Si j'écris :
Code : Tout sélectionner
ADD_SPELL ~Derats_Magasin_2/Sorts/pxl2memo.spl~ 2 6 WIZARD_PX_DEORIE_MINOR_MEMORISATION SPRINT current_spell_res "%DEST_RES%" SAY NAME1 @60613 SAY UNIDENTIFIED_DESC @60614
READ_LONG 0x64 abilities_off
READ_SHORT 0x68 num_abilities
FOR (i = 0; i < num_abilities; i += 1) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR opcode = 206 target = 1 timing = 0 duration = 4800 STR_VAR resource = EVAL ~%DEST_RES%~ END
END
COPY ~Derats_Magasin_2/Sorts/pxl2mem2.spl~ ~override~
READ_LONG 0x64 abilities_off
READ_SHORT 0x68 num_abilities
FOR (i = 0; i < num_abilities; i += 1) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR opcode = 206 target = 1 timing = 0 duration = 4800 STR_VAR resource = EVAL ~%DEST_RES%~ END
END
Ensuite pour le deuxième sorts, si j'écris :
Code : Tout sélectionner
//Mémorisation majeure selon Déorie
ADD_SPELL ~Override/pxl2mem2.spl~ 2 7 WIZARD_PX_DEORIE_MAJOR_MEMORISATION SPRINT current_spell_res "%DEST_RES%" SAY NAME1 @60733 SAY UNIDENTIFIED_DESC @60734
READ_LONG 0x64 abilities_off
READ_SHORT 0x68 num_abilities
FOR (i = 0; i < num_abilities; i += 1) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR opcode = 206 target = 1 timing = 0 duration = 4800 STR_VAR resource = EVAL ~%DEST_RES%~ END
END