Sauf qu'il n'est pas trayifié. Pas grave, je peux le faire, je l'ai déjà fait.
Sauf que en fait le tp2 commence comme ça :
Code : Tout sélectionner
DEFINE_ACTION_FUNCTION ~COMPONENT$$MAIN~ BEGIN SILENT
ACTION_MATCH ~%EE_LANGUAGE%~ WITH
DEFAULT <<<<<<<< .../inlined.tra
@1000= ~Trap~
@1001= ~%name_ref% Trap~
@1002= ~This trap contains the necessary materials to launch a %name_ref% spell when triggered by an enemy creature within 4ft.
%desc_ref%~
@1003= ~Unknown~
@1004= ~This trap contains the necessary materials to launch a weapon or spell when triggered by an enemy creature within 4ft.~
@1005= ~Lock Pick Succeeded~
@19010= ~Glyph of Wardning Trap~
@19011= ~This trap contains the necessary materials to launch a level 9 Glyph of Warding spell when triggered by an enemy creature within 4ft.
Glyph of Warding
(Abjuration, Evocation)
Level: 3
Sphere: Protection
Range: Visual range of the caster
Duration: Special
Area of Effect: 12-ft. radius
Saving Throw: 1/2
A glyph of warding is a powerful inscription, magically drawn to prevent unauthorized or hostile creatures from passing, entering, or opening. It can be used to guard a small bridge, to ward an entry, or as a trap on a chest or box. Any creature violating the warded area sets off the glyph. The glyph deals 1d4 points of electrical damage per level of the caster to the victim(s). A successful Save vs. Spell halves the damage. Leaving the area the glyph of warding is in will make it disappear harmlessly.~