5060 // S'assurer que Shar-Teel ne meurt pas lors du defi originel: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6000 // IA generale plus efficace: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6010 // Meilleurs appels a l'aide: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6023 // Ajouter les capacites de haut niveau (HLA) aux lanceurs de sorts -> Tous les lanceurs de sorts eligibles de ToB ont des HLA, seuls les lanceurs de sorts choisis de SoA peuvent en beneficier: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6031 // Mages plus intelligents -> Les mages lancent uniquement des sorts de faible duree d'incantation instantanement au debut du combat s'ils sont lances en vue du personnage joueur: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6041 // Pretres plus intelligents -> Les pretres lancent uniquement des sorts de faible duree d'incantation instantanement au debut du combat s'ils sont lances en vue du personnage joueur: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6101 // Potions pour PNJ -> Un tiers des potions laissees tombees par les ennemis tues se brisent et sont perdues: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6200 // Araignees ameliorees: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6300 // Sirenes et dryades plus intelligentes: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6310 // Vers charognards legerement plus coriaces: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6320 // Basilics plus intelligents: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6500 // Golems ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6510 // Demons ameliores -> Les demons ont environ 50% de points de vie en plus de la normale: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6520 // Genies plus intelligents -> Les genies ont environ 50 pour cent de points de vie de plus que la normale: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6531 // Celestes plus intelligents -> Les celestes ont un nombre de points de vie normal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6550 // Spectateurs plus intelligents -> Donner aux rayons des spectateurs une certaine chance de traverser les protections ; l'antimagie des spectateurs bloque tous les sorts, incluant ceux qui peuvent blesser, pendant un round (simule les regles D&D): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6561 // Flagelleurs mentaux plus intelligents -> Les illithids ont une resistance aux degats amelioree ; les illithids peuvent voir au-dela de l'invisibilite (correspond au mod Tactics): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6570 // Githyankis plus intelligents: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6580 // Vampires ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6590 // Boss de fin de ToB plus intelligent: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7000 // Dopplegangers ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7010 // Gardes des Griffes Noires et du Trone de Fer plus coriaces: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7020 // Deploiements des groupes d'assassins ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7030 // Amelioration des kobolds basee sur Dark Side of the Sword Coast: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7040 // Chasseurs de primes deplaces: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7050 // Ulcaster ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7060 // Ile de Balduran amelioree: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7070 // Tour de Durlag amelioree: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7080 // Fanatiques du culte du demon ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7090 // Druides de Bois-Manteau ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7100 // Bassilus ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7110 // Groupe de Drasus ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7130 // Mages Rouges ameliores: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7140 // Groupe d'Ombre-ville ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7200 // Combat de fin du chapitre deux plus difficile: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7210 // Combat de fin du chapitre trois plus difficile: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7220 // Combat de fin du chapitre quatre plus difficile: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7230 // Combat de fin du chapitre cinq plus difficile: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7250 // Combat final ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7900 // Rencontres mineures ameliorees: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8000 // Rendre le debut du donjon d'Irenicus legerement plus difficile: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8010 // Seigneur des ombres ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8050 // Rencontres aleatoires ameliorees: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8061 // Chateau de'Arnise ameliore (inspire du mod Tactics) -> Trolls fantomes ameliores (comme dans Tactics): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8081 // Bodhi amelioree (inspiree du mod Tactics) -> Version originale de Tactics : Bodhi amelioree, avec les scripts de SCSII: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8100 // Combat contre Irenicus a l'asile ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8070 // Oeil aveugle ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8090 // Les objets des membres du groupe leur sont enleves a Spellhold: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8120 // Antre des spectateurs amelioree (adapte du Quest Pack): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8130 // Empecher de se reposer dans la cite illithid: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8141 // Drows legerement ameliores -> Laisser les defenses d'Ust Natha seules: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8150 // Tour de garde legerement amelioree: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8160 // Temple des geants de feu ameliore: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8170 // Enclave de Sendai amelioree: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8180 // Antre d'Abazigal amelioree: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8190 // Rencontres mineures ameliorees: v28
~BP/SETUP-BP.TP2~ #2 #325 // Animaux: v181-b4610
~BP/SETUP-BP.TP2~ #2 #440 // Duergars -> Amelioration de tous les duergars: v181-b4610
~BP/SETUP-BP.TP2~ #2 #475 // Elementaires: v181-b4610
~BP/SETUP-BP.TP2~ #2 #550 // Voleurs Generiques: v181-b4610
~BP/SETUP-BP.TP2~ #2 #600 // Golems: v181-b4610
~BP/SETUP-BP.TP2~ #2 #625 // Molosses sataniques: v181-b4610
~BP/SETUP-BP.TP2~ #2 #650 // Humanoides: v181-b4610
~BP/SETUP-BP.TP2~ #2 #675 // Chevaliers et Paladins: v181-b4610
~BP/SETUP-BP.TP2~ #2 #725 // Brumes: v181-b4610
~BP/SETUP-BP.TP2~ #2 #750 // Les demons de la mer : amelioration des Sahuagins et des Kuo-Toas: v181-b4610
~BP/SETUP-BP.TP2~ #2 #760 // Ameliorations des Ombres et des Necrophages -> Toutes les ombres: v181-b4610
~BP/SETUP-BP.TP2~ #2 #800 // Voleurs de l'Ombre: v181-b4610
~BP/SETUP-BP.TP2~ #2 #875 // Trolls: v181-b4610
~BP/SETUP-BP.TP2~ #2 #900 // Mort-vivant (Excepte les Ombres/Necrophages/Vampires): v181-b4610
~BP/SETUP-BP.TP2~ #2 #925 // Animaux-garous: v181-b4610
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #70 // Incantation des sorts style Icewind Dale (Andyr): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #110 // Amelioration des icones des objets: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1090 // Pack d'objets exotiques: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1120 // Plus de munitions dans les boutiques: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1130 // Reinitialisation de la reputation dans BG2 (BGT uniquement): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1161 // Forteresses pour toutes les classes -> Conserver les restrictions des classes: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2040 // Gourdins universels: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2090 // Changer la limite de points d'experience -> Retirer la limite: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2192 // Limiter la capacite des vendeurs a identifier les objets -> Methode hybride: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2210 // Veritable grande maitrise (Baldurdash): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2300 // Tables de capacites de haut niveau pour les triclasses: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2320 // Suppression de la limite du nombre de pieges (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2330 // Suppression du delai pour les pieges magiques (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3050 // Retirer l'effet de fatigue des sorts de restauration: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3060 // Desactiver la voix "Vous devez reunir votre groupe avant d'aller plus loin" (Weimer): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3183 // Triche sur les romances: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4000 // Ajuster le jet de reputation des PNJs mauvais recrutables: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4010 // Convocation par l'Esprit du Destin amelioree: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4031 // Caracteristiques coherentes : Edwin -> Valeurs de BG2: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4041 // Caracteristiques coherentes : Jaheira -> Valeurs de BG2: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4050 // Changer l'alignement de Jaheira en "Neutre Bon": v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4061 // Caracteristiques coherentes : Minsc -> Valeurs de BG2: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4071 // Caracteristiques coherentes : Viconia -> Valeurs de BG2: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais": v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4110 // Donner à Kagain 19 de constitution: v14
~SETUP-REFINEMENTS.TP2~ #1 #30 // Correction des bugs sur les metamorphoses -> Heal on shifting back to human (Default): Refinements v 3.31 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #120 // Retablir l'immunite naturelle des paladins aux maladies: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques et desincarnes d'etre affectes par les attaques illithids devorant le cerveau: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #102 // Changer le Marteau Spirituel en arme de jet de force: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #103 // Permettre a Dissipation/Delivrance de la Magie d'eliminer les Globes d'Invulnerabilite: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #104 // Vapeur coloree version papier: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #125 // L'Empathie animale des rodeurs s'ameliore avec l'experience: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #130 // Caracteristiques raciales supplementaires pour les nains: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #140 // Caracteristiques raciales supplementaires pour les gnomes: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #152 // Demons de la version papier -> Les demons ajoutes par un mod sont egalement affectes: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #160 // Morts-vivants version papier: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #180 // Mephites version papier: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #185 // Creatures feeriques version papier: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #186 // Sort Appel des creatures des bois revise: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #190 // Elementaires version papier: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #191 // Augmenter le nombre de DV des princes elementaires: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #200 // Permettre a Breche de dissiper les effets de Peau de Pierre conferes par des objets: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #201 // Incantation immediate pour les capacites innees du guerrier: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #203 // Rendre la metamorphose druidique impossible a interrompre: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #204 // Empecher les clones de Detection faussee de pouvoir chanter un chant de barde: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #205 // Empecher les images projetees et les simulacres d'utiliser des objets rapides: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #211 // Rendre Protection contre la mort efficace contre les coups vorpals: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #210 // Restaurer la vulnerabilite a la Dissipation de la Magie des Nishruu et Hakeashar: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #212 // Rendre les sorts de detection des alignements plus precis: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #213 // Tables des bonus aux jets de sauvegardes etendus pour les nains, les gnomes et les halfelins: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #216 // Les bardes interrompent leur invisibilite par leur chant -> Seul le Bouffon interrompt son invisibilite par son chant: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #261 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Recompenses en XP abaissees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Script simple pour clerc/paladin: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #324 // Utiliser l'animation de Porte Dimensionnelle issue d'Icewind Dale -> Vitesse des animations rapide, delais plus courts entre le debut d'une animation et l'apparition/la disparition de creatures: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #301 // Changer l'apparence de l'armure de Valygar: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #302 // Changer l'apparence de la Robe de Vecna: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de créatures distincts: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #500 // Capacite de stockage des contenants legerement etendue -> Utiliser la capacite de stockage recommandee (999): v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #510 // Services etendus des temples: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.23
~RR/SETUP-RR.TP2~ #1 #2 // Thief High Level Ability revisions: v4.66
~RR/SETUP-RR.TP2~ #1 #5 // Bard High Level Ability revisions: v4.66
~RR/SETUP-RR.TP2~ #1 #12 // Shadow Thief Improvements: v4.66
~RR/SETUP-RR.TP2~ #1 #999 // BG2-style icons for RR content: v4.66
~AURORA/SETUP-AURORA.TP2~ #1 #0 // Aurora's Shoes and Boots: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #10 // Petits portraits pour les PNJs -> Marchands et PNJs mineurs: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #115 // Changer les prix d'achat des magasins -> Reduit a 75%: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #170 // Changer les prix de vente des magasins -> Augmente de 125%: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #215 // Changer les prix des gemmes et des bijoux -> Reduit a 67% (recommande): v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #247 // Changement de l'or recu en recompense de quete -> Reduit a 50%: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #420 // Tresors aleatoires realistes -> A la fois 1 et 2 (sans perte de tresors): v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #470 // Changer l'or transporte par les creatures -> Reduit a 50% (recommande): v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #500 // Version papier des Horreurs casquees et de Bataille: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #520 // Commandos Kobolds Realistes: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #1 #9000 // Correction des references de zone pour les creatures: v5a BWP Fix
~SETUP-AURPATCH.TP2~ #0 #0 // Aurora Patch: v5.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #5 #0 // Carte du monde pour Baldur's Gate - icones de carte en couleurs pour Baldur's Gate incluses: v9.0.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #5 #1 // Carte du monde pour Throne of Bhaal -> Utiliser la nouvelle carte du monde aussi pour Throne of Bhaal: v9.0.2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3220 // Points d'entree de carte plus judicieux: v14
~SETUP-GUI.TP2~ #2 #2 // Interface Graphique Utilisateur (GUI) -> "Baldur's Gate Trilogy" (Elminster avec baton)
~WIDESCREEN/WIDESCREEN.TP2~ #1 #0 // Mod Widescreen -> pour les jeux Infinity Engine originaux (CHOISISSEZ CA !): Mod Widescreen v3.02
~SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
~SETUP-INNATE_FIX.TP2~ #0 #0 // Innates Set to Level One
~SETUP-POISON_EFFECT_SUPPLEMENT.TP2~ #0 #0 // Poison Effect Supplement for ToBEx (has no effect if ToBEx is not present)
~SETUP-LOLFIXER.TP2~ #0 #0 // Area Stuff - MAJESTIC Area Fixer: 15122013
~SETUP-LOLFIXER.TP2~ #0 #1 // Creature Stuff - Creature Resource Fixer (res_fixer for ALL CREATURES): 15122013
~SETUP-LOLFIXER.TP2~ #0 #2 // Creature Stuff - Inventory Unborker (removes spurious references to the item table): 15122013
~SETUP-LOLFIXER.TP2~ #0 #3 // Creature Stuff - Inventory Cleaner (removes items that don't exist and converts them into already present items where applicable): 15122013
~SETUP-LOLFIXER.TP2~ #0 #4 // Creature Stuff - Inventory Overhauler (moves invalid but equippable items to inventory and equips anything in the inventory to a free slot): 15122013
~SETUP-LOLFIXER.TP2~ #0 #5 // Creature Stuff - MAJESTIC Creature Fixer: 15122013
~SETUP-LOLFIXER.TP2~ #0 #6 // Creature Stuff - Duplicate Creature Effect Remover: 15122013
~SETUP-LOLFIXER.TP2~ #0 #7 // Item Stuff - Item Resource Fixer (res_fixer for ALL ITEMS): 15122013
~SETUP-LOLFIXER.TP2~ #0 #8 // Item Stuff - MAJESTIC Item Fixer: 15122013
~SETUP-LOLFIXER.TP2~ #0 #9 // Item Stuff - Portrait Icon Assigner: 15122013
~SETUP-LOLFIXER.TP2~ #0 #10 // Item Stuff - Proper Immunity Assigner: 15122013
~SETUP-LOLFIXER.TP2~ #0 #11 // Item Stuff - Duplicate Item Effect Remover: 15122013
~SETUP-LOLFIXER.TP2~ #0 #12 // Item Stuff - MAJESTIC Item Checker: 15122013
~SETUP-LOLFIXER.TP2~ #0 #13 // Spell Stuff - Spell Resource Fixer (res_fixer for ALL THE SPELLS): 15122013
~SETUP-LOLFIXER.TP2~ #0 #14 // Spell Stuff - MAJESTIC Spell Fixer: 15122013
~SETUP-LOLFIXER.TP2~ #0 #15 // Store Stuff - MAJESTIC Store Fixer: 15122013
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #1 #0 // Archivage generalise au format bif: v2.2