Parfait, on va pouvoir lancer le Front de Résistance à l’Oppression Chalindrienne. Le FROC refuse de s’abaisser face au racisme !Brutus a écrit :Et non,je suis un Gnome,Bard/Mage.Barde 2 niveau/Mage 2 niveau.
Oyez, oyez !
Les résultats du vote sur les meilleurs RPG de tous les temps sont désormais dévoilés dans ce message !
Merci à toutes et à tous pour votre participation !
N'hésitez pas à aller commenter, ajouter des jeux auxquels vous n'auriez pas pensé...
Les résultats du vote sur les meilleurs RPG de tous les temps sont désormais dévoilés dans ce message !
Merci à toutes et à tous pour votre participation !
N'hésitez pas à aller commenter, ajouter des jeux auxquels vous n'auriez pas pensé...
[TEST] Quel personnage de d&d êtes-vous ?
- Chalindra Pharn
- Orbe ancien
- Messages : 5876
- Enregistré le : jeu. 08 juin 2006, 08:23
- Localisation : Dans les bras d'Urumi
- Contact :
- Statut : Hors ligne
- Voyageuse
- Dignitaire de Lumenis
- Élu de Mystra
- Messages : 22848
- Enregistré le : ven. 27 oct. 2006, 10:35
- Localisation : Dans un petit hameau perdu
- Contact :
- Statut : Hors ligne
.
Bah... pas si mal ce test... p'têt qu'il me surestime un peu en force et constitution (d'un point?) mais en fait, ça correspond plutôt bien pour les carac... c'est pas si évident de répondre à certaines questions sans se surestimer ! (puis y'a la barrière de la langue aussi... mais avec un bon dico je m'en sors !)
Et donc me voilà mage humaine neutre bonne de niveau 6 (ou 5 si je change ma réponse à la dernière question)
détails :
Et donc me voilà mage humaine neutre bonne de niveau 6 (ou 5 si je change ma réponse à la dernière question)
Donc il a plus retenu le côté geek/bonne en sciences/binoclard que le côté amoureuse de la nature... pfff, on peut pas être les deux ? (ah mais en fait c'est mon côté anti-religion qui a dû jouer...)Neutral Good Human Wizard (6th Level)
Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 10
Intelligence- 17
Wisdom- 13
Charisma- 11
détails :
► Afficher le texte
- Féérune
- Aventurier
- Ulitharid
- Messages : 5718
- Enregistré le : lun. 23 janv. 2012, 21:50
- Localisation : Paris
- Statut : Hors ligne
.
Voya, nous sommes proches !
You Are A:
Lawful Good Human Sorcerer (6th Level)
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 13
Intelligence- 14
Wisdom- 16
Charisma- 13
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Ce qui est marrant, c'est qu'il me semble que lors d'un premier test, j'étais un autre type de personnage.
You Are A:
Lawful Good Human Sorcerer (6th Level)
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 13
Intelligence- 14
Wisdom- 16
Charisma- 13
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Ce qui est marrant, c'est qu'il me semble que lors d'un premier test, j'étais un autre type de personnage.
- Voyageuse
- Dignitaire de Lumenis
- Élu de Mystra
- Messages : 22848
- Enregistré le : ven. 27 oct. 2006, 10:35
- Localisation : Dans un petit hameau perdu
- Contact :
- Statut : Hors ligne
.
Oui mais moi je suis déçue, je me voyais plutôt druide
(mais voilà, du moment que tu avoues être bon à l'école, avoir aimé étudier et aimer lire... tu n'échappes pas à la catégorie mage, je présume !)
Après, dans les détails, druide vient en second mais assez loin derrière...
Comme Lothy, j'ai pas aimé du tout leur côté "dieu et la patrie", et ça doit jouer, il me manquait certaines options dans les réponses... Donc je vois bien le genre de questions qui a pu faire pencher la balance... et vraiment, y'en a où j'ai répondu parce qu'il fallait répondre, d'autres où je ne suis pas sûre du tout de mon choix (sans compter la barrière de la langue). Faudra que je retente...
Pour les carac, par contre, ou l'alignement, ça me correspond pas mal.
Edit : juste pour voir, j'ai changé certaines des réponses pour lesquelles j'avais hésité... ça donne désormais
Strength- 11
Dexterity- 10
Constitution- 10
Intelligence- 15
Wisdom- 12
Charisma- 11
Mais rien à faire, il me met toujours mage neutre bonne niveau 5 ou 6 (par contre druide vient juste derrière cette fois-ci)... ah, encore une réponse changée et je passe neutre stricte
Et dans les deux cas, je suis presque elfe... mais humaine quand même ; je ne sais pas sur quoi il se base pour ça.
Et vraiment... ce test est trop américain...
(mais voilà, du moment que tu avoues être bon à l'école, avoir aimé étudier et aimer lire... tu n'échappes pas à la catégorie mage, je présume !)
Après, dans les détails, druide vient en second mais assez loin derrière...
Comme Lothy, j'ai pas aimé du tout leur côté "dieu et la patrie", et ça doit jouer, il me manquait certaines options dans les réponses... Donc je vois bien le genre de questions qui a pu faire pencher la balance... et vraiment, y'en a où j'ai répondu parce qu'il fallait répondre, d'autres où je ne suis pas sûre du tout de mon choix (sans compter la barrière de la langue). Faudra que je retente...
Pour les carac, par contre, ou l'alignement, ça me correspond pas mal.
Edit : juste pour voir, j'ai changé certaines des réponses pour lesquelles j'avais hésité... ça donne désormais
Strength- 11
Dexterity- 10
Constitution- 10
Intelligence- 15
Wisdom- 12
Charisma- 11
Mais rien à faire, il me met toujours mage neutre bonne niveau 5 ou 6 (par contre druide vient juste derrière cette fois-ci)... ah, encore une réponse changée et je passe neutre stricte
Et dans les deux cas, je suis presque elfe... mais humaine quand même ; je ne sais pas sur quoi il se base pour ça.
► Afficher le texte
- Thanatoos
- Grouilleux
- Messages : 5
- Enregistré le : ven. 11 sept. 2015, 16:16
- Localisation : Bannalec, Bretagne
- Statut : Hors ligne
.
Et oui, un voleur
You Are A:
Neutral Evil Human Rogue (2nd Level)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 15
Intelligence- 17
Wisdom- 14
Charisma- 12
Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> Neutral Evil Human Rogue (2nd Level)
<u>Ability Scores:</u>
<b>Strength-</b>14
<b>Dexterity-</b>15
<b>Constitution-</b>15
<b>Intelligence-</b>17
<b>Wisdom-</b>14
<b>Charisma-</b>12
<u>Alignment:</u>
<b>Neutral Evil</b> A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
<u>Race:</u>
<b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<u>Class:</u>
<b>Rogues</b> have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a>
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXX (10)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXXX (12)
Good & Evil:
Good ---- X (1)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXXXXXXXXXXXXX (17)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)
Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXXXXXX (14)
Cleric ---- XXXX (4)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXX (6)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXX (4)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXXXXXXXXXXXX (16)
Sorcerer -- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXX (12)
You Are A:
Neutral Evil Human Rogue (2nd Level)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 15
Intelligence- 17
Wisdom- 14
Charisma- 12
Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> Neutral Evil Human Rogue (2nd Level)
<u>Ability Scores:</u>
<b>Strength-</b>14
<b>Dexterity-</b>15
<b>Constitution-</b>15
<b>Intelligence-</b>17
<b>Wisdom-</b>14
<b>Charisma-</b>12
<u>Alignment:</u>
<b>Neutral Evil</b> A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
<u>Race:</u>
<b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<u>Class:</u>
<b>Rogues</b> have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a>
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXX (10)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXXX (12)
Good & Evil:
Good ---- X (1)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXXXXXXXXXXXXX (17)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)
Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXXXXXX (14)
Cleric ---- XXXX (4)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXX (6)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXX (4)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXXXXXXXXXXXX (16)
Sorcerer -- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXX (12)
- Ailyn
- Glabrezu
- Messages : 5275
- Enregistré le : mar. 20 avr. 2004, 20:04
- Localisation : Le nez dans un bouquin
- Contact :
- Statut : Hors ligne
.
Hééééé, je l'ai jamais fait celui-là, super
Bah voilà, moi non plus, je m'attendais pas à ça, en fait... surtout en termes de caractéristiques ! Je me savais pas si sage .
Lawful Good Human Sorcerer (3rd Level)
Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 14
Intelligence- 15
Wisdom- 18
Charisma- 16
Bah voilà, moi non plus, je m'attendais pas à ça, en fait... surtout en termes de caractéristiques ! Je me savais pas si sage .
Lawful Good Human Sorcerer (3rd Level)
Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 14
Intelligence- 15
Wisdom- 18
Charisma- 16
► Afficher le texte
RP : Ailyn, ensorceleuse entropiste déjantée. Quête : La morsure du cobra Calimshite
Venez écrire et lire dans notre atelier d'écriture !
Un problème ? Une question ? Une idée ? Un thème à proposer ? Par ici !
Venez écrire et lire dans notre atelier d'écriture !
Un problème ? Une question ? Une idée ? Un thème à proposer ? Par ici !
- Mornagest
- Grand Gourou
- Élu de Mystra
- Messages : 19168
- Enregistré le : ven. 17 oct. 2003, 10:48
- Localisation : Juste derrière vous, prêt à hurler BOUH !
- Statut : Hors ligne
.
Allez, j'ai trouvé la motivation pour tout lire. Mais y a plein de choix doubles où j'aurais bien pris les deux... ou aucun !
You Are A:
Lawful Good Human Druid (4th Level)
Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 12
Intelligence- 12
Wisdom- 14
Charisma- 12
Je suis moyen, quoi. Un peu surpris par le côté loyal, mais bon le côté druide me fait marrer. En second, c'était paladin ou mage... et le côté bon est plutôt évident.
You Are A:
Lawful Good Human Druid (4th Level)
Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 12
Intelligence- 12
Wisdom- 14
Charisma- 12
Je suis moyen, quoi. Un peu surpris par le côté loyal, mais bon le côté druide me fait marrer. En second, c'était paladin ou mage... et le côté bon est plutôt évident.
► Afficher le texte
Administrateur général. Je modère dans cette couleur.
Rejoignez Melandis, la Cité du Chaos
La biographie de Mornagest ainsi que ses quêtes et sa couleur RP #6C84FF ; la biographie de Henk et sa couleur RP #3BBB34
"Ne vous imaginez pas être différente de ce qu'il eût pu sembler à autrui que vous fussiez ou eussiez pu être en restant identique à ce que vous fûtes sans jamais paraître autre que vous n'étiez avant d'être devenue ce que vous êtes." (Lewis Caroll)
Rejoignez Melandis, la Cité du Chaos
La biographie de Mornagest ainsi que ses quêtes et sa couleur RP #6C84FF ; la biographie de Henk et sa couleur RP #3BBB34
"Ne vous imaginez pas être différente de ce qu'il eût pu sembler à autrui que vous fussiez ou eussiez pu être en restant identique à ce que vous fûtes sans jamais paraître autre que vous n'étiez avant d'être devenue ce que vous êtes." (Lewis Caroll)
- Ailyn
- Glabrezu
- Messages : 5275
- Enregistré le : mar. 20 avr. 2004, 20:04
- Localisation : Le nez dans un bouquin
- Contact :
- Statut : Hors ligne
.
Bon alors, je chipote pas sur le côté druide, je tique un peu sur le côté loyal bon compte-tenu de ton côté fouettard machiavélique , mais passe encore , par contre...
Meuh ???
J'ai plus de constit' que toi ????
Not possible, les gars
Pourtant, je croyais avoir tenté de répondre à peu près correctement...
Meuh ???
J'ai plus de constit' que toi ????
Not possible, les gars
Pourtant, je croyais avoir tenté de répondre à peu près correctement...
RP : Ailyn, ensorceleuse entropiste déjantée. Quête : La morsure du cobra Calimshite
Venez écrire et lire dans notre atelier d'écriture !
Un problème ? Une question ? Une idée ? Un thème à proposer ? Par ici !
Venez écrire et lire dans notre atelier d'écriture !
Un problème ? Une question ? Une idée ? Un thème à proposer ? Par ici !
- Mornagest
- Grand Gourou
- Élu de Mystra
- Messages : 19168
- Enregistré le : ven. 17 oct. 2003, 10:48
- Localisation : Juste derrière vous, prêt à hurler BOUH !
- Statut : Hors ligne
.
Je pense que c'est aussi dû au fait que certaines questions nous poussent à répondre quelque chose de moyen. Je considère que je suis en assez bonne forme, sans plus. Parfois malade, sans plus. Etc... suffit que le cran soit juste au-dessus pour avoir une constitution plus élevée... dur de s'auto-évaluer
Administrateur général. Je modère dans cette couleur.
Rejoignez Melandis, la Cité du Chaos
La biographie de Mornagest ainsi que ses quêtes et sa couleur RP #6C84FF ; la biographie de Henk et sa couleur RP #3BBB34
"Ne vous imaginez pas être différente de ce qu'il eût pu sembler à autrui que vous fussiez ou eussiez pu être en restant identique à ce que vous fûtes sans jamais paraître autre que vous n'étiez avant d'être devenue ce que vous êtes." (Lewis Caroll)
Rejoignez Melandis, la Cité du Chaos
La biographie de Mornagest ainsi que ses quêtes et sa couleur RP #6C84FF ; la biographie de Henk et sa couleur RP #3BBB34
"Ne vous imaginez pas être différente de ce qu'il eût pu sembler à autrui que vous fussiez ou eussiez pu être en restant identique à ce que vous fûtes sans jamais paraître autre que vous n'étiez avant d'être devenue ce que vous êtes." (Lewis Caroll)
- Ailyn
- Glabrezu
- Messages : 5275
- Enregistré le : mar. 20 avr. 2004, 20:04
- Localisation : Le nez dans un bouquin
- Contact :
- Statut : Hors ligne
.
J'en déduis donc que tu t'es beaucoup sous-estimé . Nan mais c'est vrai ça, où est ta barbe de barbare dans tous ça hein !!!!Mornagest a écrit :Je pense que c'est aussi dû au fait que certaines questions nous poussent à répondre quelque chose de moyen. Je considère que je suis en assez bonne forme, sans plus. Parfois malade, sans plus. Etc... suffit que le cran soit juste au-dessus pour avoir une constitution plus élevée... dur de s'auto-évaluer
RP : Ailyn, ensorceleuse entropiste déjantée. Quête : La morsure du cobra Calimshite
Venez écrire et lire dans notre atelier d'écriture !
Un problème ? Une question ? Une idée ? Un thème à proposer ? Par ici !
Venez écrire et lire dans notre atelier d'écriture !
Un problème ? Une question ? Une idée ? Un thème à proposer ? Par ici !
- LuluBalayette
- Gnoll
- Messages : 152
- Enregistré le : jeu. 14 juil. 2016, 17:56
- Localisation : Dans mes rêves
- Statut : Hors ligne
.
*Lance un sort de Rappel à la vie sur ce sujet*
Malgré ses défauts, j'adore ce test et m'amuse à le refaire de temps en temps pour constater une éventuelle évolution. J'espérais devenir le premier moine de la Couronne, à l'instar de mon précédent résultat, mais non, je reviens à mes premières amours et suis donc un
D'un essai à l'autre, mes caractéristiques sont sensiblement identiques, avec rarement plus d'un point de différence, de même que les sections Alignement, Bien & Mal et Race (je suis toujours à la limite du demi-gnome, dommage ). En général, j'obtiens toujours le même nombre de points entre Loi et Chaos, la seule différence étant la quantité de points Neutre par rapport à ceux-ci, et le principal intérêt de ce test, pour moi, est de constater l'évolution de ma classe. Pour l'instant, j'ai obtenu Rôdeur, Barde, Druide et Moine, ce qui transparaît dans leurs scores proches les uns des autres, mais jamais Magicien, alors que cette classe a généralement un score identique aux quatre autres. Je ne serai jamais Prêtre mais ce n'est pas une surprise.
Bref, dans l'ensemble, je suis quelqu'un tendant à faire le bien et m'intéressant à plusieurs domaines, sans privilégier l'un d'eux outrageusement, ce qui me correspond tout à fait, même si certaines questions mériteraient un choix multiple ou une réponse supplémentaire du type "Je ne suis pas concerné" pour affiner un peu plus.
Malgré ses défauts, j'adore ce test et m'amuse à le refaire de temps en temps pour constater une éventuelle évolution. J'espérais devenir le premier moine de la Couronne, à l'instar de mon précédent résultat, mais non, je reviens à mes premières amours et suis donc un
► Afficher le texte
Bref, dans l'ensemble, je suis quelqu'un tendant à faire le bien et m'intéressant à plusieurs domaines, sans privilégier l'un d'eux outrageusement, ce qui me correspond tout à fait, même si certaines questions mériteraient un choix multiple ou une réponse supplémentaire du type "Je ne suis pas concerné" pour affiner un peu plus.
- Mephysto
- Ours brun
- Messages : 307
- Enregistré le : sam. 28 août 2010, 21:32
- Localisation : Dans le 9-3 mais je suis un Lorrain pur jus ! ;)
- Statut : Hors ligne
.
Trop bien ce truc (même si l'anglais m'a forcé à utiliser google translate )
Du coup j'suis :
Lawful Neutral Human Monk (3rd Level)
Ability Scores:
Strength- 15
Dexterity- 12
Constitution- 13
Intelligence- 14
Wisdom- 12
Charisma- 12
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- X (1)
Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral - XXXXXXXXX (9)
Chaos --- X (1)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXX (4)
Gnome ---- XXXXXX (6)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXXXX (10)
Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXX (6)
Cleric ---- XXXXXXXXXXXX (12)
Druid ----- XXXXXX (6)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXXXXXXXXXXXX (18)
Paladin --- XXXXXXXXXXXXXXXX (16)
Ranger ---- XXXXXXXX (8)
Rogue ----- (0)
Sorcerer -- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXXXXXX (16)
Moine pas loin du paladin...mes deux classes préférés dans BG
Du coup j'suis :
Lawful Neutral Human Monk (3rd Level)
Ability Scores:
Strength- 15
Dexterity- 12
Constitution- 13
Intelligence- 14
Wisdom- 12
Charisma- 12
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- X (1)
Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral - XXXXXXXXX (9)
Chaos --- X (1)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXX (4)
Gnome ---- XXXXXX (6)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXXXX (10)
Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXX (6)
Cleric ---- XXXXXXXXXXXX (12)
Druid ----- XXXXXX (6)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXXXXXXXXXXXX (18)
Paladin --- XXXXXXXXXXXXXXXX (16)
Ranger ---- XXXXXXXX (8)
Rogue ----- (0)
Sorcerer -- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXXXXXX (16)
Moine pas loin du paladin...mes deux classes préférés dans BG
- Althéa
- Conseiller de Manost
- Dragon rouge
- Messages : 10613
- Enregistré le : mar. 02 nov. 2004, 21:08
- Localisation : Pas très loin de Fossy :p
- Contact :
- Statut : Hors ligne
.
Un druide neutre bon ... Youpi, je vais me promener à poil dans la forêt. Heu ... Non.
Neutral Good Human Druid (5th Level)
Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 10
Intelligence- 13
Wisdom- 13
Charisma- 11
Neutral Good Human Druid (5th Level)
Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 10
Intelligence- 13
Wisdom- 13
Charisma- 11
Super modératrice (oui, ça pète ) et modératrice de Pillars of Eternity, de la section cinéma et littérature. J'interviens dans cette couleur.
Mon personnage rp : entre ombre et lumière, entre été et hiver : Angèle d'Aulfray, paladine de Tyr.
Mon personnage rp : entre ombre et lumière, entre été et hiver : Angèle d'Aulfray, paladine de Tyr.
- Mornagest
- Grand Gourou
- Élu de Mystra
- Messages : 19168
- Enregistré le : ven. 17 oct. 2003, 10:48
- Localisation : Juste derrière vous, prêt à hurler BOUH !
- Statut : Hors ligne
.
Pauvres écureuils
Administrateur général. Je modère dans cette couleur.
Rejoignez Melandis, la Cité du Chaos
La biographie de Mornagest ainsi que ses quêtes et sa couleur RP #6C84FF ; la biographie de Henk et sa couleur RP #3BBB34
"Ne vous imaginez pas être différente de ce qu'il eût pu sembler à autrui que vous fussiez ou eussiez pu être en restant identique à ce que vous fûtes sans jamais paraître autre que vous n'étiez avant d'être devenue ce que vous êtes." (Lewis Caroll)
Rejoignez Melandis, la Cité du Chaos
La biographie de Mornagest ainsi que ses quêtes et sa couleur RP #6C84FF ; la biographie de Henk et sa couleur RP #3BBB34
"Ne vous imaginez pas être différente de ce qu'il eût pu sembler à autrui que vous fussiez ou eussiez pu être en restant identique à ce que vous fûtes sans jamais paraître autre que vous n'étiez avant d'être devenue ce que vous êtes." (Lewis Caroll)
- Okau
- Araignée colossale
- Messages : 536
- Enregistré le : jeu. 17 mars 2016, 08:46
- Localisation : Dans le Pays du Couteau Multifonction
- Statut : Hors ligne
.
Je me rends compte que j'avais fais le test il y a un moment, mais que je n'avais jamais publié le résultat...
Dois-je commencer à me poser des questions ?..
[INDENT]
Chaotic Neutral Half-Orc Fighter/Rogue (3nd/3nd Level)
Ability Scores:
Strength- 18
Dexterity- 12
Constitution- 15
Intelligence- 15
Wisdom- 14
Charisma- 10[/INDENT]
A mon humble avis, je ne ferais pas un très bon voleur avec une Dextérité pareil...
Dois-je commencer à me poser des questions ?..
[INDENT]
Chaotic Neutral Half-Orc Fighter/Rogue (3nd/3nd Level)
Ability Scores:
Strength- 18
Dexterity- 12
Constitution- 15
Intelligence- 15
Wisdom- 14
Charisma- 10[/INDENT]
► Afficher le texte
L'alcool ne résout pas les problèmes... Mais le lait et l'eau non plus.
- Damant
- Citoyen de Lumenis
- Loup effrayant
- Messages : 714
- Enregistré le : mar. 12 mai 2009, 15:50
- Localisation : Gap
- Statut : Hors ligne
.
True Neutral Human Ranger (5th Level)
Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 11
Intelligence- 15
Wisdom- 14
Charisma- 14
Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 11
Intelligence- 15
Wisdom- 14
Charisma- 14
► Afficher le texte
[LEFT]Un pas de plus l'ami et nous pourrons tous deux admirer les tripes que vous vous vantez d'avoir![/LEFT]
[LEFT]Damant One eyed Thief[/LEFT]
[LEFT]Damant One eyed Thief[/LEFT]
- Cendres
- Aventurier
- Blême
- Messages : 981
- Enregistré le : jeu. 28 déc. 2017, 10:49
- Localisation : Paris
- Statut : Hors ligne
.
Surprise !
Lawful Good Human Ranger (7th Level)
Ability Scores:
Strength- 16
Dexterity- 17
Constitution- 17
Intelligence- 15
Wisdom- 15
Charisma- 12
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXX (15)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXXXXX (16)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXX (8)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXXXX (6)
Class:
Barbarian - XXXX (4)
Bard ------ XX (2)
Cleric ---- XXXXXXXX (8)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXXXXXXXXXXXX (14)
Ranger ---- XXXXXXXXXXXXXXXXXX (18)
Rogue ----- XXXXXXXXXXXX (12)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Warlock --- XXXXXXXX (8)
Wizard ---- XXXXXXXXXXXXXX (14)
Lawful Good Human Ranger (7th Level)
Ability Scores:
Strength- 16
Dexterity- 17
Constitution- 17
Intelligence- 15
Wisdom- 15
Charisma- 12
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXX (15)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXXXXX (16)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXX (8)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXXXX (6)
Class:
Barbarian - XXXX (4)
Bard ------ XX (2)
Cleric ---- XXXXXXXX (8)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXXXXXXXXXXXX (14)
Ranger ---- XXXXXXXXXXXXXXXXXX (18)
Rogue ----- XXXXXXXXXXXX (12)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Warlock --- XXXXXXXX (8)
Wizard ---- XXXXXXXXXXXXXX (14)
En Roleplay : Gabriel de Batz "Quelque part au nord des Landes des Sirènes"
Candidate au Conseil de la cité : Lei Cendres
Première leçon https://img.pr0gramm.com/2014/08/22/f53 ... HvgVApF_I0
Candidate au Conseil de la cité : Lei Cendres
Première leçon https://img.pr0gramm.com/2014/08/22/f53 ... HvgVApF_I0
- Féérune
- Aventurier
- Ulitharid
- Messages : 5718
- Enregistré le : lun. 23 janv. 2012, 21:50
- Localisation : Paris
- Statut : Hors ligne
.
Refait le test, histoire de voir :
You Are A:
True Neutral Human Druid/Wizard (4th/3rd Level)
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 12
Intelligence- 15
Wisdom- 16
Charisma- 14
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> True Neutral Human Druid/Wizard (4th/3rd Level)
<u>Ability Scores:</u>
<b>Strength-</b>12
<b>Dexterity-</b>12
<b>Constitution-</b>12
<b>Intelligence-</b>15
<b>Wisdom-</b>16
<b>Charisma-</b>14
<u>Alignment:</u>
<b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
<u>Race:</u>
<b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<u>Primary Class:</u>
<b>Druids</b> gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
<u>Secondary Class:</u>
<b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a>
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXX (9)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)
Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XXXXXXXX (8)
Druid ----- XXXXXXXXXXXXXXXX (16)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXXXXXX (12)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXXXXXXXX (12)
Warlock --- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXXXXXX (16)
You Are A:
True Neutral Human Druid/Wizard (4th/3rd Level)
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 12
Intelligence- 15
Wisdom- 16
Charisma- 14
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> True Neutral Human Druid/Wizard (4th/3rd Level)
<u>Ability Scores:</u>
<b>Strength-</b>12
<b>Dexterity-</b>12
<b>Constitution-</b>12
<b>Intelligence-</b>15
<b>Wisdom-</b>16
<b>Charisma-</b>14
<u>Alignment:</u>
<b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
<u>Race:</u>
<b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<u>Primary Class:</u>
<b>Druids</b> gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
<u>Secondary Class:</u>
<b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a>
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXX (9)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)
Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XXXXXXXX (8)
Druid ----- XXXXXXXXXXXXXXXX (16)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXXXXXX (12)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXXXXXXXX (12)
Warlock --- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXXXXXX (16)
- Cendres
- Aventurier
- Blême
- Messages : 981
- Enregistré le : jeu. 28 déc. 2017, 10:49
- Localisation : Paris
- Statut : Hors ligne
.
Féérune, l'alignement de ton personnage a évolué (loyal-bon/neutre-bon), on dirait qu'il a pris du recul.
En Roleplay : Gabriel de Batz "Quelque part au nord des Landes des Sirènes"
Candidate au Conseil de la cité : Lei Cendres
Première leçon https://img.pr0gramm.com/2014/08/22/f53 ... HvgVApF_I0
Candidate au Conseil de la cité : Lei Cendres
Première leçon https://img.pr0gramm.com/2014/08/22/f53 ... HvgVApF_I0
.
Bon, ben moi je suis... Un mage Mage Demi-elfe neutre-bon de niveau 3.
Je suis plutôt satisfait du combo classe-race-alignement, ça me va assez bien, je trouve.
Après, je vous renvoie aux statistiques mises en ligne par le site. J'y apprends notamment que je suis de l'alignement et de la classe les plus répandus, et surtout... que aucune de mes caractéristiques ne dépasse ou égale la moyenne de celle des enquêtés. Je suis donc un personnage parfaitement en dessous de la moyenne dans tous les domaines et inutile.
En fait, je suis Tiax.
► Afficher le texte
► Afficher le texte
Après, je vous renvoie aux statistiques mises en ligne par le site. J'y apprends notamment que je suis de l'alignement et de la classe les plus répandus, et surtout... que aucune de mes caractéristiques ne dépasse ou égale la moyenne de celle des enquêtés. Je suis donc un personnage parfaitement en dessous de la moyenne dans tous les domaines et inutile.
En fait, je suis Tiax.
"Un gentleman, c'est quelqu'un qui sait jouer de la cornemuse et qui n'en joue pas. Alors qu'un sagouin, c'est quelqu'un qui ne sait pas en jouer mais qui en joue quand même."
- Cendres
- Aventurier
- Blême
- Messages : 981
- Enregistré le : jeu. 28 déc. 2017, 10:49
- Localisation : Paris
- Statut : Hors ligne
.
, Nobody, c’est grâce au travail des modestes gens que le monde fonctionne dans la vraie vie .
Féérune, tu as raison le test est très dirigé dans un cadre culturel américain. De mon côté, j’ai répondu à toutes les questions, mais insatisfaite des réponses proposées ainsi que des questions. Mais, j’aime bien mon personnage.
Féérune, tu as raison le test est très dirigé dans un cadre culturel américain. De mon côté, j’ai répondu à toutes les questions, mais insatisfaite des réponses proposées ainsi que des questions. Mais, j’aime bien mon personnage.
En Roleplay : Gabriel de Batz "Quelque part au nord des Landes des Sirènes"
Candidate au Conseil de la cité : Lei Cendres
Première leçon https://img.pr0gramm.com/2014/08/22/f53 ... HvgVApF_I0
Candidate au Conseil de la cité : Lei Cendres
Première leçon https://img.pr0gramm.com/2014/08/22/f53 ... HvgVApF_I0
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