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BGT & BG1 NPC : pas de banters ?

Posté : mar. 06 mars 2018, 22:30
par Vekqh
Bonsoir à tous,
ayant récupéré un oridnateur récemment, j'ai troqué mes BGEE sur tablette, pour reprendre les indémodables originaux.
Afin de changer un peu, j'ai décidé d'installer quelques mods.
BGT : pour jouer a BG1 avec les règles de BG2 (et pour une fois utiliser des tomes de caractéristiques sur d'autres que "CHARNAME")
BG1 NPC project pour les banters.
Et stratagems pour la difficulté.

J'avais surtout envie de banters dans le 1 (le truc qui manque le plus selon moi).
Mais alors là pour le moment, j'en ai eu zéro ...
Le groupe est assez récent (5~6 jours "in game"), mais malgrè tout je suis assez étonné.
Ai-je mal compris, et BG1 NPC project ne contient pas de banters en supplément ?
Auquel cas, il faudrait que j'installe de nouveaux mods ? (lesquels ?)

Par contre j'ai cru comprendre que si j'installe de nouveaux mods, il faut que je recommence ma partie ?
Pas très grave. L'équipe n'est pas très avancé ...

J'en profite pour poser une question "hors sujet". J'ai fouiné sur l'internet et j'ai vu qu'il était possible de convertir une partie "EE android" vers une partie "EE ordinateur".
Mais j'imagine que convertir une partie "EE Android" vers une partie "classique" vers ordinateur, ça c'est pas possible ... (sans parler des mods ...)

Merci,

Posté : mar. 06 mars 2018, 22:34
par Mornagest
Salut,

Peux-tu poster le contenu du fichier WeiDU.log qui se trouve dans ton répertoire principal de BG2, s'il te plaît ?

Le NPCProject ajoute très essentiellement des banters (et quelques PNJ avec répliques également), donc tu devrais en avoir, quel que soit ton groupe (toutes les possibilités ont été prévues en terme d'échanges entre PNJ).

Posté : mar. 06 mars 2018, 22:43
par Vekqh
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-BGT.TP2~ #1 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
~PAINTBG/PAINTBG.TP2~ #0 #0 // PaintBG: make portraits available via 'portraits' directory
~PAINTBG/PAINTBG.TP2~ #0 #2 // Portraits for PC (BG2/BGT) -> PaintBG: Override old PC portraits with new the selection (suggested)
~PAINTBG/PAINTBG.TP2~ #0 #8 // PaintBG: Aerie -> Aerie has slightly bigger blue eyes
~PAINTBG/PAINTBG.TP2~ #0 #9 // PaintBG: Ajantis
~PAINTBG/PAINTBG.TP2~ #0 #10 // PaintBG: Alora
~PAINTBG/PAINTBG.TP2~ #0 #11 // PaintBG: Anomen
~PAINTBG/PAINTBG.TP2~ #0 #12 // PaintBG: Branwen
~PAINTBG/PAINTBG.TP2~ #0 #13 // PaintBG: Cernd
~PAINTBG/PAINTBG.TP2~ #0 #14 // PaintBG: Coran
~PAINTBG/PAINTBG.TP2~ #0 #15 // PaintBG: Dynaheir -> Slimer and more confident Dynaheir
~PAINTBG/PAINTBG.TP2~ #0 #18 // PaintBG: Edwin -> Install Edwin portrait #2 (hooded)
~PAINTBG/PAINTBG.TP2~ #0 #20 // PaintBG: Edwina (female Edwin)
~PAINTBG/PAINTBG.TP2~ #0 #21 // PaintBG: Eldoth
~PAINTBG/PAINTBG.TP2~ #0 #22 // PaintBG: Faldorn
~PAINTBG/PAINTBG.TP2~ #0 #23 // PaintBG: Garrick
~PAINTBG/PAINTBG.TP2~ #0 #24 // PaintBG: Haer'Dalis -> Haer'Dalis has dark hair and light fiendish features
~PAINTBG/PAINTBG.TP2~ #0 #27 // PaintBG: Imoen -> More detailed Imoen; a bit more cheerful
~PAINTBG/PAINTBG.TP2~ #0 #29 // PaintBG: Jaheira -> More druidic Jaheira
~PAINTBG/PAINTBG.TP2~ #0 #31 // PaintBG: Jan
~PAINTBG/PAINTBG.TP2~ #0 #32 // PaintBG: Kagain
~PAINTBG/PAINTBG.TP2~ #0 #33 // PaintBG: Keldorn
~PAINTBG/PAINTBG.TP2~ #0 #35 // PaintBG: Khalid -> Khalid with ginger hair
~PAINTBG/PAINTBG.TP2~ #0 #36 // PaintBG: Kivan
~PAINTBG/PAINTBG.TP2~ #0 #37 // PaintBG: Korgan
~PAINTBG/PAINTBG.TP2~ #0 #39 // PaintBG: Montaron -> PaintBG: Montaron; more manly and evil look
~PAINTBG/PAINTBG.TP2~ #0 #40 // PaintBG: Mazzy
~PAINTBG/PAINTBG.TP2~ #0 #42 // PaintBG: Minsc -> Minsc (with tattoo)
~PAINTBG/PAINTBG.TP2~ #0 #44 // PaintBG: Nalia
~PAINTBG/PAINTBG.TP2~ #0 #45 // PaintBG: Quayle
~PAINTBG/PAINTBG.TP2~ #0 #47 // PaintBG: Safana
~PAINTBG/PAINTBG.TP2~ #0 #49 // PaintBG: Sarevok -> Sarevok with glowing eyes
~PAINTBG/PAINTBG.TP2~ #0 #50 // PaintBG: Shar-Teel
~PAINTBG/PAINTBG.TP2~ #0 #51 // PaintBG: Skie
~PAINTBG/PAINTBG.TP2~ #0 #53 // PaintBG: Tiax
~PAINTBG/PAINTBG.TP2~ #0 #54 // PaintBG: Valygar
~PAINTBG/PAINTBG.TP2~ #0 #56 // PaintBG: Viconia -> Darker Viconia; without a hood
~PAINTBG/PAINTBG.TP2~ #0 #57 // PaintBG: Xan
~PAINTBG/PAINTBG.TP2~ #0 #59 // PaintBG: Xzar
~PAINTBG/PAINTBG.TP2~ #0 #60 // PaintBG: Yeslick
~PAINTBG/PAINTBG.TP2~ #0 #61 // PaintBG: Yoshimo -> Yoshimo with oriental hairstyle; partially shaved
~PAINTBG/PAINTBG.TP2~ #0 #63 // PaintBG: Extra portraits (Bodhi, Jon, Ellesime and ToB characters) - affects LR Jon, TS Bodhi and Ascension Balthazar
~PAINTBG/PAINTBG.TP2~ #0 #64 // PaintBG: Additional portrait for Gorion (BG1 character)
~PAINTBG/PAINTBG.TP2~ #0 #65 // PaintBG: Additional portrait for Tamoko (BG1 character)
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v23.3
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v23.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1901 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2111 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing the caster's colour: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows with nonmagical "fine" ones: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3021 // Replace many +1 magical weapons with Fine ones -> Fine weapons are immune to the iron crisis: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3040 // Reduce the number of Arrows of Dispelling in stores -> Remove Arrows of Dispelling from stores: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3050 // Remove the Shield of Balduran from the game: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3060 // Remove the invisibility power of the Staff of the Magi: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3070 // Move Vhailor's Helm into Throne of Bhaal: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3080 // Move the Cloak of Mirroring: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3090 // Move the Robe of Vecna into Throne of Bhaal: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3100 // Make the healing and resurrection powers of the Rod of Resurrection into separate abilities: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3110 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Allow player to choose NPC proficiencies and skills: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Allow Yeslick to use axes: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4200 // Retrieve Dropped Items from Hell: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4210 // Randomise the maze in Watcher's Keep: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4216 // Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5030 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6024 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal and Shadows of Amn get HLAs (very challenging and not really recommended!): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends -> Fiends have about 50 percent more hit points than normal: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies -> Genies have about 50 percent more hit points than normal: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6530 // Smarter celestials -> Celestials have about 50 percent more hit points than normal: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons -> Dragons have a substantial hit point increase: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6561 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8030 // More resilient trolls: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8043 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8061 // Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8081 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Prevent resting in the Illithid city: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v30
Le reste des lignes concerne stratagems et BGT.

En plus je joue une équipe de gentil avec Khalid Jaheira & Minsc. Difficilement pas pris en compte ;)

Edit :j'ai un fichier setup-bg1npc.debug aussi, mais il est assez long : 2100 lignes

Posté : mar. 06 mars 2018, 22:45
par Mornagest
Peux-tu poster tout le contenu, des fois qu'il y aurait un souci ailleurs ? ;)

Tu lances bien BG2 pour accéder à la partie BG1 modifiée avec BGT ?

Posté : mar. 06 mars 2018, 22:48
par Vekqh
Oui oui je lance bien avec BG2.
J'ai même désinstallé BG1, j'utilise ShadowKeeper, et j'ai l'interface du 2. :)

Posté : mar. 06 mars 2018, 22:53
par Mornagest
Outre les romances possibles, j'ai cette ligne que tu n'as pas pour le NPCProject :

Code : Tout sélectionner

~BG1NPC/BG1NPC.TP2~ #2 #1 // BG1 NPC Project : bavardages, quetes et interjections: v23.3
Tu n'as sans doute pas installé ce composant-là, c'est celui qui active justement les dialogues entre tes pnj, les réactions lors de dialogues avec des pnj du jeu...

Je ne sais pas si tu peux l'installer après SCS, j'imagine que oui dans la mesure où ces deux mods n'ajoutent pas du tout les mêmes choses. Par contre, tu vas sans doute devoir recommencer une partie pour que ce composant soit pris en compte...

Pour info, voilà toutes mes lignes relatives au NPC Project :

Code : Tout sélectionner

~BG1NPC/BG1NPC.TP2~ #2 #0 // BG1 NPC Project : modifications necessaires: v23.3
~BG1NPC/BG1NPC.TP2~ #2 #1 // BG1 NPC Project : bavardages, quetes et interjections: v23.3
~BG1NPC/BG1NPC.TP2~ #2 #9 // BG1 NPC Project : romance d'Ajantis, elements de base (contenu adolescent): v23.3
~BG1NPC/BG1NPC.TP2~ #2 #10 // BG1 NPC Project : romance de Branwen, elements de base (contenu adolescent): v23.3
~BG1NPC/BG1NPC.TP2~ #2 #11 // BG1 NPC Project : romance de Coran, elements de base (contenu adulte): v23.3
~BG1NPC/BG1NPC.TP2~ #2 #12 // BG1 NPC Project : romance de Dynaheir, elements de base (contenu adolescent): v23.3
~BG1NPC/BG1NPC.TP2~ #2 #13 // BG1 NPC Project : relation avec Shar-Teel, elements de base (contenu adulte): v23.3
~BG1NPC/BG1NPC.TP2~ #2 #14 // BG1 NPC Project : romance de Xan, elements de base (contenu adolescent): v23.3
~BG1NPC/BG1NPC.TP2~ #2 #15 // BG1 NPC Project : conflits de romance pour personnage feminin, Ajantis - Xan - Coran: v23.3
~BG1NPC/BG1NPC.TP2~ #2 #18 // BG1 NPC Project : emplacement initial d'Alora -> Alora apparait a Gullykin: v23.3
~BG1NPC/BG1NPC.TP2~ #2 #25 // Accelerateur de bavardages par Jason Compton: v23.3
~BG1NPC/BG1NPC.TP2~ #2 #29 // BG1 NPC Project : zones de Bois-Manteau accessibles au chapitre 1 -> Rendre accessible le Pavillon de Bois-Manteau (premiere zone de Bois-Manteau uniquement): v23.3
~BG1NPC/BG1NPC.TP2~ #2 #31 // BG1 NPC Project : ajustements du journal de Sarevok -> Journal de Sarevok enrichi par SixofSpades: v23.3
~BG1NPC/BG1NPC.TP2~ #2 #200 // BG1 NPC Project : dialogues inities par le joueur: v23.3

Posté : mar. 06 mars 2018, 23:07
par Vekqh
Je viens de relancer l'installation de BG1NPC project.
Je crois que c'est dû à une mauvaise compréhension.
"Would you like to display the components from [The BG1 NPC Project: Romances]?" => que j'ai compris par afficher mais pas installer ...
J'avais répondu non, donc forcément il m'a rien installé ... Je réponds oui, et il me pose plus de questions auxquelles je n'avais pas répondu.

Bon bah cette fois c'est bon.

Et j'ai l'impression qu'il prend en compte stratagems, j'ai des lignes comme ça dans mon fichier debug :
stratagems_external/backup/stratagems/8110/sahchf02.CRE copied to override/sahchf02.CRE, 1724 bytes
Restoring backed-up [stratagems_external/backup/stratagems/8110/sahcpt01.CRE]
Y-at-il un équivalent pour BG2 ? (que je ne recommence pas à nouveau une partie ... )

Posté : mar. 06 mars 2018, 23:09
par Mornagest
Si tu as bien la dernière version de SCS, c'est bon : le mod a été fondu en une seule version pour BGT/BG2. Tu pourras donc faire toute ta partie avec les mêmes réglages de SCS, depuis Château-Suif jusqu'au Trône de Bhaal.